| Index: src/opts/SkBitmapProcState_opts_arm.cpp
|
| diff --git a/src/opts/SkBitmapProcState_opts_arm.cpp b/src/opts/SkBitmapProcState_opts_arm.cpp
|
| index badb0f4d3b1d236d07129cebe47b90ffd8bff142..96fbebd4e19b0cba8f51dad9c023d536f6c78d80 100644
|
| --- a/src/opts/SkBitmapProcState_opts_arm.cpp
|
| +++ b/src/opts/SkBitmapProcState_opts_arm.cpp
|
| @@ -50,54 +50,54 @@ void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
|
| const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1);
|
|
|
| asm volatile (
|
| - "cmp %[count8], #0 \n\t" // compare loop counter with 0
|
| - "beq 2f \n\t" // if loop counter == 0, exit
|
| - "1: \n\t"
|
| - "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7
|
| - "subs %[count8], %[count8], #1 \n\t" // decrement loop counter
|
| - "uxth r4, r5 \n\t" // extract ptr 0
|
| - "mov r5, r5, lsr #16 \n\t" // extract ptr 1
|
| - "uxth r6, r7 \n\t" // extract ptr 2
|
| - "mov r7, r7, lsr #16 \n\t" // extract ptr 3
|
| - "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image
|
| - "uxth r8, r9 \n\t" // extract ptr 4
|
| - "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image
|
| - "mov r9, r9, lsr #16 \n\t" // extract ptr 5
|
| - "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image
|
| - "uxth r10, r11 \n\t" // extract ptr 6
|
| - "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image
|
| - "mov r11, r11, lsr #16 \n\t" // extract ptr 7
|
| - "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image
|
| - "add r4, r4, r4 \n\t" // double pixel 0 for RGB565 lookup
|
| - "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image
|
| - "add r5, r5, r5 \n\t" // double pixel 1 for RGB565 lookup
|
| - "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image
|
| - "add r6, r6, r6 \n\t" // double pixel 2 for RGB565 lookup
|
| - "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image
|
| - "add r7, r7, r7 \n\t" // double pixel 3 for RGB565 lookup
|
| - "ldrh r4, [%[table], r4] \n\t" // load pixel 0 RGB565 from colmap
|
| - "add r8, r8, r8 \n\t" // double pixel 4 for RGB565 lookup
|
| - "ldrh r5, [%[table], r5] \n\t" // load pixel 1 RGB565 from colmap
|
| - "add r9, r9, r9 \n\t" // double pixel 5 for RGB565 lookup
|
| - "ldrh r6, [%[table], r6] \n\t" // load pixel 2 RGB565 from colmap
|
| - "add r10, r10, r10 \n\t" // double pixel 6 for RGB565 lookup
|
| - "ldrh r7, [%[table], r7] \n\t" // load pixel 3 RGB565 from colmap
|
| - "add r11, r11, r11 \n\t" // double pixel 7 for RGB565 lookup
|
| - "ldrh r8, [%[table], r8] \n\t" // load pixel 4 RGB565 from colmap
|
| - "ldrh r9, [%[table], r9] \n\t" // load pixel 5 RGB565 from colmap
|
| - "ldrh r10, [%[table], r10] \n\t" // load pixel 6 RGB565 from colmap
|
| - "ldrh r11, [%[table], r11] \n\t" // load pixel 7 RGB565 from colmap
|
| - "pkhbt r5, r4, r5, lsl #16 \n\t" // pack pixels 0 and 1
|
| - "pkhbt r6, r6, r7, lsl #16 \n\t" // pack pixels 2 and 3
|
| - "pkhbt r8, r8, r9, lsl #16 \n\t" // pack pixels 4 and 5
|
| - "pkhbt r10, r10, r11, lsl #16 \n\t" // pack pixels 6 and 7
|
| - "stmia %[colors]!, {r5, r6, r8, r10} \n\t" // store last 8 pixels
|
| - "bgt 1b \n\t" // loop if counter > 0
|
| - "2: \n\t"
|
| - : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors)
|
| - : [table] "r" (table), [srcAddr] "r" (srcAddr)
|
| - : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
|
| - );
|
| + "cmp %[count8], #0 \n\t" // compare loop counter with 0
|
| + "beq 2f \n\t" // if loop counter == 0, exit
|
| + "1: \n\t"
|
| + "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7
|
| + "subs %[count8], %[count8], #1 \n\t" // decrement loop counter
|
| + "uxth r4, r5 \n\t" // extract ptr 0
|
| + "mov r5, r5, lsr #16 \n\t" // extract ptr 1
|
| + "uxth r6, r7 \n\t" // extract ptr 2
|
| + "mov r7, r7, lsr #16 \n\t" // extract ptr 3
|
| + "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image
|
| + "uxth r8, r9 \n\t" // extract ptr 4
|
| + "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image
|
| + "mov r9, r9, lsr #16 \n\t" // extract ptr 5
|
| + "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image
|
| + "uxth r10, r11 \n\t" // extract ptr 6
|
| + "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image
|
| + "mov r11, r11, lsr #16 \n\t" // extract ptr 7
|
| + "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image
|
| + "add r4, r4, r4 \n\t" // double pixel 0 for RGB565 lookup
|
| + "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image
|
| + "add r5, r5, r5 \n\t" // double pixel 1 for RGB565 lookup
|
| + "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image
|
| + "add r6, r6, r6 \n\t" // double pixel 2 for RGB565 lookup
|
| + "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image
|
| + "add r7, r7, r7 \n\t" // double pixel 3 for RGB565 lookup
|
| + "ldrh r4, [%[table], r4] \n\t" // load pixel 0 RGB565 from colmap
|
| + "add r8, r8, r8 \n\t" // double pixel 4 for RGB565 lookup
|
| + "ldrh r5, [%[table], r5] \n\t" // load pixel 1 RGB565 from colmap
|
| + "add r9, r9, r9 \n\t" // double pixel 5 for RGB565 lookup
|
| + "ldrh r6, [%[table], r6] \n\t" // load pixel 2 RGB565 from colmap
|
| + "add r10, r10, r10 \n\t" // double pixel 6 for RGB565 lookup
|
| + "ldrh r7, [%[table], r7] \n\t" // load pixel 3 RGB565 from colmap
|
| + "add r11, r11, r11 \n\t" // double pixel 7 for RGB565 lookup
|
| + "ldrh r8, [%[table], r8] \n\t" // load pixel 4 RGB565 from colmap
|
| + "ldrh r9, [%[table], r9] \n\t" // load pixel 5 RGB565 from colmap
|
| + "ldrh r10, [%[table], r10] \n\t" // load pixel 6 RGB565 from colmap
|
| + "ldrh r11, [%[table], r11] \n\t" // load pixel 7 RGB565 from colmap
|
| + "pkhbt r5, r4, r5, lsl #16 \n\t" // pack pixels 0 and 1
|
| + "pkhbt r6, r6, r7, lsl #16 \n\t" // pack pixels 2 and 3
|
| + "pkhbt r8, r8, r9, lsl #16 \n\t" // pack pixels 4 and 5
|
| + "pkhbt r10, r10, r11, lsl #16 \n\t" // pack pixels 6 and 7
|
| + "stmia %[colors]!, {r5, r6, r8, r10} \n\t" // store last 8 pixels
|
| + "bgt 1b \n\t" // loop if counter > 0
|
| + "2: \n\t"
|
| + : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors)
|
| + : [table] "r" (table), [srcAddr] "r" (srcAddr)
|
| + : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
|
| + );
|
|
|
| for (i = (count & 7); i > 0; --i) {
|
| src = srcAddr[*xx++]; *colors++ = table[src];
|
| @@ -136,52 +136,52 @@ void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s,
|
| const uint16_t* xx = (const uint16_t*)(xy + 1);
|
|
|
| asm volatile (
|
| - "subs %[count], %[count], #8 \n\t" // decrement count by 8, set flags
|
| - "blt 2f \n\t" // if count < 0, branch to singles
|
| - "1: \n\t" // eights loop
|
| - "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7
|
| - "uxth r4, r5 \n\t" // extract ptr 0
|
| - "mov r5, r5, lsr #16 \n\t" // extract ptr 1
|
| - "uxth r6, r7 \n\t" // extract ptr 2
|
| - "mov r7, r7, lsr #16 \n\t" // extract ptr 3
|
| - "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image
|
| - "uxth r8, r9 \n\t" // extract ptr 4
|
| - "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image
|
| - "mov r9, r9, lsr #16 \n\t" // extract ptr 5
|
| - "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image
|
| - "uxth r10, r11 \n\t" // extract ptr 6
|
| - "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image
|
| - "mov r11, r11, lsr #16 \n\t" // extract ptr 7
|
| - "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image
|
| - "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image
|
| - "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image
|
| - "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image
|
| - "ldr r4, [%[table], r4, lsl #2] \n\t" // load pixel 0 SkPMColor from colmap
|
| - "ldr r5, [%[table], r5, lsl #2] \n\t" // load pixel 1 SkPMColor from colmap
|
| - "ldr r6, [%[table], r6, lsl #2] \n\t" // load pixel 2 SkPMColor from colmap
|
| - "ldr r7, [%[table], r7, lsl #2] \n\t" // load pixel 3 SkPMColor from colmap
|
| - "ldr r8, [%[table], r8, lsl #2] \n\t" // load pixel 4 SkPMColor from colmap
|
| - "ldr r9, [%[table], r9, lsl #2] \n\t" // load pixel 5 SkPMColor from colmap
|
| - "ldr r10, [%[table], r10, lsl #2] \n\t" // load pixel 6 SkPMColor from colmap
|
| - "ldr r11, [%[table], r11, lsl #2] \n\t" // load pixel 7 SkPMColor from colmap
|
| - "subs %[count], %[count], #8 \n\t" // decrement loop counter
|
| - "stmia %[colors]!, {r4-r11} \n\t" // store 8 pixels
|
| - "bge 1b \n\t" // loop if counter >= 0
|
| - "2: \n\t"
|
| - "adds %[count], %[count], #8 \n\t" // fix up counter, set flags
|
| - "beq 4f \n\t" // if count == 0, branch to exit
|
| - "3: \n\t" // singles loop
|
| - "ldrh r4, [%[xx]], #2 \n\t" // load pixel ptr
|
| - "subs %[count], %[count], #1 \n\t" // decrement loop counter
|
| - "ldrb r5, [%[srcAddr], r4] \n\t" // load pixel from image
|
| - "ldr r6, [%[table], r5, lsl #2] \n\t" // load SkPMColor from colmap
|
| - "str r6, [%[colors]], #4 \n\t" // store pixel, update ptr
|
| - "bne 3b \n\t" // loop if counter != 0
|
| - "4: \n\t" // exit
|
| - : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors)
|
| - : [table] "r" (table), [srcAddr] "r" (srcAddr)
|
| - : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
|
| - );
|
| + "subs %[count], %[count], #8 \n\t" // decrement count by 8, set flags
|
| + "blt 2f \n\t" // if count < 0, branch to singles
|
| + "1: \n\t" // eights loop
|
| + "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7
|
| + "uxth r4, r5 \n\t" // extract ptr 0
|
| + "mov r5, r5, lsr #16 \n\t" // extract ptr 1
|
| + "uxth r6, r7 \n\t" // extract ptr 2
|
| + "mov r7, r7, lsr #16 \n\t" // extract ptr 3
|
| + "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image
|
| + "uxth r8, r9 \n\t" // extract ptr 4
|
| + "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image
|
| + "mov r9, r9, lsr #16 \n\t" // extract ptr 5
|
| + "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image
|
| + "uxth r10, r11 \n\t" // extract ptr 6
|
| + "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image
|
| + "mov r11, r11, lsr #16 \n\t" // extract ptr 7
|
| + "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image
|
| + "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image
|
| + "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image
|
| + "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image
|
| + "ldr r4, [%[table], r4, lsl #2] \n\t" // load pixel 0 SkPMColor from colmap
|
| + "ldr r5, [%[table], r5, lsl #2] \n\t" // load pixel 1 SkPMColor from colmap
|
| + "ldr r6, [%[table], r6, lsl #2] \n\t" // load pixel 2 SkPMColor from colmap
|
| + "ldr r7, [%[table], r7, lsl #2] \n\t" // load pixel 3 SkPMColor from colmap
|
| + "ldr r8, [%[table], r8, lsl #2] \n\t" // load pixel 4 SkPMColor from colmap
|
| + "ldr r9, [%[table], r9, lsl #2] \n\t" // load pixel 5 SkPMColor from colmap
|
| + "ldr r10, [%[table], r10, lsl #2] \n\t" // load pixel 6 SkPMColor from colmap
|
| + "ldr r11, [%[table], r11, lsl #2] \n\t" // load pixel 7 SkPMColor from colmap
|
| + "subs %[count], %[count], #8 \n\t" // decrement loop counter
|
| + "stmia %[colors]!, {r4-r11} \n\t" // store 8 pixels
|
| + "bge 1b \n\t" // loop if counter >= 0
|
| + "2: \n\t"
|
| + "adds %[count], %[count], #8 \n\t" // fix up counter, set flags
|
| + "beq 4f \n\t" // if count == 0, branch to exit
|
| + "3: \n\t" // singles loop
|
| + "ldrh r4, [%[xx]], #2 \n\t" // load pixel ptr
|
| + "subs %[count], %[count], #1 \n\t" // decrement loop counter
|
| + "ldrb r5, [%[srcAddr], r4] \n\t" // load pixel from image
|
| + "ldr r6, [%[table], r5, lsl #2] \n\t" // load SkPMColor from colmap
|
| + "str r6, [%[colors]], #4 \n\t" // store pixel, update ptr
|
| + "bne 3b \n\t" // loop if counter != 0
|
| + "4: \n\t" // exit
|
| + : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors)
|
| + : [table] "r" (table), [srcAddr] "r" (srcAddr)
|
| + : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
|
| + );
|
| }
|
|
|
| s.fBitmap->getColorTable()->unlockColors();
|
| @@ -222,201 +222,13 @@ void SkBitmapProcState::platformProcs() {
|
| }
|
| }
|
|
|
| -/////////////////////////////////////
|
| -
|
| -/* FUNCTIONS BELOW ARE SCALAR STUBS INTENDED FOR ARM DEVELOPERS TO REPLACE */
|
| -
|
| -/////////////////////////////////////
|
| -
|
| -
|
| -static inline unsigned char ClampTo8(int a) {
|
| - if (static_cast<unsigned>(a) < 256) {
|
| - return a; // Avoid the extra check in the common case.
|
| - }
|
| - if (a < 0) {
|
| - return 0;
|
| - }
|
| - return 255;
|
| -}
|
| -
|
| -// Convolves horizontally along a single row. The row data is given in
|
| -// |srcData| and continues for the numValues() of the filter.
|
| -void convolveHorizontally_arm(const unsigned char* srcData,
|
| - const SkConvolutionFilter1D& filter,
|
| - unsigned char* outRow,
|
| - bool hasAlpha) {
|
| - // Loop over each pixel on this row in the output image.
|
| - int numValues = filter.numValues();
|
| - for (int outX = 0; outX < numValues; outX++) {
|
| - // Get the filter that determines the current output pixel.
|
| - int filterOffset, filterLength;
|
| - const SkConvolutionFilter1D::ConvolutionFixed* filterValues =
|
| - filter.FilterForValue(outX, &filterOffset, &filterLength);
|
| -
|
| - // Compute the first pixel in this row that the filter affects. It will
|
| - // touch |filterLength| pixels (4 bytes each) after this.
|
| - const unsigned char* rowToFilter = &srcData[filterOffset * 4];
|
| -
|
| - // Apply the filter to the row to get the destination pixel in |accum|.
|
| - int accum[4] = {0};
|
| - for (int filterX = 0; filterX < filterLength; filterX++) {
|
| - SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterX];
|
| - accum[0] += curFilter * rowToFilter[filterX * 4 + 0];
|
| - accum[1] += curFilter * rowToFilter[filterX * 4 + 1];
|
| - accum[2] += curFilter * rowToFilter[filterX * 4 + 2];
|
| - if (hasAlpha) {
|
| - accum[3] += curFilter * rowToFilter[filterX * 4 + 3];
|
| - }
|
| - }
|
| -
|
| - // Bring this value back in range. All of the filter scaling factors
|
| - // are in fixed point with kShiftBits bits of fractional part.
|
| - accum[0] >>= SkConvolutionFilter1D::kShiftBits;
|
| - accum[1] >>= SkConvolutionFilter1D::kShiftBits;
|
| - accum[2] >>= SkConvolutionFilter1D::kShiftBits;
|
| - if (hasAlpha) {
|
| - accum[3] >>= SkConvolutionFilter1D::kShiftBits;
|
| - }
|
| -
|
| - // Store the new pixel.
|
| - outRow[outX * 4 + 0] = ClampTo8(accum[0]);
|
| - outRow[outX * 4 + 1] = ClampTo8(accum[1]);
|
| - outRow[outX * 4 + 2] = ClampTo8(accum[2]);
|
| - if (hasAlpha) {
|
| - outRow[outX * 4 + 3] = ClampTo8(accum[3]);
|
| - }
|
| - }
|
| -}
|
| -
|
| -// Does vertical convolution to produce one output row. The filter values and
|
| -// length are given in the first two parameters. These are applied to each
|
| -// of the rows pointed to in the |sourceDataRows| array, with each row
|
| -// being |pixelWidth| wide.
|
| -//
|
| -// The output must have room for |pixelWidth * 4| bytes.
|
| -template<bool hasAlpha>
|
| - void convolveVertically_arm(const SkConvolutionFilter1D::ConvolutionFixed* filterValues,
|
| - int filterLength,
|
| - unsigned char* const* sourceDataRows,
|
| - int pixelWidth,
|
| - unsigned char* outRow) {
|
| - // We go through each column in the output and do a vertical convolution,
|
| - // generating one output pixel each time.
|
| - for (int outX = 0; outX < pixelWidth; outX++) {
|
| - // Compute the number of bytes over in each row that the current column
|
| - // we're convolving starts at. The pixel will cover the next 4 bytes.
|
| - int byteOffset = outX * 4;
|
| -
|
| - // Apply the filter to one column of pixels.
|
| - int accum[4] = {0};
|
| - for (int filterY = 0; filterY < filterLength; filterY++) {
|
| - SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterY];
|
| - accum[0] += curFilter * sourceDataRows[filterY][byteOffset + 0];
|
| - accum[1] += curFilter * sourceDataRows[filterY][byteOffset + 1];
|
| - accum[2] += curFilter * sourceDataRows[filterY][byteOffset + 2];
|
| - if (hasAlpha) {
|
| - accum[3] += curFilter * sourceDataRows[filterY][byteOffset + 3];
|
| - }
|
| - }
|
| -
|
| - // Bring this value back in range. All of the filter scaling factors
|
| - // are in fixed point with kShiftBits bits of precision.
|
| - accum[0] >>= SkConvolutionFilter1D::kShiftBits;
|
| - accum[1] >>= SkConvolutionFilter1D::kShiftBits;
|
| - accum[2] >>= SkConvolutionFilter1D::kShiftBits;
|
| - if (hasAlpha) {
|
| - accum[3] >>= SkConvolutionFilter1D::kShiftBits;
|
| - }
|
| -
|
| - // Store the new pixel.
|
| - outRow[byteOffset + 0] = ClampTo8(accum[0]);
|
| - outRow[byteOffset + 1] = ClampTo8(accum[1]);
|
| - outRow[byteOffset + 2] = ClampTo8(accum[2]);
|
| - if (hasAlpha) {
|
| - unsigned char alpha = ClampTo8(accum[3]);
|
| -
|
| - // Make sure the alpha channel doesn't come out smaller than any of the
|
| - // color channels. We use premultipled alpha channels, so this should
|
| - // never happen, but rounding errors will cause this from time to time.
|
| - // These "impossible" colors will cause overflows (and hence random pixel
|
| - // values) when the resulting bitmap is drawn to the screen.
|
| - //
|
| - // We only need to do this when generating the final output row (here).
|
| - int maxColorChannel = SkTMax(outRow[byteOffset + 0],
|
| - SkTMax(outRow[byteOffset + 1],
|
| - outRow[byteOffset + 2]));
|
| - if (alpha < maxColorChannel) {
|
| - outRow[byteOffset + 3] = maxColorChannel;
|
| - } else {
|
| - outRow[byteOffset + 3] = alpha;
|
| - }
|
| - } else {
|
| - // No alpha channel, the image is opaque.
|
| - outRow[byteOffset + 3] = 0xff;
|
| - }
|
| - }
|
| - }
|
| -
|
| -void convolveVertically_arm(const SkConvolutionFilter1D::ConvolutionFixed* filterValues,
|
| - int filterLength,
|
| - unsigned char* const* sourceDataRows,
|
| - int pixelWidth,
|
| - unsigned char* outRow,
|
| - bool sourceHasAlpha) {
|
| - if (sourceHasAlpha) {
|
| - convolveVertically_arm<true>(filterValues, filterLength,
|
| - sourceDataRows, pixelWidth,
|
| - outRow);
|
| - } else {
|
| - convolveVertically_arm<false>(filterValues, filterLength,
|
| - sourceDataRows, pixelWidth,
|
| - outRow);
|
| - }
|
| -}
|
| -
|
| -// Convolves horizontally along four rows. The row data is given in
|
| -// |src_data| and continues for the num_values() of the filter.
|
| -// The algorithm is almost same as |ConvolveHorizontally_SSE2|. Please
|
| -// refer to that function for detailed comments.
|
| -void convolve4RowsHorizontally_arm(const unsigned char* src_data[4],
|
| - const SkConvolutionFilter1D& filter,
|
| - unsigned char* out_row[4]) {
|
| -}
|
| -
|
| -///////////////////////////
|
| -
|
| -/* STOP REWRITING FUNCTIONS HERE, BUT DON'T FORGET TO EDIT THE
|
| - PLATFORM CONVOLUTION PROCS BELOW */
|
| +///////////////////////////////////////////////////////////////////////////////
|
|
|
| -///////////////////////////
|
| +extern void platformConvolutionProcs_arm_neon(SkConvolutionProcs* procs);
|
|
|
| -void applySIMDPadding_arm(SkConvolutionFilter1D *filter) {
|
| - // Padding |paddingCount| of more dummy coefficients after the coefficients
|
| - // of last filter to prevent SIMD instructions which load 8 or 16 bytes
|
| - // together to access invalid memory areas. We are not trying to align the
|
| - // coefficients right now due to the opaqueness of <vector> implementation.
|
| - // This has to be done after all |AddFilter| calls.
|
| - for (int i = 0; i < 8; ++i) {
|
| - filter->addFilterValue(static_cast<SkConvolutionFilter1D::ConvolutionFixed>(0));
|
| - }
|
| +void platformConvolutionProcs_arm(SkConvolutionProcs* procs) {
|
| }
|
|
|
| void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) {
|
| - if (sk_cpu_arm_has_neon()) {
|
| - procs->fExtraHorizontalReads = 3;
|
| - procs->fConvolveVertically = &convolveVertically_arm;
|
| -
|
| - // next line is commented out because the four-row convolution function above is
|
| - // just a no-op. Please see the comment above its definition, and the SSE implementation
|
| - // in SkBitmapProcState_opts_SSE2.cpp for guidance on its semantics.
|
| - // leaving it as NULL will just cause the convolution system to not attempt
|
| - // to operate on four rows at once, which is correct but not performance-optimal.
|
| -
|
| - // procs->fConvolve4RowsHorizontally = &convolve4RowsHorizontally_arm;
|
| -
|
| - procs->fConvolve4RowsHorizontally = NULL;
|
| -
|
| - procs->fConvolveHorizontally = &convolveHorizontally_arm;
|
| - procs->fApplySIMDPadding = &applySIMDPadding_arm;
|
| - }
|
| + SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs);
|
| }
|
|
|