Index: ash/rotator/screen_rotation_animator.cc |
diff --git a/ash/rotator/screen_rotation_animator.cc b/ash/rotator/screen_rotation_animator.cc |
index 102b8d0e7b3082f7ff25656d2f1243ecad206e22..f1f393467199bed821fd1e4e8a72c236e48c1a15 100644 |
--- a/ash/rotator/screen_rotation_animator.cc |
+++ b/ash/rotator/screen_rotation_animator.cc |
@@ -8,6 +8,7 @@ |
#include <utility> |
#include <vector> |
+#include "ash/common/ash_switches.h" |
#include "ash/display/window_tree_host_manager.h" |
#include "ash/rotator/screen_rotation_animation.h" |
#include "ash/rotator/screen_rotation_animator_observer.h" |
@@ -16,6 +17,8 @@ |
#include "base/memory/ptr_util.h" |
#include "base/metrics/histogram_macros.h" |
#include "base/time/time.h" |
+#include "cc/output/copy_output_request.h" |
+#include "cc/output/copy_output_result.h" |
#include "ui/aura/window.h" |
#include "ui/compositor/layer.h" |
#include "ui/compositor/layer_animation_element.h" |
@@ -185,20 +188,13 @@ class ScreenRotationAnimationMetricsReporter |
} // namespace |
-struct ScreenRotationAnimator::ScreenRotationRequest { |
- ScreenRotationRequest(display::Display::Rotation to_rotation, |
- display::Display::RotationSource from_source) |
- : new_rotation(to_rotation), source(from_source) {} |
- display::Display::Rotation new_rotation; |
- display::Display::RotationSource source; |
-}; |
- |
ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) |
: display_id_(display_id), |
is_rotating_(false), |
metrics_reporter_( |
base::MakeUnique<ScreenRotationAnimationMetricsReporter>()), |
disable_animation_timers_for_test_(false), |
+ enable_smooth_rotation_for_test_(false), |
weak_factory_(this) {} |
ScreenRotationAnimator::~ScreenRotationAnimator() { |
@@ -213,9 +209,85 @@ ScreenRotationAnimator::~ScreenRotationAnimator() { |
metrics_reporter_.reset(); |
} |
+void ScreenRotationAnimator::StartRotationAnimation( |
+ std::unique_ptr<ScreenRotationRequest> rotation_request) { |
+ if (base::CommandLine::ForCurrentProcess()->HasSwitch( |
+ switches::kAshEnableSmoothScreenRotation) || |
+ enable_smooth_rotation_for_test_) { |
oshima
2017/04/04 20:23:13
you can just add the switch in the test.
wutao
2017/04/05 00:09:22
Done.
|
+ RequestCopyRootLayerAndAnimateRotation(std::move(rotation_request)); |
+ } else { |
+ CreateOldLayerTree(); |
+ AnimateRotation(std::move(rotation_request)); |
+ } |
+} |
+ |
+void ScreenRotationAnimator::RequestCopyRootLayerAndAnimateRotation( |
+ std::unique_ptr<ScreenRotationRequest> rotation_request) { |
+ std::unique_ptr<cc::CopyOutputRequest> copy_output_request = |
+ CreateAfterCopyCallback(std::move(rotation_request)); |
+ ui::Layer* layer = GetRootWindow(display_id_)->layer(); |
+ copy_output_request->set_area(gfx::Rect(layer->size())); |
+ layer->RequestCopyOfOutput(std::move(copy_output_request)); |
+} |
+ |
+std::unique_ptr<cc::CopyOutputRequest> |
+ScreenRotationAnimator::CreateAfterCopyCallback( |
+ std::unique_ptr<ScreenRotationRequest> rotation_request) { |
+ return cc::CopyOutputRequest::CreateRequest( |
+ base::Bind(&ScreenRotationAnimator::OnRootLayerCopiedBeforeRotation, |
+ weak_factory_.GetWeakPtr(), base::Passed(&rotation_request))); |
+} |
+ |
+void ScreenRotationAnimator::OnRootLayerCopiedBeforeRotation( |
+ std::unique_ptr<ScreenRotationRequest> rotation_request, |
+ std::unique_ptr<cc::CopyOutputResult> result) { |
+ // If display was removed, should abort rotation. |
+ if (!IsDisplayIdValid(display_id_)) { |
+ ProcessAnimationQueue(); |
+ return; |
+ } |
+ // Fall back to recreate layers solution when the copy request has been |
+ // canceled or failed. It would fail if, for examples: a) The layer is removed |
+ // from the compositor and destroyed before committing the request to the |
+ // compositor. b) The compositor is shutdown. |
+ if (result->IsEmpty()) |
+ CreateOldLayerTree(); |
+ else |
+ CopyOldLayerTree(std::move(result)); |
+ AnimateRotation(std::move(rotation_request)); |
+} |
+ |
+void ScreenRotationAnimator::CreateOldLayerTree() { |
+ old_layer_tree_owner_ = ::wm::RecreateLayers(GetRootWindow(display_id_)); |
+} |
+ |
+void ScreenRotationAnimator::CopyOldLayerTree( |
+ std::unique_ptr<cc::CopyOutputResult> result) { |
+ cc::TextureMailbox texture_mailbox; |
+ std::unique_ptr<cc::SingleReleaseCallback> release_callback; |
+ result->TakeTexture(&texture_mailbox, &release_callback); |
+ DCHECK(texture_mailbox.IsTexture()); |
+ |
+ aura::Window* root_window = GetRootWindow(display_id_); |
+ gfx::Rect rect(root_window->layer()->size()); |
+ std::unique_ptr<ui::Layer> copy_layer = base::MakeUnique<ui::Layer>(); |
+ copy_layer->SetBounds(rect); |
+ copy_layer->SetTextureMailbox(texture_mailbox, std::move(release_callback), |
+ rect.size()); |
+ old_layer_tree_owner_ = |
+ base::MakeUnique<ui::LayerTreeOwner>(std::move(copy_layer)); |
+} |
+ |
void ScreenRotationAnimator::AnimateRotation( |
std::unique_ptr<ScreenRotationRequest> rotation_request) { |
aura::Window* root_window = GetRootWindow(display_id_); |
+ std::unique_ptr<LayerCleanupObserver> old_layer_cleanup_observer( |
+ new LayerCleanupObserver(weak_factory_.GetWeakPtr())); |
+ ui::Layer* old_root_layer = old_layer_tree_owner_->root(); |
+ old_root_layer->set_name("ScreenRotationAnimator:old_layer_tree"); |
+ // Add the cloned layer tree in to the root, so it will be rendered. |
+ root_window->layer()->Add(old_root_layer); |
+ root_window->layer()->StackAtTop(old_root_layer); |
const gfx::Rect original_screen_bounds = root_window->GetTargetBounds(); |
@@ -230,18 +302,6 @@ void ScreenRotationAnimator::AnimateRotation( |
const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; |
- std::unique_ptr<ui::LayerTreeOwner> old_layer_tree = |
- ::wm::RecreateLayers(root_window); |
- old_layer_tree->root()->set_name("ScreenRotationAnimator:old_layer_tree"); |
- |
- // Add the cloned layer tree in to the root, so it will be rendered. |
- root_window->layer()->Add(old_layer_tree->root()); |
- root_window->layer()->StackAtTop(old_layer_tree->root()); |
- |
- old_layer_tree_owner_ = std::move(old_layer_tree); |
- std::unique_ptr<LayerCleanupObserver> old_layer_cleanup_observer( |
- new LayerCleanupObserver(weak_factory_.GetWeakPtr())); |
- |
Shell::GetInstance()->display_manager()->SetDisplayRotation( |
display_id_, rotation_request->new_rotation, rotation_request->source); |
@@ -249,7 +309,6 @@ void ScreenRotationAnimator::AnimateRotation( |
const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, |
rotated_screen_bounds.height() / 2); |
- ui::Layer* old_root_layer = old_layer_tree_owner_->root(); |
// We must animate each non-cloned child layer individually because the cloned |
// layer was added as a child to |root_window|'s layer so that it will be |
// rendered. |
@@ -328,7 +387,7 @@ void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation, |
StopAnimating(); |
} else { |
is_rotating_ = true; |
- AnimateRotation(std::move(rotation_request)); |
+ StartRotationAnimation(std::move(rotation_request)); |
} |
} |
@@ -362,6 +421,11 @@ void ScreenRotationAnimator::set_disable_animation_timers_for_test( |
disable_animation_timers_for_test_ = disable_timers; |
} |
+void ScreenRotationAnimator::set_enable_smooth_rotation_for_test( |
+ bool enable_smooth_rotation) { |
+ enable_smooth_rotation_for_test_ = enable_smooth_rotation; |
+} |
+ |
void ScreenRotationAnimator::StopAnimating() { |
aura::Window* root_window = GetRootWindow(display_id_); |
for (ui::Layer* child_layer : root_window->layer()->children()) { |