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Issue 2762003002: Refactor GVR controller gamepad API integration (Closed)
Patch Set: Rebase, no changes Created 3 years, 9 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef DEVICE_VR_ANDROID_GVR_GAMEPAD_DATA_PROVIDER_H
6 #define DEVICE_VR_ANDROID_GVR_GAMEPAD_DATA_PROVIDER_H
7
8 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/ gvr_types.h"
9
10 namespace device {
11
12 class GvrGamepadDataFetcher;
13
14 // Subset of GVR controller data needed for the gamepad API. Filled in
15 // by vr_shell's VrController and consumed by GvrGamepadDataFetcher.
16 struct GvrGamepadData {
17 int64_t timestamp;
18 gvr_vec2f touch_pos;
19 gvr_quatf orientation;
20 gvr_vec3f accel;
21 gvr_vec3f gyro;
22 bool is_touching;
23 bool controller_button_pressed;
24 bool right_handed;
25 };
26
27 // This class exposes GVR controller data to the gamepad API. Data is
28 // polled by VrShellGl, then pushed from VrShell which implements the
29 // GvrGamepadDataProvider interface.
30 //
31 // More specifically, here's the lifecycle, assuming VrShell
32 // implements GvrGamepadDataProvider:
33 //
34 // - VrShell creates GvrGamepadDataFetcherFactory from
35 // VrShell::UpdateGamepadData.
36 //
37 // - GvrGamepadDataFetcherFactory creates GvrGamepadDataFetcher.
38 //
39 // - GvrGamepadDataFetcher registers itself with VrShell via
40 // VrShell::RegisterGamepadDataFetcher.
41 //
42 // - While presenting, VrShell::UpdateGamepadData calls
43 // GvrGamepadDataFetcher->SetGamepadData to push poses,
44 // GvrGamepadDataFetcher::GetGamepadData returns these when polled.
45 //
46 // - VrShell starts executing its destructor.
47 //
48 // - VrShell destructor unregisters GvrGamepadDataFetcherFactory.
49 //
50 // - GvrGamepadDataFetcherFactory destructor destroys GvrGamepadDataFetcher.
51 //
52 class GvrGamepadDataProvider {
53 public:
54 // Refresh current GVR controller data for use by gamepad API. The
55 // implementation also lazily creates and registers the GVR
56 // GamepadDataFetcherFactory with the GamepadDataFetcherManager as
57 // needed.
58 virtual void UpdateGamepadData(GvrGamepadData data) = 0;
59
60 // Called by the gamepad data fetcher constructor to register itself
61 // for receiving data via SetGamepadData. The fetcher must remain
62 // alive while the provider is calling SetGamepadData on it.
63 virtual void RegisterGamepadDataFetcher(GvrGamepadDataFetcher*) = 0;
64 };
65
66 } // namespace device
67 #endif // DEVICE_VR_ANDROID_GVR_GAMEPAD_DATA_PROVIDER_H
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