| Index: ui/gl/gl_surface_format_unittest.cc
|
| diff --git a/ui/gl/gl_surface_format_unittest.cc b/ui/gl/gl_surface_format_unittest.cc
|
| index 6e145c6267c37223f0c52d2edec61afb7198a397..119f218c1e9768b8e2380aa8c13ea1620701bf41 100644
|
| --- a/ui/gl/gl_surface_format_unittest.cc
|
| +++ b/ui/gl/gl_surface_format_unittest.cc
|
| @@ -11,9 +11,7 @@ TEST(GLSurfaceFormatTest, BasicTest) {
|
| {
|
| // Check default format properties.
|
| GLSurfaceFormat format = GLSurfaceFormat();
|
| - EXPECT_TRUE(format.IsDefault());
|
| EXPECT_EQ(32, format.GetBufferSize());
|
| - EXPECT_FALSE(format.IsSurfaceless());
|
| EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_DONT_CARE,
|
| format.GetPixelLayout());
|
| }
|
| @@ -22,23 +20,13 @@ TEST(GLSurfaceFormatTest, BasicTest) {
|
| // Check rgb565 format as used for low-end Android devices.
|
| GLSurfaceFormat format = GLSurfaceFormat();
|
| format.SetRGB565();
|
| - EXPECT_FALSE(format.IsDefault());
|
| EXPECT_EQ(16, format.GetBufferSize());
|
| }
|
|
|
| {
|
| - // Check surfaceless format.
|
| - GLSurfaceFormat format = GLSurfaceFormat();
|
| - format.SetIsSurfaceless();
|
| - EXPECT_FALSE(format.IsDefault());
|
| - EXPECT_TRUE(format.IsSurfaceless());
|
| - }
|
| -
|
| - {
|
| // Check custom pixel layout.
|
| GLSurfaceFormat format = GLSurfaceFormat(
|
| GLSurfaceFormat::PIXEL_LAYOUT_RGBA);
|
| - EXPECT_FALSE(format.IsDefault());
|
| EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_RGBA,
|
| format.GetPixelLayout());
|
|
|
|
|