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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "testing/gtest/include/gtest/gtest.h" | 5 #include "testing/gtest/include/gtest/gtest.h" |
| 6 #include "ui/gl/gl_surface_format.h" | 6 #include "ui/gl/gl_surface_format.h" |
| 7 | 7 |
| 8 namespace gl { | 8 namespace gl { |
| 9 | 9 |
| 10 TEST(GLSurfaceFormatTest, BasicTest) { | 10 TEST(GLSurfaceFormatTest, BasicTest) { |
| 11 { | 11 { |
| 12 // Check default format properties. | 12 // Check default format properties. |
| 13 GLSurfaceFormat format = GLSurfaceFormat(); | 13 GLSurfaceFormat format = GLSurfaceFormat(); |
| 14 EXPECT_TRUE(format.IsDefault()); | |
| 15 EXPECT_EQ(32, format.GetBufferSize()); | 14 EXPECT_EQ(32, format.GetBufferSize()); |
| 16 EXPECT_FALSE(format.IsSurfaceless()); | |
| 17 EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_DONT_CARE, | 15 EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_DONT_CARE, |
| 18 format.GetPixelLayout()); | 16 format.GetPixelLayout()); |
| 19 } | 17 } |
| 20 | 18 |
| 21 { | 19 { |
| 22 // Check rgb565 format as used for low-end Android devices. | 20 // Check rgb565 format as used for low-end Android devices. |
| 23 GLSurfaceFormat format = GLSurfaceFormat(); | 21 GLSurfaceFormat format = GLSurfaceFormat(); |
| 24 format.SetRGB565(); | 22 format.SetRGB565(); |
| 25 EXPECT_FALSE(format.IsDefault()); | |
| 26 EXPECT_EQ(16, format.GetBufferSize()); | 23 EXPECT_EQ(16, format.GetBufferSize()); |
| 27 } | 24 } |
| 28 | 25 |
| 29 { | 26 { |
| 30 // Check surfaceless format. | |
| 31 GLSurfaceFormat format = GLSurfaceFormat(); | |
| 32 format.SetIsSurfaceless(); | |
| 33 EXPECT_FALSE(format.IsDefault()); | |
| 34 EXPECT_TRUE(format.IsSurfaceless()); | |
| 35 } | |
| 36 | |
| 37 { | |
| 38 // Check custom pixel layout. | 27 // Check custom pixel layout. |
| 39 GLSurfaceFormat format = GLSurfaceFormat( | 28 GLSurfaceFormat format = GLSurfaceFormat( |
| 40 GLSurfaceFormat::PIXEL_LAYOUT_RGBA); | 29 GLSurfaceFormat::PIXEL_LAYOUT_RGBA); |
| 41 EXPECT_FALSE(format.IsDefault()); | |
| 42 EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_RGBA, | 30 EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_RGBA, |
| 43 format.GetPixelLayout()); | 31 format.GetPixelLayout()); |
| 44 | 32 |
| 45 // The custom pixel layout should remain after other modifications. | 33 // The custom pixel layout should remain after other modifications. |
| 46 format.SetDepthBits(24); | 34 format.SetDepthBits(24); |
| 47 EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_RGBA, | 35 EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_RGBA, |
| 48 format.GetPixelLayout()); | 36 format.GetPixelLayout()); |
| 49 EXPECT_EQ(24, format.GetDepthBits()); | 37 EXPECT_EQ(24, format.GetDepthBits()); |
| 50 } | 38 } |
| 51 | 39 |
| 52 { | 40 { |
| 53 // Check IsCompatible | 41 // Check IsCompatible |
| 54 GLSurfaceFormat format = GLSurfaceFormat(); | 42 GLSurfaceFormat format = GLSurfaceFormat(); |
| 55 EXPECT_TRUE(format.IsCompatible(GLSurfaceFormat())); | 43 EXPECT_TRUE(format.IsCompatible(GLSurfaceFormat())); |
| 56 | 44 |
| 57 GLSurfaceFormat other = GLSurfaceFormat(); | 45 GLSurfaceFormat other = GLSurfaceFormat(); |
| 58 other.SetRGB565(); | 46 other.SetRGB565(); |
| 59 EXPECT_FALSE(format.IsCompatible(other)); | 47 EXPECT_FALSE(format.IsCompatible(other)); |
| 60 EXPECT_TRUE(other.IsCompatible(other)); | 48 EXPECT_TRUE(other.IsCompatible(other)); |
| 61 } | 49 } |
| 62 } | 50 } |
| 63 | 51 |
| 64 } | 52 } |
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