Index: media/audio/audio_thread.h |
diff --git a/media/audio/audio_thread.h b/media/audio/audio_thread.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..856a39299d54902242bc50e0edc3d8322e2e8640 |
--- /dev/null |
+++ b/media/audio/audio_thread.h |
@@ -0,0 +1,38 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MEDIA_AUDIO_AUDIO_THREAD_H_ |
+#define MEDIA_AUDIO_AUDIO_THREAD_H_ |
+ |
+#include "media/base/media_export.h" |
+ |
+namespace base { |
+class SingleThreadTaskRunner; |
+} // namespace base |
+ |
+namespace media { |
+ |
+// This class encapulates the logic for the thread and task runners that the |
+// AudioManager and related classes run on. |
+class MEDIA_EXPORT AudioThread { |
+ public: |
+ virtual ~AudioThread() {} |
+ |
+ // Synchronously stops all underlying threads. |
+ // Both - GetTaskRunner and GetWorkerTaskRunner - will return null after this |
o1ka
2017/04/28 13:24:20
Should AudioManager check for null?
alokp
2017/05/09 19:06:15
Removed comment. Now we continue to return a task
|
+ // function is called. |
+ virtual void Stop() = 0; |
+ |
+ // Returns the task runner used for audio IO. |
+ virtual base::SingleThreadTaskRunner* GetTaskRunner() = 0; |
+ |
+ // Heavyweight tasks should use GetWorkerTaskRunner() instead of |
+ // GetTaskRunner(). On most platforms they are the same, but some share the |
+ // UI loop with the audio IO loop. |
+ virtual base::SingleThreadTaskRunner* GetWorkerTaskRunner() = 0; |
+}; |
+ |
+} // namespace media |
+ |
+#endif // MEDIA_AUDIO_AUDIO_THREAD_H_ |