Index: third_party/WebKit/Source/core/dom/DOMMatrix.cpp |
diff --git a/third_party/WebKit/Source/core/dom/DOMMatrix.cpp b/third_party/WebKit/Source/core/dom/DOMMatrix.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..59c6ae4412f04aa6c0f8c2c0e4fb043a1bee1217 |
--- /dev/null |
+++ b/third_party/WebKit/Source/core/dom/DOMMatrix.cpp |
@@ -0,0 +1,267 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "core/dom/DOMMatrix.h" |
+ |
+namespace blink { |
+ |
+DOMMatrix* DOMMatrix::create(ExceptionState& exceptionState) { |
+ return new DOMMatrix(TransformationMatrix()); |
+} |
+ |
+DOMMatrix* DOMMatrix::create(DOMMatrixReadOnly* other, |
+ ExceptionState& exceptionState) { |
+ return new DOMMatrix(other->matrix(), other->is2D()); |
+} |
+ |
+DOMMatrix* DOMMatrix::create(const SkMatrix44& matrix, |
+ ExceptionState& exceptionState) { |
+ TransformationMatrix transformationMatrix(matrix); |
+ return new DOMMatrix(transformationMatrix, transformationMatrix.isAffine()); |
+} |
+ |
+DOMMatrix* DOMMatrix::create(const String& transformList, |
+ ExceptionState& exceptionState) { |
+ DOMMatrix* matrix = new DOMMatrix(TransformationMatrix()); |
+ matrix->setMatrixValueFromString(transformList, exceptionState); |
+ return matrix; |
+} |
+ |
+DOMMatrix* DOMMatrix::create(Vector<double> sequence, |
+ ExceptionState& exceptionState) { |
+ if (sequence.size() != 6 && sequence.size() != 16) { |
+ exceptionState.throwTypeError( |
+ "The sequence must contain 6 elements for a 2D matrix or 16 elements " |
+ "for a 3D matrix."); |
+ return nullptr; |
+ } |
+ return new DOMMatrix(sequence, sequence.size()); |
+} |
+ |
+DOMMatrix* DOMMatrix::fromFloat32Array(DOMFloat32Array* float32Array, |
+ ExceptionState& exceptionState) { |
+ if (float32Array->length() != 6 && float32Array->length() != 16) { |
+ exceptionState.throwTypeError( |
+ "The sequence must contain 6 elements for a 2D matrix or 16 elements " |
+ "for a 3D matrix."); |
+ return nullptr; |
+ } |
+ return new DOMMatrix(float32Array->data(), float32Array->length()); |
+} |
+ |
+DOMMatrix* DOMMatrix::fromFloat64Array(DOMFloat64Array* float64Array, |
+ ExceptionState& exceptionState) { |
+ if (float64Array->length() != 6 && float64Array->length() != 16) { |
+ exceptionState.throwTypeError( |
+ "The sequence must contain 6 elements for a 2D matrix or 16 elements " |
+ "for a 3D matrix."); |
+ return nullptr; |
+ } |
+ return new DOMMatrix(float64Array->data(), float64Array->length()); |
+} |
+ |
+template <typename T> |
+DOMMatrix::DOMMatrix(T sequence, int size) |
+ : DOMMatrixReadOnly(sequence, size) {} |
+ |
+DOMMatrix::DOMMatrix(const TransformationMatrix& matrix, bool is2D) |
+ : DOMMatrixReadOnly(matrix, is2D) {} |
+ |
+DOMMatrix* DOMMatrix::fromMatrix(DOMMatrixInit& other, |
+ ExceptionState& exceptionState) { |
+ if (!validateAndFixup(other, exceptionState)) { |
+ DCHECK(exceptionState.hadException()); |
+ return nullptr; |
+ } |
+ if (other.is2D()) { |
+ return new DOMMatrix({other.m11(), other.m12(), other.m21(), other.m22(), |
+ other.m41(), other.m42()}, |
+ other.is2D()); |
+ } |
+ |
+ return new DOMMatrix({other.m11(), other.m12(), other.m13(), other.m14(), |
+ other.m21(), other.m22(), other.m23(), other.m24(), |
+ other.m31(), other.m32(), other.m33(), other.m34(), |
+ other.m41(), other.m42(), other.m43(), other.m44()}, |
+ other.is2D()); |
+} |
+ |
+void DOMMatrix::setIs2D(bool value) { |
+ if (m_is2D) |
+ m_is2D = value; |
+} |
+ |
+void DOMMatrix::setNAN() { |
+ m_matrix->setM11(NAN); |
+ m_matrix->setM12(NAN); |
+ m_matrix->setM13(NAN); |
+ m_matrix->setM14(NAN); |
+ m_matrix->setM21(NAN); |
+ m_matrix->setM22(NAN); |
+ m_matrix->setM23(NAN); |
+ m_matrix->setM24(NAN); |
+ m_matrix->setM31(NAN); |
+ m_matrix->setM32(NAN); |
+ m_matrix->setM33(NAN); |
+ m_matrix->setM34(NAN); |
+ m_matrix->setM41(NAN); |
+ m_matrix->setM42(NAN); |
+ m_matrix->setM43(NAN); |
+ m_matrix->setM44(NAN); |
+} |
+ |
+DOMMatrix* DOMMatrix::multiplySelf(DOMMatrixInit& other, |
+ ExceptionState& exceptionState) { |
+ DOMMatrix* otherMatrix = DOMMatrix::fromMatrix(other, exceptionState); |
+ if (!otherMatrix) { |
+ DCHECK(exceptionState.hadException()); |
+ return nullptr; |
+ } |
+ if (!otherMatrix->is2D()) |
+ m_is2D = false; |
+ |
+ *m_matrix *= otherMatrix->matrix(); |
+ |
+ return this; |
+} |
+ |
+DOMMatrix* DOMMatrix::preMultiplySelf(DOMMatrixInit& other, |
+ ExceptionState& exceptionState) { |
+ DOMMatrix* otherMatrix = DOMMatrix::fromMatrix(other, exceptionState); |
+ if (!otherMatrix) { |
+ DCHECK(exceptionState.hadException()); |
+ return nullptr; |
+ } |
+ if (!otherMatrix->is2D()) |
+ m_is2D = false; |
+ |
+ TransformationMatrix& matrix = *m_matrix; |
+ *m_matrix = otherMatrix->matrix() * matrix; |
+ |
+ return this; |
+} |
+ |
+DOMMatrix* DOMMatrix::translateSelf(double tx, double ty, double tz) { |
+ if (!tx && !ty && !tz) |
+ return this; |
+ |
+ if (tz) |
+ m_is2D = false; |
+ |
+ if (m_is2D) |
+ m_matrix->translate(tx, ty); |
+ else |
+ m_matrix->translate3d(tx, ty, tz); |
+ |
+ return this; |
+} |
+ |
+DOMMatrix* DOMMatrix::scaleSelf(double sx) { |
+ return scaleSelf(sx, sx); |
+} |
+ |
+DOMMatrix* DOMMatrix::scaleSelf(double sx, |
+ double sy, |
+ double sz, |
+ double ox, |
+ double oy, |
+ double oz) { |
+ if (sz != 1 || oz) |
+ m_is2D = false; |
+ |
+ if (sx == 1 && sy == 1 && sz == 1) |
+ return this; |
+ |
+ bool hasTranslation = (ox || oy || oz); |
+ |
+ if (hasTranslation) |
+ translateSelf(ox, oy, oz); |
+ |
+ if (m_is2D) |
+ m_matrix->scaleNonUniform(sx, sy); |
+ else |
+ m_matrix->scale3d(sx, sy, sz); |
+ |
+ if (hasTranslation) |
+ translateSelf(-ox, -oy, -oz); |
+ |
+ return this; |
+} |
+ |
+DOMMatrix* DOMMatrix::scale3dSelf(double scale, |
+ double ox, |
+ double oy, |
+ double oz) { |
+ return scaleSelf(scale, scale, scale, ox, oy, oz); |
+} |
+ |
+DOMMatrix* DOMMatrix::rotateSelf(double rotX) { |
+ return rotateSelf(0, 0, rotX); |
+} |
+ |
+DOMMatrix* DOMMatrix::rotateSelf(double rotX, double rotY) { |
+ return rotateSelf(rotX, rotY, 0); |
+} |
+ |
+DOMMatrix* DOMMatrix::rotateSelf(double rotX, double rotY, double rotZ) { |
+ if (rotZ) |
+ m_matrix->rotate3d(0, 0, 1, rotZ); |
+ |
+ if (rotY) { |
+ m_matrix->rotate3d(0, 1, 0, rotY); |
+ m_is2D = false; |
+ } |
+ |
+ if (rotX) { |
+ m_matrix->rotate3d(1, 0, 0, rotX); |
+ m_is2D = false; |
+ } |
+ |
+ return this; |
+} |
+ |
+DOMMatrix* DOMMatrix::rotateFromVectorSelf(double x, double y) { |
+ m_matrix->rotate(rad2deg(atan2(y, x))); |
+ return this; |
+} |
+ |
+DOMMatrix* DOMMatrix::rotateAxisAngleSelf(double x, |
+ double y, |
+ double z, |
+ double angle) { |
+ m_matrix->rotate3d(x, y, z, angle); |
+ |
+ if (x != 0 || y != 0) |
+ m_is2D = false; |
+ |
+ return this; |
+} |
+ |
+DOMMatrix* DOMMatrix::skewXSelf(double sx) { |
+ m_matrix->skewX(sx); |
+ return this; |
+} |
+ |
+DOMMatrix* DOMMatrix::skewYSelf(double sy) { |
+ m_matrix->skewY(sy); |
+ return this; |
+} |
+ |
+DOMMatrix* DOMMatrix::invertSelf() { |
+ if (m_matrix->isInvertible()) { |
+ m_matrix = TransformationMatrix::create(m_matrix->inverse()); |
+ } else { |
+ setNAN(); |
+ setIs2D(false); |
+ } |
+ return this; |
+} |
+ |
+DOMMatrix* DOMMatrix::setMatrixValue(const String& inputString, |
+ ExceptionState& exceptionState) { |
+ setMatrixValueFromString(inputString, exceptionState); |
+ return this; |
+} |
+ |
+} // namespace blink |