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Side by Side Diff: chrome/browser/android/vr_shell/vr_controller_model.h

Issue 2775283004: Rendering Daydream controller in a fixed position. (Closed)
Patch Set: Using textures for corresponding button states. Created 3 years, 9 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_
7
8 #include <memory>
9
10 #include "chrome/browser/android/vr_shell/gltf_asset.h"
11 #include "third_party/skia/include/core/SkBitmap.h"
12 #include "ui/gl/gl_bindings.h"
13
14 namespace vr_shell {
15
16 class VrControllerModel {
17 public:
18 enum State {
19 IDLE = 0,
20 TOUCHPAD,
21 APP,
22 SYSTEM,
23 // New ControllerStates should be added here, before STATE_COUNT.
24 STATE_COUNT,
25 };
26
27 // TODO(acondor): Hardcoded paths before VrShell resources are
28 // delivered through component updater.
29 static constexpr char const kComponentName[] = "VrShell";
30 static constexpr char const kDefaultVersion[] = "0";
31
32 static constexpr char const kModelsDirectory[] = "models";
33 static constexpr char const kModelFilename[] = "controller.gltf";
34 static constexpr char const kTexturesDirectory[] = "tex";
35 static constexpr char const* kTextureFilenames[] = {
36 "ddcontroller_idle.png", "ddcontroller_touchpad.png",
37 "ddcontroller_app.png", "ddcontroller_system.png",
38 };
39
40 explicit VrControllerModel(std::unique_ptr<gltf::Asset> gltf_asset);
41 ~VrControllerModel();
42
43 const GLvoid* ElementsBuffer() const;
44 GLsizeiptr ElementsBufferSize() const;
45 const GLvoid* IndicesBuffer() const;
46 GLenum DrawMode() const;
47 GLsizeiptr IndicesBufferSize() const;
48 const gltf::Accessor* IndicesAccessor() const;
49 const gltf::Accessor* PositionAccessor() const;
50 const gltf::Accessor* TextureCoordinateAccessor() const;
51 void SetTexture(int state, std::unique_ptr<SkBitmap> bitmap);
52 const SkBitmap* GetTexture(int state) const;
53
54 // Free resources but maintain metadata.
55 void Free();
56
57 private:
58 std::unique_ptr<gltf::Asset> gltf_asset_;
59 std::vector<std::unique_ptr<SkBitmap>> texture_bitmaps_;
60
61 const char* Buffer() const;
62 const gltf::Accessor* Accessor(const std::string& key) const;
63 };
64
65 } // namespace vr_shell
66
67 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_
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