Index: chrome/browser/android/vr_shell/vr_controller_model.h |
diff --git a/chrome/browser/android/vr_shell/vr_controller_model.h b/chrome/browser/android/vr_shell/vr_controller_model.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..62a4c50a0bd7cf8d11e9369497fc66528be69502 |
--- /dev/null |
+++ b/chrome/browser/android/vr_shell/vr_controller_model.h |
@@ -0,0 +1,67 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_ |
+#define CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_ |
+ |
+#include <memory> |
+ |
+#include "chrome/browser/android/vr_shell/gltf_asset.h" |
+#include "third_party/skia/include/core/SkBitmap.h" |
+#include "ui/gl/gl_bindings.h" |
+ |
+namespace vr_shell { |
+ |
+class VrControllerModel { |
+ public: |
+ enum State { |
+ IDLE = 0, |
+ TOUCHPAD, |
+ APP, |
+ SYSTEM, |
+ // New ControllerStates should be added here, before STATE_COUNT. |
+ STATE_COUNT, |
+ }; |
+ |
+ // TODO(acondor): Hardcoded paths before VrShell resources are |
+ // delivered through component updater. |
+ static constexpr char const kComponentName[] = "VrShell"; |
+ static constexpr char const kDefaultVersion[] = "0"; |
+ |
+ static constexpr char const kModelsDirectory[] = "models"; |
+ static constexpr char const kModelFilename[] = "controller.gltf"; |
+ static constexpr char const kTexturesDirectory[] = "tex"; |
+ static constexpr char const* kTextureFilenames[] = { |
+ "ddcontroller_idle.png", "ddcontroller_touchpad.png", |
+ "ddcontroller_app.png", "ddcontroller_system.png", |
+ }; |
+ |
+ explicit VrControllerModel(std::unique_ptr<gltf::Asset> gltf_asset); |
+ ~VrControllerModel(); |
+ |
+ const GLvoid* ElementsBuffer() const; |
+ GLsizeiptr ElementsBufferSize() const; |
+ const GLvoid* IndicesBuffer() const; |
+ GLenum DrawMode() const; |
+ GLsizeiptr IndicesBufferSize() const; |
+ const gltf::Accessor* IndicesAccessor() const; |
+ const gltf::Accessor* PositionAccessor() const; |
+ const gltf::Accessor* TextureCoordinateAccessor() const; |
+ void SetTexture(int state, std::unique_ptr<SkBitmap> bitmap); |
+ const SkBitmap* GetTexture(int state) const; |
+ |
+ // Free resources but maintain metadata. |
+ void Free(); |
+ |
+ private: |
+ std::unique_ptr<gltf::Asset> gltf_asset_; |
+ std::vector<std::unique_ptr<SkBitmap>> texture_bitmaps_; |
+ |
+ const char* Buffer() const; |
+ const gltf::Accessor* Accessor(const std::string& key) const; |
+}; |
+ |
+} // namespace vr_shell |
+ |
+#endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_ |