Index: cc/resources/video_resource_updater_unittest.cc |
diff --git a/cc/resources/video_resource_updater_unittest.cc b/cc/resources/video_resource_updater_unittest.cc |
index 4b54fbe759f3cfb2c014f880d73c6b21bc93418d..3c7874e498ecb6e984d5045f95dd2087a0f2904a 100644 |
--- a/cc/resources/video_resource_updater_unittest.cc |
+++ b/cc/resources/video_resource_updater_unittest.cc |
@@ -519,62 +519,5 @@ TEST_F(VideoResourceUpdaterTest, CreateForHardwarePlanes_StreamTexture) { |
EXPECT_FALSE(context3d_->WasImmutableTextureCreated()); |
} |
-namespace { |
- |
-// Convert an IEEE 754 half-float to a double value |
-// that we can do math on. |
-double FromHalfFloat(uint16_t half_float) { |
- if (!half_float) |
- return 0.0; |
- int sign = (half_float & 0x8000) ? -1 : 1; |
- int exponent = (half_float >> 10) & 0x1F; |
- int fraction = half_float & 0x3FF; |
- if (exponent == 0) { |
- return pow(2.0, -24.0) * fraction; |
- } else if (exponent == 0x1F) { |
- return sign * 1000000000000.0; |
- } else { |
- return pow(2.0, exponent - 25) * (0x400 + fraction); |
- } |
-} |
- |
-} // namespace |
- |
-TEST_F(VideoResourceUpdaterTest, MakeHalfFloatTest) { |
- unsigned short integers[1 << 16]; |
- unsigned short half_floats[1 << 16]; |
- for (int bits = 9; bits <= 16; bits++) { |
- std::unique_ptr<VideoResourceUpdater::HalfFloatMaker> half_float_maker; |
- half_float_maker = VideoResourceUpdater::NewHalfFloatMaker(bits); |
- int num_values = 1 << bits; |
- for (int i = 0; i < num_values; i++) |
- integers[i] = i; |
- |
- half_float_maker->MakeHalfFloats(integers, num_values, half_floats); |
- // Multiplier to converting integers to 0.0..1.0 range. |
- double multiplier = 1.0 / (num_values - 1); |
- |
- for (int i = 0; i < num_values; i++) { |
- // This value is in range 0..1 |
- float value = integers[i] * multiplier; |
- // Reverse the effect of offset and multiplier to get the expected |
- // output value from the half-float converter. |
- float expected_value = |
- value / half_float_maker->Multiplier() + half_float_maker->Offset(); |
- EXPECT_EQ(integers[i], i); |
- |
- // We expect the result to be within +/- one least-significant bit. |
- // Within the range we care about, half-floats values and |
- // their representation both sort in the same order, so we |
- // can just add one to get the next bigger half-float. |
- float expected_precision = |
- FromHalfFloat(half_floats[i] + 1) - FromHalfFloat(half_floats[i]); |
- EXPECT_NEAR(FromHalfFloat(half_floats[i]), expected_value, |
- expected_precision) |
- << "i = " << i << " bits = " << bits; |
- } |
- } |
-} |
- |
} // namespace |
} // namespace cc |