| Index: content/browser/renderer_host/render_widget_host_impl.cc
|
| diff --git a/content/browser/renderer_host/render_widget_host_impl.cc b/content/browser/renderer_host/render_widget_host_impl.cc
|
| index 48aeec9145ddd0907106eef94e46c96446b5458c..a6629361beee563c9b87a0faef40fd4f93aa285c 100644
|
| --- a/content/browser/renderer_host/render_widget_host_impl.cc
|
| +++ b/content/browser/renderer_host/render_widget_host_impl.cc
|
| @@ -1768,11 +1768,12 @@ void RenderWidgetHostImpl::OnGpuSwapBuffersCompletedInternal(
|
| &window_snapshot_component)) {
|
| int sequence_number =
|
| static_cast<int>(window_snapshot_component.sequence_number);
|
| -#if defined(OS_MACOSX)
|
| - // On Mac, when using CoreAnimation, there is a delay between when content
|
| - // is drawn to the screen, and when the snapshot will actually pick up
|
| - // that content. Insert a manual delay of 1/6th of a second (to simulate
|
| - // 10 frames at 60 fps) before actually taking the snapshot.
|
| +#if defined(OS_MACOSX) || defined(OS_WIN)
|
| + // On Mac, when using CoreAnimation, or Win32 when using GDI, there is a
|
| + // delay between when content is drawn to the screen, and when the
|
| + // snapshot will actually pick up that content. Insert a manual delay of
|
| + // 1/6th of a second (to simulate 10 frames at 60 fps) before actually
|
| + // taking the snapshot.
|
| base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
|
| FROM_HERE,
|
| base::Bind(&RenderWidgetHostImpl::WindowSnapshotReachedScreen,
|
|
|