OLD | NEW |
---|---|
1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/rotator/screen_rotation_animator.h" | 5 #include "ash/rotator/screen_rotation_animator.h" |
6 | 6 |
7 #include <string> | 7 #include <string> |
8 #include <utility> | 8 #include <utility> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "ash/common/ash_switches.h" | |
11 #include "ash/display/window_tree_host_manager.h" | 12 #include "ash/display/window_tree_host_manager.h" |
12 #include "ash/rotator/screen_rotation_animation.h" | 13 #include "ash/rotator/screen_rotation_animation.h" |
13 #include "ash/rotator/screen_rotation_animator_observer.h" | 14 #include "ash/rotator/screen_rotation_animator_observer.h" |
14 #include "ash/shell.h" | 15 #include "ash/shell.h" |
15 #include "base/command_line.h" | 16 #include "base/command_line.h" |
16 #include "base/memory/ptr_util.h" | 17 #include "base/memory/ptr_util.h" |
17 #include "base/metrics/histogram_macros.h" | 18 #include "base/metrics/histogram_macros.h" |
18 #include "base/time/time.h" | 19 #include "base/time/time.h" |
20 #include "cc/output/copy_output_request.h" | |
21 #include "cc/output/copy_output_result.h" | |
19 #include "ui/aura/window.h" | 22 #include "ui/aura/window.h" |
20 #include "ui/compositor/layer.h" | 23 #include "ui/compositor/layer.h" |
21 #include "ui/compositor/layer_animation_element.h" | 24 #include "ui/compositor/layer_animation_element.h" |
22 #include "ui/compositor/layer_animation_observer.h" | 25 #include "ui/compositor/layer_animation_observer.h" |
23 #include "ui/compositor/layer_animation_sequence.h" | 26 #include "ui/compositor/layer_animation_sequence.h" |
24 #include "ui/compositor/layer_animator.h" | 27 #include "ui/compositor/layer_animator.h" |
25 #include "ui/compositor/layer_owner.h" | 28 #include "ui/compositor/layer_owner.h" |
26 #include "ui/compositor/layer_tree_owner.h" | 29 #include "ui/compositor/layer_tree_owner.h" |
27 #include "ui/display/display.h" | 30 #include "ui/display/display.h" |
28 #include "ui/display/manager/display_manager.h" | 31 #include "ui/display/manager/display_manager.h" |
(...skipping 149 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
178 void Report(int value) override { | 181 void Report(int value) override { |
179 UMA_HISTOGRAM_PERCENTAGE("Ash.Rotation.AnimationSmoothness", value); | 182 UMA_HISTOGRAM_PERCENTAGE("Ash.Rotation.AnimationSmoothness", value); |
180 } | 183 } |
181 | 184 |
182 private: | 185 private: |
183 DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimationMetricsReporter); | 186 DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimationMetricsReporter); |
184 }; | 187 }; |
185 | 188 |
186 } // namespace | 189 } // namespace |
187 | 190 |
188 struct ScreenRotationAnimator::ScreenRotationRequest { | |
189 ScreenRotationRequest(display::Display::Rotation to_rotation, | |
190 display::Display::RotationSource from_source) | |
191 : new_rotation(to_rotation), source(from_source) {} | |
192 display::Display::Rotation new_rotation; | |
193 display::Display::RotationSource source; | |
194 }; | |
195 | |
196 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) | 191 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) |
197 : display_id_(display_id), | 192 : display_id_(display_id), |
198 is_rotating_(false), | 193 is_rotating_(false), |
199 metrics_reporter_( | 194 metrics_reporter_( |
200 base::MakeUnique<ScreenRotationAnimationMetricsReporter>()), | 195 base::MakeUnique<ScreenRotationAnimationMetricsReporter>()), |
201 disable_animation_timers_for_test_(false), | 196 disable_animation_timers_for_test_(false), |
197 enable_smooth_rotation_for_test_(false), | |
202 weak_factory_(this) {} | 198 weak_factory_(this) {} |
203 | 199 |
204 ScreenRotationAnimator::~ScreenRotationAnimator() { | 200 ScreenRotationAnimator::~ScreenRotationAnimator() { |
205 // To prevent a call to |LayerCleanupObserver::OnLayerAnimationAborted()| from | 201 // To prevent a call to |LayerCleanupObserver::OnLayerAnimationAborted()| from |
206 // calling a method on the |animator_|. | 202 // calling a method on the |animator_|. |
207 weak_factory_.InvalidateWeakPtrs(); | 203 weak_factory_.InvalidateWeakPtrs(); |
208 | 204 |
209 // Explicitly reset the |old_layer_tree_owner_| and |metrics_reporter_| in | 205 // Explicitly reset the |old_layer_tree_owner_| and |metrics_reporter_| in |
210 // order to make sure |metrics_reporter_| outlives the attached animation | 206 // order to make sure |metrics_reporter_| outlives the attached animation |
211 // sequence. | 207 // sequence. |
212 old_layer_tree_owner_.reset(); | 208 old_layer_tree_owner_.reset(); |
213 metrics_reporter_.reset(); | 209 metrics_reporter_.reset(); |
214 } | 210 } |
215 | 211 |
212 void ScreenRotationAnimator::StartRotationAnimation( | |
213 std::unique_ptr<ScreenRotationRequest> rotation_request) { | |
214 if (base::CommandLine::ForCurrentProcess()->HasSwitch( | |
215 switches::kAshEnableSmoothScreenRotation) || | |
216 enable_smooth_rotation_for_test_) { | |
oshima
2017/04/04 20:23:13
you can just add the switch in the test.
wutao
2017/04/05 00:09:22
Done.
| |
217 RequestCopyRootLayerAndAnimateRotation(std::move(rotation_request)); | |
218 } else { | |
219 CreateOldLayerTree(); | |
220 AnimateRotation(std::move(rotation_request)); | |
221 } | |
222 } | |
223 | |
224 void ScreenRotationAnimator::RequestCopyRootLayerAndAnimateRotation( | |
225 std::unique_ptr<ScreenRotationRequest> rotation_request) { | |
226 std::unique_ptr<cc::CopyOutputRequest> copy_output_request = | |
227 CreateAfterCopyCallback(std::move(rotation_request)); | |
228 ui::Layer* layer = GetRootWindow(display_id_)->layer(); | |
229 copy_output_request->set_area(gfx::Rect(layer->size())); | |
230 layer->RequestCopyOfOutput(std::move(copy_output_request)); | |
231 } | |
232 | |
233 std::unique_ptr<cc::CopyOutputRequest> | |
234 ScreenRotationAnimator::CreateAfterCopyCallback( | |
235 std::unique_ptr<ScreenRotationRequest> rotation_request) { | |
236 return cc::CopyOutputRequest::CreateRequest( | |
237 base::Bind(&ScreenRotationAnimator::OnRootLayerCopiedBeforeRotation, | |
238 weak_factory_.GetWeakPtr(), base::Passed(&rotation_request))); | |
239 } | |
240 | |
241 void ScreenRotationAnimator::OnRootLayerCopiedBeforeRotation( | |
242 std::unique_ptr<ScreenRotationRequest> rotation_request, | |
243 std::unique_ptr<cc::CopyOutputResult> result) { | |
244 // If display was removed, should abort rotation. | |
245 if (!IsDisplayIdValid(display_id_)) { | |
246 ProcessAnimationQueue(); | |
247 return; | |
248 } | |
249 // Fall back to recreate layers solution when the copy request has been | |
250 // canceled or failed. It would fail if, for examples: a) The layer is removed | |
251 // from the compositor and destroyed before committing the request to the | |
252 // compositor. b) The compositor is shutdown. | |
253 if (result->IsEmpty()) | |
254 CreateOldLayerTree(); | |
255 else | |
256 CopyOldLayerTree(std::move(result)); | |
257 AnimateRotation(std::move(rotation_request)); | |
258 } | |
259 | |
260 void ScreenRotationAnimator::CreateOldLayerTree() { | |
261 old_layer_tree_owner_ = ::wm::RecreateLayers(GetRootWindow(display_id_)); | |
262 } | |
263 | |
264 void ScreenRotationAnimator::CopyOldLayerTree( | |
265 std::unique_ptr<cc::CopyOutputResult> result) { | |
266 cc::TextureMailbox texture_mailbox; | |
267 std::unique_ptr<cc::SingleReleaseCallback> release_callback; | |
268 result->TakeTexture(&texture_mailbox, &release_callback); | |
269 DCHECK(texture_mailbox.IsTexture()); | |
270 | |
271 aura::Window* root_window = GetRootWindow(display_id_); | |
272 gfx::Rect rect(root_window->layer()->size()); | |
273 std::unique_ptr<ui::Layer> copy_layer = base::MakeUnique<ui::Layer>(); | |
274 copy_layer->SetBounds(rect); | |
275 copy_layer->SetTextureMailbox(texture_mailbox, std::move(release_callback), | |
276 rect.size()); | |
277 old_layer_tree_owner_ = | |
278 base::MakeUnique<ui::LayerTreeOwner>(std::move(copy_layer)); | |
279 } | |
280 | |
216 void ScreenRotationAnimator::AnimateRotation( | 281 void ScreenRotationAnimator::AnimateRotation( |
217 std::unique_ptr<ScreenRotationRequest> rotation_request) { | 282 std::unique_ptr<ScreenRotationRequest> rotation_request) { |
218 aura::Window* root_window = GetRootWindow(display_id_); | 283 aura::Window* root_window = GetRootWindow(display_id_); |
284 std::unique_ptr<LayerCleanupObserver> old_layer_cleanup_observer( | |
285 new LayerCleanupObserver(weak_factory_.GetWeakPtr())); | |
286 ui::Layer* old_root_layer = old_layer_tree_owner_->root(); | |
287 old_root_layer->set_name("ScreenRotationAnimator:old_layer_tree"); | |
288 // Add the cloned layer tree in to the root, so it will be rendered. | |
289 root_window->layer()->Add(old_root_layer); | |
290 root_window->layer()->StackAtTop(old_root_layer); | |
219 | 291 |
220 const gfx::Rect original_screen_bounds = root_window->GetTargetBounds(); | 292 const gfx::Rect original_screen_bounds = root_window->GetTargetBounds(); |
221 | 293 |
222 const int rotation_factor = GetRotationFactor( | 294 const int rotation_factor = GetRotationFactor( |
223 GetCurrentScreenRotation(display_id_), rotation_request->new_rotation); | 295 GetCurrentScreenRotation(display_id_), rotation_request->new_rotation); |
224 | 296 |
225 const int old_layer_initial_rotation_degrees = GetInitialDegrees( | 297 const int old_layer_initial_rotation_degrees = GetInitialDegrees( |
226 GetCurrentScreenRotation(display_id_), rotation_request->new_rotation); | 298 GetCurrentScreenRotation(display_id_), rotation_request->new_rotation); |
227 | 299 |
228 const base::TimeDelta duration = | 300 const base::TimeDelta duration = |
229 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); | 301 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); |
230 | 302 |
231 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; | 303 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; |
232 | 304 |
233 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree = | |
234 ::wm::RecreateLayers(root_window); | |
235 old_layer_tree->root()->set_name("ScreenRotationAnimator:old_layer_tree"); | |
236 | |
237 // Add the cloned layer tree in to the root, so it will be rendered. | |
238 root_window->layer()->Add(old_layer_tree->root()); | |
239 root_window->layer()->StackAtTop(old_layer_tree->root()); | |
240 | |
241 old_layer_tree_owner_ = std::move(old_layer_tree); | |
242 std::unique_ptr<LayerCleanupObserver> old_layer_cleanup_observer( | |
243 new LayerCleanupObserver(weak_factory_.GetWeakPtr())); | |
244 | |
245 Shell::GetInstance()->display_manager()->SetDisplayRotation( | 305 Shell::GetInstance()->display_manager()->SetDisplayRotation( |
246 display_id_, rotation_request->new_rotation, rotation_request->source); | 306 display_id_, rotation_request->new_rotation, rotation_request->source); |
247 | 307 |
248 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); | 308 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); |
249 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, | 309 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, |
250 rotated_screen_bounds.height() / 2); | 310 rotated_screen_bounds.height() / 2); |
251 | 311 |
252 ui::Layer* old_root_layer = old_layer_tree_owner_->root(); | |
253 // We must animate each non-cloned child layer individually because the cloned | 312 // We must animate each non-cloned child layer individually because the cloned |
254 // layer was added as a child to |root_window|'s layer so that it will be | 313 // layer was added as a child to |root_window|'s layer so that it will be |
255 // rendered. | 314 // rendered. |
256 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and | 315 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and |
257 // its current children so that we only need to initiate two | 316 // its current children so that we only need to initiate two |
258 // LayerAnimationSequences. One for the new layers and one for the old layer. | 317 // LayerAnimationSequences. One for the new layers and one for the old layer. |
259 for (ui::Layer* child_layer : root_window->layer()->children()) { | 318 for (ui::Layer* child_layer : root_window->layer()->children()) { |
260 // Skip the cloned layer because it has a different animation. | 319 // Skip the cloned layer because it has a different animation. |
261 if (child_layer == old_root_layer) | 320 if (child_layer == old_root_layer) |
262 continue; | 321 continue; |
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
321 base::MakeUnique<ScreenRotationRequest>(new_rotation, source); | 380 base::MakeUnique<ScreenRotationRequest>(new_rotation, source); |
322 | 381 |
323 if (is_rotating_) { | 382 if (is_rotating_) { |
324 last_pending_request_ = std::move(rotation_request); | 383 last_pending_request_ = std::move(rotation_request); |
325 // The pending request will be processed when the | 384 // The pending request will be processed when the |
326 // OnLayerAnimation(Ended|Aborted) methods should be called after | 385 // OnLayerAnimation(Ended|Aborted) methods should be called after |
327 // StopAnimating(). | 386 // StopAnimating(). |
328 StopAnimating(); | 387 StopAnimating(); |
329 } else { | 388 } else { |
330 is_rotating_ = true; | 389 is_rotating_ = true; |
331 AnimateRotation(std::move(rotation_request)); | 390 StartRotationAnimation(std::move(rotation_request)); |
332 } | 391 } |
333 } | 392 } |
334 | 393 |
335 void ScreenRotationAnimator::AddScreenRotationAnimatorObserver( | 394 void ScreenRotationAnimator::AddScreenRotationAnimatorObserver( |
336 ScreenRotationAnimatorObserver* observer) { | 395 ScreenRotationAnimatorObserver* observer) { |
337 screen_rotation_animator_observers_.AddObserver(observer); | 396 screen_rotation_animator_observers_.AddObserver(observer); |
338 } | 397 } |
339 | 398 |
340 void ScreenRotationAnimator::RemoveScreenRotationAnimatorObserver( | 399 void ScreenRotationAnimator::RemoveScreenRotationAnimatorObserver( |
341 ScreenRotationAnimatorObserver* observer) { | 400 ScreenRotationAnimatorObserver* observer) { |
(...skipping 13 matching lines...) Expand all Loading... | |
355 | 414 |
356 for (auto& observer : screen_rotation_animator_observers_) | 415 for (auto& observer : screen_rotation_animator_observers_) |
357 observer.OnScreenRotationAnimationFinished(this); | 416 observer.OnScreenRotationAnimationFinished(this); |
358 } | 417 } |
359 | 418 |
360 void ScreenRotationAnimator::set_disable_animation_timers_for_test( | 419 void ScreenRotationAnimator::set_disable_animation_timers_for_test( |
361 bool disable_timers) { | 420 bool disable_timers) { |
362 disable_animation_timers_for_test_ = disable_timers; | 421 disable_animation_timers_for_test_ = disable_timers; |
363 } | 422 } |
364 | 423 |
424 void ScreenRotationAnimator::set_enable_smooth_rotation_for_test( | |
425 bool enable_smooth_rotation) { | |
426 enable_smooth_rotation_for_test_ = enable_smooth_rotation; | |
427 } | |
428 | |
365 void ScreenRotationAnimator::StopAnimating() { | 429 void ScreenRotationAnimator::StopAnimating() { |
366 aura::Window* root_window = GetRootWindow(display_id_); | 430 aura::Window* root_window = GetRootWindow(display_id_); |
367 for (ui::Layer* child_layer : root_window->layer()->children()) { | 431 for (ui::Layer* child_layer : root_window->layer()->children()) { |
368 if (child_layer == old_layer_tree_owner_->root()) | 432 if (child_layer == old_layer_tree_owner_->root()) |
369 continue; | 433 continue; |
370 | 434 |
371 child_layer->GetAnimator()->StopAnimating(); | 435 child_layer->GetAnimator()->StopAnimating(); |
372 } | 436 } |
373 | 437 |
374 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating(); | 438 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating(); |
375 } | 439 } |
376 | 440 |
377 } // namespace ash | 441 } // namespace ash |
OLD | NEW |