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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef MEDIA_AUDIO_AUDIO_THREAD_H_ | |
| 6 #define MEDIA_AUDIO_AUDIO_THREAD_H_ | |
| 7 | |
| 8 #include "media/base/media_export.h" | |
| 9 | |
| 10 namespace base { | |
| 11 class SingleThreadTaskRunner; | |
| 12 } // namespace base | |
| 13 | |
| 14 namespace media { | |
| 15 | |
| 16 // This class encapulates the logic for the thread and task runners that the | |
| 17 // AudioManager and related classes run on. | |
| 18 class MEDIA_EXPORT AudioThread { | |
| 19 public: | |
| 20 virtual ~AudioThread() {} | |
| 21 | |
| 22 // Synchronously stops all underlying threads. | |
| 23 // Both - GetTaskRunner and GetWorkerTaskRunner - will return null after this | |
|
o1ka
2017/04/28 13:24:20
Should AudioManager check for null?
alokp
2017/05/09 19:06:15
Removed comment. Now we continue to return a task
| |
| 24 // function is called. | |
| 25 virtual void Stop() = 0; | |
| 26 | |
| 27 // Returns the task runner used for audio IO. | |
| 28 virtual base::SingleThreadTaskRunner* GetTaskRunner() = 0; | |
| 29 | |
| 30 // Heavyweight tasks should use GetWorkerTaskRunner() instead of | |
| 31 // GetTaskRunner(). On most platforms they are the same, but some share the | |
| 32 // UI loop with the audio IO loop. | |
| 33 virtual base::SingleThreadTaskRunner* GetWorkerTaskRunner() = 0; | |
| 34 }; | |
| 35 | |
| 36 } // namespace media | |
| 37 | |
| 38 #endif // MEDIA_AUDIO_AUDIO_THREAD_H_ | |
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