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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/gpu/render_widget_compositor.h" | 5 #include "content/renderer/gpu/render_widget_compositor.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <cmath> | 9 #include <cmath> |
10 #include <limits> | 10 #include <limits> |
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420 } else { | 420 } else { |
421 // On other devices we have increased memory excessively to avoid | 421 // On other devices we have increased memory excessively to avoid |
422 // raster-on-demand already, so now we reserve 50% _only_ to avoid | 422 // raster-on-demand already, so now we reserve 50% _only_ to avoid |
423 // raster-on-demand, and use 50% of the memory otherwise. | 423 // raster-on-demand, and use 50% of the memory otherwise. |
424 settings.max_memory_for_prepaint_percentage = 50; | 424 settings.max_memory_for_prepaint_percentage = 50; |
425 } | 425 } |
426 // Webview does not own the surface so should not clear it. | 426 // Webview does not own the surface so should not clear it. |
427 settings.renderer_settings.should_clear_root_render_pass = | 427 settings.renderer_settings.should_clear_root_render_pass = |
428 !using_synchronous_compositor; | 428 !using_synchronous_compositor; |
429 | 429 |
| 430 if (base::SysInfo::IsLowEndDevice()) { |
| 431 // When running on a low end device, we limit cached bytes to 2MB. |
| 432 // This allows a typical page to fit its images in cache, but prevents |
| 433 // most long-term caching. |
| 434 settings.decoded_image_cache_budget_bytes = 2 * 1024 * 1024; |
| 435 } |
| 436 |
430 // TODO(danakj): Only do this on low end devices. | 437 // TODO(danakj): Only do this on low end devices. |
431 settings.create_low_res_tiling = true; | 438 settings.create_low_res_tiling = true; |
432 #else // defined(OS_ANDROID) | 439 #else // defined(OS_ANDROID) |
433 #if !defined(OS_MACOSX) | 440 #if !defined(OS_MACOSX) |
434 if (ui::IsOverlayScrollbarEnabled()) { | 441 if (ui::IsOverlayScrollbarEnabled()) { |
435 settings.scrollbar_animator = cc::LayerTreeSettings::AURA_OVERLAY; | 442 settings.scrollbar_animator = cc::LayerTreeSettings::AURA_OVERLAY; |
436 settings.scrollbar_show_delay = ui::kOverlayScrollbarShowDelay; | 443 settings.scrollbar_show_delay = ui::kOverlayScrollbarShowDelay; |
437 settings.scrollbar_fade_out_delay = ui::kOverlayScrollbarFadeOutDelay; | 444 settings.scrollbar_fade_out_delay = ui::kOverlayScrollbarFadeOutDelay; |
438 settings.scrollbar_fade_out_resize_delay = | 445 settings.scrollbar_fade_out_resize_delay = |
439 ui::kOverlayScrollbarFadeOutDelay; | 446 ui::kOverlayScrollbarFadeOutDelay; |
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451 settings.scrollbar_fade_out_duration = | 458 settings.scrollbar_fade_out_duration = |
452 base::TimeDelta::FromMilliseconds(300); | 459 base::TimeDelta::FromMilliseconds(300); |
453 } | 460 } |
454 #endif // !defined(OS_MACOSX) | 461 #endif // !defined(OS_MACOSX) |
455 | 462 |
456 // On desktop, if there's over 4GB of memory on the machine, increase the | 463 // On desktop, if there's over 4GB of memory on the machine, increase the |
457 // image decode budget to 256MB for both gpu and software. | 464 // image decode budget to 256MB for both gpu and software. |
458 const int kImageDecodeMemoryThresholdMB = 4 * 1024; | 465 const int kImageDecodeMemoryThresholdMB = 4 * 1024; |
459 if (base::SysInfo::AmountOfPhysicalMemoryMB() >= | 466 if (base::SysInfo::AmountOfPhysicalMemoryMB() >= |
460 kImageDecodeMemoryThresholdMB) { | 467 kImageDecodeMemoryThresholdMB) { |
461 settings.gpu_decoded_image_budget_bytes = 256 * 1024 * 1024; | 468 settings.decoded_image_cache_budget_bytes = 256 * 1024 * 1024; |
462 settings.software_decoded_image_budget_bytes = 256 * 1024 * 1024; | 469 settings.decoded_image_working_set_budget_bytes = 256 * 1024 * 1024; |
463 } else { | 470 } else { |
464 // These are the defaults, but recorded here as well. | 471 // These are the defaults, but recorded here as well. |
465 settings.gpu_decoded_image_budget_bytes = 96 * 1024 * 1024; | 472 settings.decoded_image_cache_budget_bytes = 128 * 1024 * 1024; |
466 settings.software_decoded_image_budget_bytes = 128 * 1024 * 1024; | 473 settings.decoded_image_working_set_budget_bytes = 128 * 1024 * 1024; |
467 } | 474 } |
468 | 475 |
469 #endif // defined(OS_ANDROID) | 476 #endif // defined(OS_ANDROID) |
470 | 477 |
471 if (cmd.HasSwitch(switches::kEnableLowResTiling)) | 478 if (cmd.HasSwitch(switches::kEnableLowResTiling)) |
472 settings.create_low_res_tiling = true; | 479 settings.create_low_res_tiling = true; |
473 if (cmd.HasSwitch(switches::kDisableLowResTiling)) | 480 if (cmd.HasSwitch(switches::kDisableLowResTiling)) |
474 settings.create_low_res_tiling = false; | 481 settings.create_low_res_tiling = false; |
475 | 482 |
476 if (cmd.HasSwitch(switches::kEnableRGBA4444Textures) && | 483 if (cmd.HasSwitch(switches::kEnableRGBA4444Textures) && |
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1145 void RenderWidgetCompositor::SetContentSourceId(uint32_t id) { | 1152 void RenderWidgetCompositor::SetContentSourceId(uint32_t id) { |
1146 layer_tree_host_->SetContentSourceId(id); | 1153 layer_tree_host_->SetContentSourceId(id); |
1147 } | 1154 } |
1148 | 1155 |
1149 void RenderWidgetCompositor::SetLocalSurfaceId( | 1156 void RenderWidgetCompositor::SetLocalSurfaceId( |
1150 const cc::LocalSurfaceId& local_surface_id) { | 1157 const cc::LocalSurfaceId& local_surface_id) { |
1151 layer_tree_host_->SetLocalSurfaceId(local_surface_id); | 1158 layer_tree_host_->SetLocalSurfaceId(local_surface_id); |
1152 } | 1159 } |
1153 | 1160 |
1154 } // namespace content | 1161 } // namespace content |
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