| Index: cc/resources/video_resource_updater_unittest.cc
|
| diff --git a/cc/resources/video_resource_updater_unittest.cc b/cc/resources/video_resource_updater_unittest.cc
|
| index 4b54fbe759f3cfb2c014f880d73c6b21bc93418d..3c7874e498ecb6e984d5045f95dd2087a0f2904a 100644
|
| --- a/cc/resources/video_resource_updater_unittest.cc
|
| +++ b/cc/resources/video_resource_updater_unittest.cc
|
| @@ -519,62 +519,5 @@ TEST_F(VideoResourceUpdaterTest, CreateForHardwarePlanes_StreamTexture) {
|
| EXPECT_FALSE(context3d_->WasImmutableTextureCreated());
|
| }
|
|
|
| -namespace {
|
| -
|
| -// Convert an IEEE 754 half-float to a double value
|
| -// that we can do math on.
|
| -double FromHalfFloat(uint16_t half_float) {
|
| - if (!half_float)
|
| - return 0.0;
|
| - int sign = (half_float & 0x8000) ? -1 : 1;
|
| - int exponent = (half_float >> 10) & 0x1F;
|
| - int fraction = half_float & 0x3FF;
|
| - if (exponent == 0) {
|
| - return pow(2.0, -24.0) * fraction;
|
| - } else if (exponent == 0x1F) {
|
| - return sign * 1000000000000.0;
|
| - } else {
|
| - return pow(2.0, exponent - 25) * (0x400 + fraction);
|
| - }
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -TEST_F(VideoResourceUpdaterTest, MakeHalfFloatTest) {
|
| - unsigned short integers[1 << 16];
|
| - unsigned short half_floats[1 << 16];
|
| - for (int bits = 9; bits <= 16; bits++) {
|
| - std::unique_ptr<VideoResourceUpdater::HalfFloatMaker> half_float_maker;
|
| - half_float_maker = VideoResourceUpdater::NewHalfFloatMaker(bits);
|
| - int num_values = 1 << bits;
|
| - for (int i = 0; i < num_values; i++)
|
| - integers[i] = i;
|
| -
|
| - half_float_maker->MakeHalfFloats(integers, num_values, half_floats);
|
| - // Multiplier to converting integers to 0.0..1.0 range.
|
| - double multiplier = 1.0 / (num_values - 1);
|
| -
|
| - for (int i = 0; i < num_values; i++) {
|
| - // This value is in range 0..1
|
| - float value = integers[i] * multiplier;
|
| - // Reverse the effect of offset and multiplier to get the expected
|
| - // output value from the half-float converter.
|
| - float expected_value =
|
| - value / half_float_maker->Multiplier() + half_float_maker->Offset();
|
| - EXPECT_EQ(integers[i], i);
|
| -
|
| - // We expect the result to be within +/- one least-significant bit.
|
| - // Within the range we care about, half-floats values and
|
| - // their representation both sort in the same order, so we
|
| - // can just add one to get the next bigger half-float.
|
| - float expected_precision =
|
| - FromHalfFloat(half_floats[i] + 1) - FromHalfFloat(half_floats[i]);
|
| - EXPECT_NEAR(FromHalfFloat(half_floats[i]), expected_value,
|
| - expected_precision)
|
| - << "i = " << i << " bits = " << bits;
|
| - }
|
| - }
|
| -}
|
| -
|
| } // namespace
|
| } // namespace cc
|
|
|