Index: ui/gl/gl_surface_format_unittest.cc |
diff --git a/ui/gl/gl_surface_format_unittest.cc b/ui/gl/gl_surface_format_unittest.cc |
index 6e145c6267c37223f0c52d2edec61afb7198a397..119f218c1e9768b8e2380aa8c13ea1620701bf41 100644 |
--- a/ui/gl/gl_surface_format_unittest.cc |
+++ b/ui/gl/gl_surface_format_unittest.cc |
@@ -11,9 +11,7 @@ TEST(GLSurfaceFormatTest, BasicTest) { |
{ |
// Check default format properties. |
GLSurfaceFormat format = GLSurfaceFormat(); |
- EXPECT_TRUE(format.IsDefault()); |
EXPECT_EQ(32, format.GetBufferSize()); |
- EXPECT_FALSE(format.IsSurfaceless()); |
EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_DONT_CARE, |
format.GetPixelLayout()); |
} |
@@ -22,23 +20,13 @@ TEST(GLSurfaceFormatTest, BasicTest) { |
// Check rgb565 format as used for low-end Android devices. |
GLSurfaceFormat format = GLSurfaceFormat(); |
format.SetRGB565(); |
- EXPECT_FALSE(format.IsDefault()); |
EXPECT_EQ(16, format.GetBufferSize()); |
} |
{ |
- // Check surfaceless format. |
- GLSurfaceFormat format = GLSurfaceFormat(); |
- format.SetIsSurfaceless(); |
- EXPECT_FALSE(format.IsDefault()); |
- EXPECT_TRUE(format.IsSurfaceless()); |
- } |
- |
- { |
// Check custom pixel layout. |
GLSurfaceFormat format = GLSurfaceFormat( |
GLSurfaceFormat::PIXEL_LAYOUT_RGBA); |
- EXPECT_FALSE(format.IsDefault()); |
EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_RGBA, |
format.GetPixelLayout()); |