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Unified Diff: chrome/browser/android/vr_shell/gltf_parser.cc

Issue 2757213003: Implementing glTF 1.0 parser (Closed)
Patch Set: Removing CHECKs when parsing fails. Created 3 years, 9 months ago
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Index: chrome/browser/android/vr_shell/gltf_parser.cc
diff --git a/chrome/browser/android/vr_shell/gltf_parser.cc b/chrome/browser/android/vr_shell/gltf_parser.cc
new file mode 100644
index 0000000000000000000000000000000000000000..b61c7fc8adfefc7d035f37f86727004282953c40
--- /dev/null
+++ b/chrome/browser/android/vr_shell/gltf_parser.cc
@@ -0,0 +1,279 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/browser/android/vr_shell/gltf_parser.h"
+
+#include "base/base64.h"
+#include "base/logging.h"
+#include "base/memory/ptr_util.h"
+
+namespace vr_shell {
+
+constexpr char kBase64Header[] = "data:application/octet-stream;base64,";
+constexpr size_t kBase64HeaderSize = 37;
+
+GltfParser::GltfParser() {}
+
+GltfParser::~GltfParser() = default;
+
+std::unique_ptr<gltf::Asset> GltfParser::Parse(
+ const base::DictionaryValue& dict) {
+ std::string gltf_version;
+ if (!dict.GetString("asset.version", &gltf_version) || gltf_version != "1.0")
+ return nullptr;
+
+ asset_ = base::MakeUnique<gltf::Asset>();
+
+ const base::DictionaryValue* sub_dict;
+ if (dict.GetDictionary("buffers", &sub_dict) && !SetBuffers(*sub_dict)) {
+ asset_.reset();
mthiesse 2017/03/21 20:24:37 Rather than making asset_ a member variable and ha
acondor_ 2017/03/22 16:25:28 I went for the 2nd option
+ return nullptr;
+ }
+ if (dict.GetDictionary("bufferViews", &sub_dict) &&
+ !SetBufferViews(*sub_dict)) {
+ asset_.reset();
+ return nullptr;
+ }
+ if (dict.GetDictionary("accessors", &sub_dict) && !SetAccessors(*sub_dict)) {
+ asset_.reset();
+ return nullptr;
+ }
+ if (dict.GetDictionary("meshes", &sub_dict) && !SetMeshes(*sub_dict)) {
+ asset_.reset();
+ return nullptr;
+ }
+ if (dict.GetDictionary("nodes", &sub_dict) && !SetNodes(*sub_dict)) {
+ asset_.reset();
+ return nullptr;
+ }
+ if (dict.GetDictionary("scenes", &sub_dict) && !SetScenes(*sub_dict)) {
+ asset_.reset();
+ return nullptr;
+ }
+
+ std::string scene_key;
+ if (dict.GetString("scene", &scene_key)) {
+ auto scene_it = scene_ids_.find(scene_key);
+ if (scene_it == scene_ids_.end()) {
+ asset_.reset();
+ return nullptr;
+ }
+ asset_->SetMainScene(asset_->GetScene(scene_it->second));
+ }
+
+ return std::move(asset_);
+}
+
+bool GltfParser::SetBuffers(const base::DictionaryValue& dict) {
+ for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
+ const base::DictionaryValue* buffer_dict;
+ if (!it.value().GetAsDictionary(&buffer_dict))
+ return false;
+
+ std::string uri;
+ // TODO(acondor): Support files. Only inline data is supported now.
+ if (!buffer_dict->GetString("uri", &uri) ||
+ uri.substr(0, kBase64HeaderSize) != kBase64Header)
+ return false;
+
+ auto buffer = base::MakeUnique<gltf::Buffer>();
+ if (!base::Base64Decode(uri.substr(kBase64HeaderSize), buffer.get()))
+ return false;
+
+ int byte_length;
+ if (buffer_dict->GetInteger("byteLength", &byte_length) &&
+ static_cast<int>(buffer->length()) != byte_length)
+ return false;
+
+ buffer_ids_[it.key()] = asset_->AddBuffer(std::move(buffer));
+ }
+ return true;
+}
+
+bool GltfParser::SetBufferViews(const base::DictionaryValue& dict) {
+ for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
+ const base::DictionaryValue* buffer_view_dict;
+ if (!it.value().GetAsDictionary(&buffer_view_dict))
+ return false;
+
+ auto buffer_view = base::MakeUnique<gltf::BufferView>();
+ std::string buffer_key;
+ if (!buffer_view_dict->GetString("buffer", &buffer_key))
+ return false;
+ auto buffer_it = buffer_ids_.find(buffer_key);
+ if (buffer_it == buffer_ids_.end())
+ return false;
+ buffer_view->buffer = asset_->GetBuffer(buffer_it->second);
+ if (!buffer_view_dict->GetInteger("byteOffset", &buffer_view->byte_offset))
+ return false;
+ buffer_view_dict->GetInteger("byteLength", &buffer_view->byte_length);
+ buffer_view_dict->GetInteger("target", &buffer_view->target);
+
+ buffer_view_ids_[it.key()] = asset_->AddBufferView(std::move(buffer_view));
+ }
+ return true;
+}
+
+bool GltfParser::SetAccessors(const base::DictionaryValue& dict) {
+ for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
+ const base::DictionaryValue* accessor_dict;
+ if (!it.value().GetAsDictionary(&accessor_dict))
+ return false;
+
+ auto accessor = base::MakeUnique<gltf::Accessor>();
+ std::string buffer_view_key;
+ std::string type_str;
+ if (!accessor_dict->GetString("bufferView", &buffer_view_key))
+ return false;
+ auto buffer_view_it = buffer_view_ids_.find(buffer_view_key);
+ if (buffer_view_it == buffer_view_ids_.end())
+ return false;
+ accessor->buffer_view = asset_->GetBufferView(buffer_view_it->second);
+ if (!accessor_dict->GetInteger("byteOffset", &accessor->byte_offset))
+ return false;
+ accessor_dict->GetInteger("byteStride", &accessor->byte_stride);
+ if (!accessor_dict->GetInteger("componentType", &accessor->component_type))
+ return false;
+ if (!accessor_dict->GetInteger("count", &accessor->count))
+ return false;
+ if (!accessor_dict->GetString("type", &type_str))
+ return false;
+ gltf::Type type = gltf::GetType(type_str);
+ if (type == gltf::UNKNOWN)
+ return false;
+ accessor->type = type;
+
+ accessor_ids_[it.key()] = asset_->AddAccessor(std::move(accessor));
+ }
+ return true;
+}
+
+bool GltfParser::SetMeshes(const base::DictionaryValue& dict) {
+ for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
+ const base::DictionaryValue* mesh_dict;
+ if (!it.value().GetAsDictionary(&mesh_dict))
+ return false;
+
+ auto mesh = base::MakeUnique<gltf::Mesh>();
+ const base::ListValue* list;
+ if (mesh_dict->GetList("primitives", &list)) {
+ for (const auto& primitive_value : *list) {
+ const base::DictionaryValue* primitive_dict;
+ if (!primitive_value->GetAsDictionary(&primitive_dict))
+ return false;
+
+ auto primitive = ProcessPrimitive(*primitive_dict);
+ if (!primitive)
+ return false;
+ mesh->primitives.push_back(std::move(primitive));
+ }
+ }
+
+ mesh_ids_[it.key()] = asset_->AddMesh(std::move(mesh));
+ }
+ return true;
+}
+
+std::unique_ptr<gltf::Mesh::Primitive> GltfParser::ProcessPrimitive(
+ const base::DictionaryValue& dict) {
+ auto primitive = base::MakeUnique<gltf::Mesh::Primitive>();
+ std::string indices_key;
+ const base::DictionaryValue* attributes;
+ if (dict.GetString("indices", &indices_key)) {
+ auto accessor_it = accessor_ids_.find(indices_key);
+ if (accessor_it == accessor_ids_.end())
+ return nullptr;
+ primitive->indices = asset_->GetAccessor(accessor_it->second);
+ }
+ dict.GetInteger("mode", &primitive->mode);
+ if (dict.GetDictionary("attributes", &attributes)) {
+ for (base::DictionaryValue::Iterator it(*attributes); !it.IsAtEnd();
+ it.Advance()) {
+ std::string accessor_key;
+ if (!it.value().GetAsString(&accessor_key))
+ return nullptr;
+ auto accessor_it = accessor_ids_.find(accessor_key);
+ if (accessor_it == accessor_ids_.end())
+ return nullptr;
+ primitive->attributes[it.key()] =
+ asset_->GetAccessor(accessor_it->second);
+ }
+ }
+ return primitive;
+}
+
+bool GltfParser::SetNodes(const base::DictionaryValue& dict) {
+ std::unordered_map<std::string, gltf::Node*> nodes;
+ for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
+ const base::DictionaryValue* node_dict;
+ if (!it.value().GetAsDictionary(&node_dict))
+ return false;
+
+ auto node = base::MakeUnique<gltf::Node>();
+ const base::ListValue* list;
+ if (node_dict->GetList("meshes", &list)) {
+ std::string mesh_key;
+ for (const auto& mesh_value : *list) {
+ if (!mesh_value->GetAsString(&mesh_key))
+ return false;
+ auto mesh_it = mesh_ids_.find(mesh_key);
+ if (mesh_it == mesh_ids_.end())
+ return false;
+ node->meshes.push_back(asset_->GetMesh(mesh_it->second));
+ }
+ }
+
+ nodes[it.key()] = node.get();
+ node_ids_[it.key()] = asset_->AddNode(std::move(node));
+ }
+
+ // Processing children after all nodes have been added to the asset.
+ for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
+ const base::DictionaryValue* node_dict;
+ it.value().GetAsDictionary(&node_dict);
+
+ gltf::Node* node = nodes[it.key()];
+ const base::ListValue* list;
+ if (node_dict->GetList("children", &list)) {
+ std::string node_key;
+ for (const auto& mesh_value : *list) {
+ if (!mesh_value->GetAsString(&node_key))
+ return false;
+ auto node_it = nodes.find(node_key);
+ if (node_it == nodes.end())
+ return false;
+ node->children.push_back(node_it->second);
+ }
+ }
+ }
+
+ return true;
+}
+
+bool GltfParser::SetScenes(const base::DictionaryValue& dict) {
+ for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
+ const base::DictionaryValue* scene_dict;
+ if (!it.value().GetAsDictionary(&scene_dict))
+ return false;
+
+ auto scene = base::MakeUnique<gltf::Scene>();
+ const base::ListValue* list;
+ if (scene_dict->GetList("nodes", &list)) {
+ std::string node_key;
+ for (const auto& node_value : *list) {
+ if (!node_value->GetAsString(&node_key))
+ return false;
+ auto node_it = node_ids_.find(node_key);
+ if (node_it == node_ids_.end())
+ return false;
+ scene->nodes.push_back(asset_->GetNode(node_it->second));
+ }
+ }
+
+ scene_ids_[it.key()] = asset_->AddScene(std::move(scene));
+ }
+ return true;
+}
+
+} // namespace vr_shell

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