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Issue 2752373002: Use PrintWindow() to implement snapshots on windows 8.1+ (Closed)
Patch Set: rebase Created 3 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/renderer_host/render_widget_host_impl.h" 5 #include "content/browser/renderer_host/render_widget_host_impl.h"
6 6
7 #include <math.h> 7 #include <math.h>
8 8
9 #include <set> 9 #include <set>
10 #include <tuple> 10 #include <tuple>
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1761 } 1761 }
1762 1762
1763 void RenderWidgetHostImpl::OnGpuSwapBuffersCompletedInternal( 1763 void RenderWidgetHostImpl::OnGpuSwapBuffersCompletedInternal(
1764 const ui::LatencyInfo& latency_info) { 1764 const ui::LatencyInfo& latency_info) {
1765 ui::LatencyInfo::LatencyComponent window_snapshot_component; 1765 ui::LatencyInfo::LatencyComponent window_snapshot_component;
1766 if (latency_info.FindLatency(ui::BROWSER_SNAPSHOT_FRAME_NUMBER_COMPONENT, 1766 if (latency_info.FindLatency(ui::BROWSER_SNAPSHOT_FRAME_NUMBER_COMPONENT,
1767 GetLatencyComponentId(), 1767 GetLatencyComponentId(),
1768 &window_snapshot_component)) { 1768 &window_snapshot_component)) {
1769 int sequence_number = 1769 int sequence_number =
1770 static_cast<int>(window_snapshot_component.sequence_number); 1770 static_cast<int>(window_snapshot_component.sequence_number);
1771 #if defined(OS_MACOSX) 1771 #if defined(OS_MACOSX) || defined(OS_WIN)
1772 // On Mac, when using CoreAnimation, there is a delay between when content 1772 // On Mac, when using CoreAnimation, or Win32 when using GDI, there is a
1773 // is drawn to the screen, and when the snapshot will actually pick up 1773 // delay between when content is drawn to the screen, and when the
1774 // that content. Insert a manual delay of 1/6th of a second (to simulate 1774 // snapshot will actually pick up that content. Insert a manual delay of
1775 // 10 frames at 60 fps) before actually taking the snapshot. 1775 // 1/6th of a second (to simulate 10 frames at 60 fps) before actually
1776 // taking the snapshot.
1776 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( 1777 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
1777 FROM_HERE, 1778 FROM_HERE,
1778 base::Bind(&RenderWidgetHostImpl::WindowSnapshotReachedScreen, 1779 base::Bind(&RenderWidgetHostImpl::WindowSnapshotReachedScreen,
1779 weak_factory_.GetWeakPtr(), sequence_number), 1780 weak_factory_.GetWeakPtr(), sequence_number),
1780 base::TimeDelta::FromSecondsD(1. / 6)); 1781 base::TimeDelta::FromSecondsD(1. / 6));
1781 #else 1782 #else
1782 WindowSnapshotReachedScreen(sequence_number); 1783 WindowSnapshotReachedScreen(sequence_number);
1783 #endif 1784 #endif
1784 } 1785 }
1785 1786
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2656 2657
2657 // After navigation, if a frame belonging to the new page is received, stop 2658 // After navigation, if a frame belonging to the new page is received, stop
2658 // the timer that triggers clearing the graphics of the last page. 2659 // the timer that triggers clearing the graphics of the last page.
2659 if (last_received_content_source_id_ >= current_content_source_id_ && 2660 if (last_received_content_source_id_ >= current_content_source_id_ &&
2660 new_content_rendering_timeout_->IsRunning()) { 2661 new_content_rendering_timeout_->IsRunning()) {
2661 new_content_rendering_timeout_->Stop(); 2662 new_content_rendering_timeout_->Stop();
2662 } 2663 }
2663 } 2664 }
2664 2665
2665 } // namespace content 2666 } // namespace content
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