Index: src/opts/SkBitmapProcState_opts_arm.cpp |
diff --git a/src/opts/SkBitmapProcState_opts_arm.cpp b/src/opts/SkBitmapProcState_opts_arm.cpp |
index badb0f4d3b1d236d07129cebe47b90ffd8bff142..96fbebd4e19b0cba8f51dad9c023d536f6c78d80 100644 |
--- a/src/opts/SkBitmapProcState_opts_arm.cpp |
+++ b/src/opts/SkBitmapProcState_opts_arm.cpp |
@@ -50,54 +50,54 @@ void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s, |
const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1); |
asm volatile ( |
- "cmp %[count8], #0 \n\t" // compare loop counter with 0 |
- "beq 2f \n\t" // if loop counter == 0, exit |
- "1: \n\t" |
- "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7 |
- "subs %[count8], %[count8], #1 \n\t" // decrement loop counter |
- "uxth r4, r5 \n\t" // extract ptr 0 |
- "mov r5, r5, lsr #16 \n\t" // extract ptr 1 |
- "uxth r6, r7 \n\t" // extract ptr 2 |
- "mov r7, r7, lsr #16 \n\t" // extract ptr 3 |
- "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image |
- "uxth r8, r9 \n\t" // extract ptr 4 |
- "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image |
- "mov r9, r9, lsr #16 \n\t" // extract ptr 5 |
- "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image |
- "uxth r10, r11 \n\t" // extract ptr 6 |
- "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image |
- "mov r11, r11, lsr #16 \n\t" // extract ptr 7 |
- "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image |
- "add r4, r4, r4 \n\t" // double pixel 0 for RGB565 lookup |
- "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image |
- "add r5, r5, r5 \n\t" // double pixel 1 for RGB565 lookup |
- "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image |
- "add r6, r6, r6 \n\t" // double pixel 2 for RGB565 lookup |
- "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image |
- "add r7, r7, r7 \n\t" // double pixel 3 for RGB565 lookup |
- "ldrh r4, [%[table], r4] \n\t" // load pixel 0 RGB565 from colmap |
- "add r8, r8, r8 \n\t" // double pixel 4 for RGB565 lookup |
- "ldrh r5, [%[table], r5] \n\t" // load pixel 1 RGB565 from colmap |
- "add r9, r9, r9 \n\t" // double pixel 5 for RGB565 lookup |
- "ldrh r6, [%[table], r6] \n\t" // load pixel 2 RGB565 from colmap |
- "add r10, r10, r10 \n\t" // double pixel 6 for RGB565 lookup |
- "ldrh r7, [%[table], r7] \n\t" // load pixel 3 RGB565 from colmap |
- "add r11, r11, r11 \n\t" // double pixel 7 for RGB565 lookup |
- "ldrh r8, [%[table], r8] \n\t" // load pixel 4 RGB565 from colmap |
- "ldrh r9, [%[table], r9] \n\t" // load pixel 5 RGB565 from colmap |
- "ldrh r10, [%[table], r10] \n\t" // load pixel 6 RGB565 from colmap |
- "ldrh r11, [%[table], r11] \n\t" // load pixel 7 RGB565 from colmap |
- "pkhbt r5, r4, r5, lsl #16 \n\t" // pack pixels 0 and 1 |
- "pkhbt r6, r6, r7, lsl #16 \n\t" // pack pixels 2 and 3 |
- "pkhbt r8, r8, r9, lsl #16 \n\t" // pack pixels 4 and 5 |
- "pkhbt r10, r10, r11, lsl #16 \n\t" // pack pixels 6 and 7 |
- "stmia %[colors]!, {r5, r6, r8, r10} \n\t" // store last 8 pixels |
- "bgt 1b \n\t" // loop if counter > 0 |
- "2: \n\t" |
- : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors) |
- : [table] "r" (table), [srcAddr] "r" (srcAddr) |
- : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11" |
- ); |
+ "cmp %[count8], #0 \n\t" // compare loop counter with 0 |
+ "beq 2f \n\t" // if loop counter == 0, exit |
+ "1: \n\t" |
+ "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7 |
+ "subs %[count8], %[count8], #1 \n\t" // decrement loop counter |
+ "uxth r4, r5 \n\t" // extract ptr 0 |
+ "mov r5, r5, lsr #16 \n\t" // extract ptr 1 |
+ "uxth r6, r7 \n\t" // extract ptr 2 |
+ "mov r7, r7, lsr #16 \n\t" // extract ptr 3 |
+ "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image |
+ "uxth r8, r9 \n\t" // extract ptr 4 |
+ "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image |
+ "mov r9, r9, lsr #16 \n\t" // extract ptr 5 |
+ "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image |
+ "uxth r10, r11 \n\t" // extract ptr 6 |
+ "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image |
+ "mov r11, r11, lsr #16 \n\t" // extract ptr 7 |
+ "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image |
+ "add r4, r4, r4 \n\t" // double pixel 0 for RGB565 lookup |
+ "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image |
+ "add r5, r5, r5 \n\t" // double pixel 1 for RGB565 lookup |
+ "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image |
+ "add r6, r6, r6 \n\t" // double pixel 2 for RGB565 lookup |
+ "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image |
+ "add r7, r7, r7 \n\t" // double pixel 3 for RGB565 lookup |
+ "ldrh r4, [%[table], r4] \n\t" // load pixel 0 RGB565 from colmap |
+ "add r8, r8, r8 \n\t" // double pixel 4 for RGB565 lookup |
+ "ldrh r5, [%[table], r5] \n\t" // load pixel 1 RGB565 from colmap |
+ "add r9, r9, r9 \n\t" // double pixel 5 for RGB565 lookup |
+ "ldrh r6, [%[table], r6] \n\t" // load pixel 2 RGB565 from colmap |
+ "add r10, r10, r10 \n\t" // double pixel 6 for RGB565 lookup |
+ "ldrh r7, [%[table], r7] \n\t" // load pixel 3 RGB565 from colmap |
+ "add r11, r11, r11 \n\t" // double pixel 7 for RGB565 lookup |
+ "ldrh r8, [%[table], r8] \n\t" // load pixel 4 RGB565 from colmap |
+ "ldrh r9, [%[table], r9] \n\t" // load pixel 5 RGB565 from colmap |
+ "ldrh r10, [%[table], r10] \n\t" // load pixel 6 RGB565 from colmap |
+ "ldrh r11, [%[table], r11] \n\t" // load pixel 7 RGB565 from colmap |
+ "pkhbt r5, r4, r5, lsl #16 \n\t" // pack pixels 0 and 1 |
+ "pkhbt r6, r6, r7, lsl #16 \n\t" // pack pixels 2 and 3 |
+ "pkhbt r8, r8, r9, lsl #16 \n\t" // pack pixels 4 and 5 |
+ "pkhbt r10, r10, r11, lsl #16 \n\t" // pack pixels 6 and 7 |
+ "stmia %[colors]!, {r5, r6, r8, r10} \n\t" // store last 8 pixels |
+ "bgt 1b \n\t" // loop if counter > 0 |
+ "2: \n\t" |
+ : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors) |
+ : [table] "r" (table), [srcAddr] "r" (srcAddr) |
+ : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11" |
+ ); |
for (i = (count & 7); i > 0; --i) { |
src = srcAddr[*xx++]; *colors++ = table[src]; |
@@ -136,52 +136,52 @@ void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s, |
const uint16_t* xx = (const uint16_t*)(xy + 1); |
asm volatile ( |
- "subs %[count], %[count], #8 \n\t" // decrement count by 8, set flags |
- "blt 2f \n\t" // if count < 0, branch to singles |
- "1: \n\t" // eights loop |
- "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7 |
- "uxth r4, r5 \n\t" // extract ptr 0 |
- "mov r5, r5, lsr #16 \n\t" // extract ptr 1 |
- "uxth r6, r7 \n\t" // extract ptr 2 |
- "mov r7, r7, lsr #16 \n\t" // extract ptr 3 |
- "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image |
- "uxth r8, r9 \n\t" // extract ptr 4 |
- "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image |
- "mov r9, r9, lsr #16 \n\t" // extract ptr 5 |
- "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image |
- "uxth r10, r11 \n\t" // extract ptr 6 |
- "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image |
- "mov r11, r11, lsr #16 \n\t" // extract ptr 7 |
- "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image |
- "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image |
- "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image |
- "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image |
- "ldr r4, [%[table], r4, lsl #2] \n\t" // load pixel 0 SkPMColor from colmap |
- "ldr r5, [%[table], r5, lsl #2] \n\t" // load pixel 1 SkPMColor from colmap |
- "ldr r6, [%[table], r6, lsl #2] \n\t" // load pixel 2 SkPMColor from colmap |
- "ldr r7, [%[table], r7, lsl #2] \n\t" // load pixel 3 SkPMColor from colmap |
- "ldr r8, [%[table], r8, lsl #2] \n\t" // load pixel 4 SkPMColor from colmap |
- "ldr r9, [%[table], r9, lsl #2] \n\t" // load pixel 5 SkPMColor from colmap |
- "ldr r10, [%[table], r10, lsl #2] \n\t" // load pixel 6 SkPMColor from colmap |
- "ldr r11, [%[table], r11, lsl #2] \n\t" // load pixel 7 SkPMColor from colmap |
- "subs %[count], %[count], #8 \n\t" // decrement loop counter |
- "stmia %[colors]!, {r4-r11} \n\t" // store 8 pixels |
- "bge 1b \n\t" // loop if counter >= 0 |
- "2: \n\t" |
- "adds %[count], %[count], #8 \n\t" // fix up counter, set flags |
- "beq 4f \n\t" // if count == 0, branch to exit |
- "3: \n\t" // singles loop |
- "ldrh r4, [%[xx]], #2 \n\t" // load pixel ptr |
- "subs %[count], %[count], #1 \n\t" // decrement loop counter |
- "ldrb r5, [%[srcAddr], r4] \n\t" // load pixel from image |
- "ldr r6, [%[table], r5, lsl #2] \n\t" // load SkPMColor from colmap |
- "str r6, [%[colors]], #4 \n\t" // store pixel, update ptr |
- "bne 3b \n\t" // loop if counter != 0 |
- "4: \n\t" // exit |
- : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors) |
- : [table] "r" (table), [srcAddr] "r" (srcAddr) |
- : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11" |
- ); |
+ "subs %[count], %[count], #8 \n\t" // decrement count by 8, set flags |
+ "blt 2f \n\t" // if count < 0, branch to singles |
+ "1: \n\t" // eights loop |
+ "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7 |
+ "uxth r4, r5 \n\t" // extract ptr 0 |
+ "mov r5, r5, lsr #16 \n\t" // extract ptr 1 |
+ "uxth r6, r7 \n\t" // extract ptr 2 |
+ "mov r7, r7, lsr #16 \n\t" // extract ptr 3 |
+ "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image |
+ "uxth r8, r9 \n\t" // extract ptr 4 |
+ "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image |
+ "mov r9, r9, lsr #16 \n\t" // extract ptr 5 |
+ "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image |
+ "uxth r10, r11 \n\t" // extract ptr 6 |
+ "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image |
+ "mov r11, r11, lsr #16 \n\t" // extract ptr 7 |
+ "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image |
+ "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image |
+ "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image |
+ "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image |
+ "ldr r4, [%[table], r4, lsl #2] \n\t" // load pixel 0 SkPMColor from colmap |
+ "ldr r5, [%[table], r5, lsl #2] \n\t" // load pixel 1 SkPMColor from colmap |
+ "ldr r6, [%[table], r6, lsl #2] \n\t" // load pixel 2 SkPMColor from colmap |
+ "ldr r7, [%[table], r7, lsl #2] \n\t" // load pixel 3 SkPMColor from colmap |
+ "ldr r8, [%[table], r8, lsl #2] \n\t" // load pixel 4 SkPMColor from colmap |
+ "ldr r9, [%[table], r9, lsl #2] \n\t" // load pixel 5 SkPMColor from colmap |
+ "ldr r10, [%[table], r10, lsl #2] \n\t" // load pixel 6 SkPMColor from colmap |
+ "ldr r11, [%[table], r11, lsl #2] \n\t" // load pixel 7 SkPMColor from colmap |
+ "subs %[count], %[count], #8 \n\t" // decrement loop counter |
+ "stmia %[colors]!, {r4-r11} \n\t" // store 8 pixels |
+ "bge 1b \n\t" // loop if counter >= 0 |
+ "2: \n\t" |
+ "adds %[count], %[count], #8 \n\t" // fix up counter, set flags |
+ "beq 4f \n\t" // if count == 0, branch to exit |
+ "3: \n\t" // singles loop |
+ "ldrh r4, [%[xx]], #2 \n\t" // load pixel ptr |
+ "subs %[count], %[count], #1 \n\t" // decrement loop counter |
+ "ldrb r5, [%[srcAddr], r4] \n\t" // load pixel from image |
+ "ldr r6, [%[table], r5, lsl #2] \n\t" // load SkPMColor from colmap |
+ "str r6, [%[colors]], #4 \n\t" // store pixel, update ptr |
+ "bne 3b \n\t" // loop if counter != 0 |
+ "4: \n\t" // exit |
+ : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors) |
+ : [table] "r" (table), [srcAddr] "r" (srcAddr) |
+ : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11" |
+ ); |
} |
s.fBitmap->getColorTable()->unlockColors(); |
@@ -222,201 +222,13 @@ void SkBitmapProcState::platformProcs() { |
} |
} |
-///////////////////////////////////// |
- |
-/* FUNCTIONS BELOW ARE SCALAR STUBS INTENDED FOR ARM DEVELOPERS TO REPLACE */ |
- |
-///////////////////////////////////// |
- |
- |
-static inline unsigned char ClampTo8(int a) { |
- if (static_cast<unsigned>(a) < 256) { |
- return a; // Avoid the extra check in the common case. |
- } |
- if (a < 0) { |
- return 0; |
- } |
- return 255; |
-} |
- |
-// Convolves horizontally along a single row. The row data is given in |
-// |srcData| and continues for the numValues() of the filter. |
-void convolveHorizontally_arm(const unsigned char* srcData, |
- const SkConvolutionFilter1D& filter, |
- unsigned char* outRow, |
- bool hasAlpha) { |
- // Loop over each pixel on this row in the output image. |
- int numValues = filter.numValues(); |
- for (int outX = 0; outX < numValues; outX++) { |
- // Get the filter that determines the current output pixel. |
- int filterOffset, filterLength; |
- const SkConvolutionFilter1D::ConvolutionFixed* filterValues = |
- filter.FilterForValue(outX, &filterOffset, &filterLength); |
- |
- // Compute the first pixel in this row that the filter affects. It will |
- // touch |filterLength| pixels (4 bytes each) after this. |
- const unsigned char* rowToFilter = &srcData[filterOffset * 4]; |
- |
- // Apply the filter to the row to get the destination pixel in |accum|. |
- int accum[4] = {0}; |
- for (int filterX = 0; filterX < filterLength; filterX++) { |
- SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterX]; |
- accum[0] += curFilter * rowToFilter[filterX * 4 + 0]; |
- accum[1] += curFilter * rowToFilter[filterX * 4 + 1]; |
- accum[2] += curFilter * rowToFilter[filterX * 4 + 2]; |
- if (hasAlpha) { |
- accum[3] += curFilter * rowToFilter[filterX * 4 + 3]; |
- } |
- } |
- |
- // Bring this value back in range. All of the filter scaling factors |
- // are in fixed point with kShiftBits bits of fractional part. |
- accum[0] >>= SkConvolutionFilter1D::kShiftBits; |
- accum[1] >>= SkConvolutionFilter1D::kShiftBits; |
- accum[2] >>= SkConvolutionFilter1D::kShiftBits; |
- if (hasAlpha) { |
- accum[3] >>= SkConvolutionFilter1D::kShiftBits; |
- } |
- |
- // Store the new pixel. |
- outRow[outX * 4 + 0] = ClampTo8(accum[0]); |
- outRow[outX * 4 + 1] = ClampTo8(accum[1]); |
- outRow[outX * 4 + 2] = ClampTo8(accum[2]); |
- if (hasAlpha) { |
- outRow[outX * 4 + 3] = ClampTo8(accum[3]); |
- } |
- } |
-} |
- |
-// Does vertical convolution to produce one output row. The filter values and |
-// length are given in the first two parameters. These are applied to each |
-// of the rows pointed to in the |sourceDataRows| array, with each row |
-// being |pixelWidth| wide. |
-// |
-// The output must have room for |pixelWidth * 4| bytes. |
-template<bool hasAlpha> |
- void convolveVertically_arm(const SkConvolutionFilter1D::ConvolutionFixed* filterValues, |
- int filterLength, |
- unsigned char* const* sourceDataRows, |
- int pixelWidth, |
- unsigned char* outRow) { |
- // We go through each column in the output and do a vertical convolution, |
- // generating one output pixel each time. |
- for (int outX = 0; outX < pixelWidth; outX++) { |
- // Compute the number of bytes over in each row that the current column |
- // we're convolving starts at. The pixel will cover the next 4 bytes. |
- int byteOffset = outX * 4; |
- |
- // Apply the filter to one column of pixels. |
- int accum[4] = {0}; |
- for (int filterY = 0; filterY < filterLength; filterY++) { |
- SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterY]; |
- accum[0] += curFilter * sourceDataRows[filterY][byteOffset + 0]; |
- accum[1] += curFilter * sourceDataRows[filterY][byteOffset + 1]; |
- accum[2] += curFilter * sourceDataRows[filterY][byteOffset + 2]; |
- if (hasAlpha) { |
- accum[3] += curFilter * sourceDataRows[filterY][byteOffset + 3]; |
- } |
- } |
- |
- // Bring this value back in range. All of the filter scaling factors |
- // are in fixed point with kShiftBits bits of precision. |
- accum[0] >>= SkConvolutionFilter1D::kShiftBits; |
- accum[1] >>= SkConvolutionFilter1D::kShiftBits; |
- accum[2] >>= SkConvolutionFilter1D::kShiftBits; |
- if (hasAlpha) { |
- accum[3] >>= SkConvolutionFilter1D::kShiftBits; |
- } |
- |
- // Store the new pixel. |
- outRow[byteOffset + 0] = ClampTo8(accum[0]); |
- outRow[byteOffset + 1] = ClampTo8(accum[1]); |
- outRow[byteOffset + 2] = ClampTo8(accum[2]); |
- if (hasAlpha) { |
- unsigned char alpha = ClampTo8(accum[3]); |
- |
- // Make sure the alpha channel doesn't come out smaller than any of the |
- // color channels. We use premultipled alpha channels, so this should |
- // never happen, but rounding errors will cause this from time to time. |
- // These "impossible" colors will cause overflows (and hence random pixel |
- // values) when the resulting bitmap is drawn to the screen. |
- // |
- // We only need to do this when generating the final output row (here). |
- int maxColorChannel = SkTMax(outRow[byteOffset + 0], |
- SkTMax(outRow[byteOffset + 1], |
- outRow[byteOffset + 2])); |
- if (alpha < maxColorChannel) { |
- outRow[byteOffset + 3] = maxColorChannel; |
- } else { |
- outRow[byteOffset + 3] = alpha; |
- } |
- } else { |
- // No alpha channel, the image is opaque. |
- outRow[byteOffset + 3] = 0xff; |
- } |
- } |
- } |
- |
-void convolveVertically_arm(const SkConvolutionFilter1D::ConvolutionFixed* filterValues, |
- int filterLength, |
- unsigned char* const* sourceDataRows, |
- int pixelWidth, |
- unsigned char* outRow, |
- bool sourceHasAlpha) { |
- if (sourceHasAlpha) { |
- convolveVertically_arm<true>(filterValues, filterLength, |
- sourceDataRows, pixelWidth, |
- outRow); |
- } else { |
- convolveVertically_arm<false>(filterValues, filterLength, |
- sourceDataRows, pixelWidth, |
- outRow); |
- } |
-} |
- |
-// Convolves horizontally along four rows. The row data is given in |
-// |src_data| and continues for the num_values() of the filter. |
-// The algorithm is almost same as |ConvolveHorizontally_SSE2|. Please |
-// refer to that function for detailed comments. |
-void convolve4RowsHorizontally_arm(const unsigned char* src_data[4], |
- const SkConvolutionFilter1D& filter, |
- unsigned char* out_row[4]) { |
-} |
- |
-/////////////////////////// |
- |
-/* STOP REWRITING FUNCTIONS HERE, BUT DON'T FORGET TO EDIT THE |
- PLATFORM CONVOLUTION PROCS BELOW */ |
+/////////////////////////////////////////////////////////////////////////////// |
-/////////////////////////// |
+extern void platformConvolutionProcs_arm_neon(SkConvolutionProcs* procs); |
-void applySIMDPadding_arm(SkConvolutionFilter1D *filter) { |
- // Padding |paddingCount| of more dummy coefficients after the coefficients |
- // of last filter to prevent SIMD instructions which load 8 or 16 bytes |
- // together to access invalid memory areas. We are not trying to align the |
- // coefficients right now due to the opaqueness of <vector> implementation. |
- // This has to be done after all |AddFilter| calls. |
- for (int i = 0; i < 8; ++i) { |
- filter->addFilterValue(static_cast<SkConvolutionFilter1D::ConvolutionFixed>(0)); |
- } |
+void platformConvolutionProcs_arm(SkConvolutionProcs* procs) { |
} |
void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) { |
- if (sk_cpu_arm_has_neon()) { |
- procs->fExtraHorizontalReads = 3; |
- procs->fConvolveVertically = &convolveVertically_arm; |
- |
- // next line is commented out because the four-row convolution function above is |
- // just a no-op. Please see the comment above its definition, and the SSE implementation |
- // in SkBitmapProcState_opts_SSE2.cpp for guidance on its semantics. |
- // leaving it as NULL will just cause the convolution system to not attempt |
- // to operate on four rows at once, which is correct but not performance-optimal. |
- |
- // procs->fConvolve4RowsHorizontally = &convolve4RowsHorizontally_arm; |
- |
- procs->fConvolve4RowsHorizontally = NULL; |
- |
- procs->fConvolveHorizontally = &convolveHorizontally_arm; |
- procs->fApplySIMDPadding = &applySIMDPadding_arm; |
- } |
+ SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs); |
} |