| Index: device/vr/android/gvr/gvr_gamepad_data_provider.h
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| diff --git a/device/vr/android/gvr/gvr_gamepad_data_provider.h b/device/vr/android/gvr/gvr_gamepad_data_provider.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..7aa09e9be8e2c2045ec32d2d5994f8802e5e40fc
|
| --- /dev/null
|
| +++ b/device/vr/android/gvr/gvr_gamepad_data_provider.h
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| @@ -0,0 +1,67 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef DEVICE_VR_ANDROID_GVR_GAMEPAD_DATA_PROVIDER_H
|
| +#define DEVICE_VR_ANDROID_GVR_GAMEPAD_DATA_PROVIDER_H
|
| +
|
| +#include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/gvr_types.h"
|
| +
|
| +namespace device {
|
| +
|
| +class GvrGamepadDataFetcher;
|
| +
|
| +// Subset of GVR controller data needed for the gamepad API. Filled in
|
| +// by vr_shell's VrController and consumed by GvrGamepadDataFetcher.
|
| +struct GvrGamepadData {
|
| + int64_t timestamp;
|
| + gvr_vec2f touch_pos;
|
| + gvr_quatf orientation;
|
| + gvr_vec3f accel;
|
| + gvr_vec3f gyro;
|
| + bool is_touching;
|
| + bool controller_button_pressed;
|
| + bool right_handed;
|
| +};
|
| +
|
| +// This class exposes GVR controller data to the gamepad API. Data is
|
| +// polled by VrShellGl, then pushed from VrShell which implements the
|
| +// GvrGamepadDataProvider interface.
|
| +//
|
| +// More specifically, here's the lifecycle, assuming VrShell
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| +// implements GvrGamepadDataProvider:
|
| +//
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| +// - VrShell creates GvrGamepadDataFetcherFactory from
|
| +// VrShell::UpdateGamepadData.
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| +//
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| +// - GvrGamepadDataFetcherFactory creates GvrGamepadDataFetcher.
|
| +//
|
| +// - GvrGamepadDataFetcher registers itself with VrShell via
|
| +// VrShell::RegisterGamepadDataFetcher.
|
| +//
|
| +// - While presenting, VrShell::UpdateGamepadData calls
|
| +// GvrGamepadDataFetcher->SetGamepadData to push poses,
|
| +// GvrGamepadDataFetcher::GetGamepadData returns these when polled.
|
| +//
|
| +// - VrShell starts executing its destructor.
|
| +//
|
| +// - VrShell destructor unregisters GvrGamepadDataFetcherFactory.
|
| +//
|
| +// - GvrGamepadDataFetcherFactory destructor destroys GvrGamepadDataFetcher.
|
| +//
|
| +class GvrGamepadDataProvider {
|
| + public:
|
| + // Refresh current GVR controller data for use by gamepad API. The
|
| + // implementation also lazily creates and registers the GVR
|
| + // GamepadDataFetcherFactory with the GamepadDataFetcherManager as
|
| + // needed.
|
| + virtual void UpdateGamepadData(GvrGamepadData data) = 0;
|
| +
|
| + // Called by the gamepad data fetcher constructor to register itself
|
| + // for receiving data via SetGamepadData. The fetcher must remain
|
| + // alive while the provider is calling SetGamepadData on it.
|
| + virtual void RegisterGamepadDataFetcher(GvrGamepadDataFetcher*) = 0;
|
| +};
|
| +
|
| +} // namespace device
|
| +#endif // DEVICE_VR_ANDROID_GVR_GAMEPAD_DATA_PROVIDER_H
|
|
|