| Index: ui/gl/gl_surface_osmesa_win.cc
|
| diff --git a/ui/gl/gl_surface_osmesa_win.cc b/ui/gl/gl_surface_osmesa_win.cc
|
| index 4e13201eca226f20b509dd6cc8e64f461cbb972a..1ee861d4fc0b5f8759f16fb4f862070ea96955f1 100644
|
| --- a/ui/gl/gl_surface_osmesa_win.cc
|
| +++ b/ui/gl/gl_surface_osmesa_win.cc
|
| @@ -25,8 +25,11 @@
|
|
|
| namespace gl {
|
|
|
| +// Use BGRA, because StretchDIBits from RGBA causes later PrintWindow or
|
| +// BitBlt from the HWND to return all 0s, which causes the snapshot mechanism
|
| +// not to work.
|
| GLSurfaceOSMesaWin::GLSurfaceOSMesaWin(gfx::AcceleratedWidget window)
|
| - : GLSurfaceOSMesa(GLSurfaceFormat(GLSurfaceFormat::PIXEL_LAYOUT_RGBA),
|
| + : GLSurfaceOSMesa(GLSurfaceFormat(GLSurfaceFormat::PIXEL_LAYOUT_BGRA),
|
| gfx::Size(1, 1)),
|
| window_(window),
|
| device_context_(NULL) {
|
| @@ -62,32 +65,7 @@ gfx::SwapResult GLSurfaceOSMesaWin::SwapBuffers() {
|
| DCHECK(device_context_);
|
|
|
| gfx::Size size = GetSize();
|
| -
|
| - // Note: negating the height below causes GDI to treat the bitmap data as row
|
| - // 0 being at the top.
|
| - BITMAPV4HEADER info = {sizeof(BITMAPV4HEADER)};
|
| - info.bV4Width = size.width();
|
| - info.bV4Height = -size.height();
|
| - info.bV4Planes = 1;
|
| - info.bV4BitCount = 32;
|
| - info.bV4V4Compression = BI_BITFIELDS;
|
| - info.bV4RedMask = 0x000000FF;
|
| - info.bV4GreenMask = 0x0000FF00;
|
| - info.bV4BlueMask = 0x00FF0000;
|
| - info.bV4AlphaMask = 0xFF000000;
|
| -
|
| - // Copy the back buffer to the window's device context. Do not check whether
|
| - // StretchDIBits succeeds or not. It will fail if the window has been
|
| - // destroyed but it is preferable to allow rendering to silently fail if the
|
| - // window is destroyed. This is because the primary application of this
|
| - // class of GLContext is for testing and we do not want every GL related ui /
|
| - // browser test to become flaky if there is a race condition between GL
|
| - // context destruction and window destruction.
|
| - StretchDIBits(device_context_, 0, 0, size.width(), size.height(), 0, 0,
|
| - size.width(), size.height(), GetHandle(),
|
| - reinterpret_cast<BITMAPINFO*>(&info), DIB_RGB_COLORS, SRCCOPY);
|
| -
|
| - return gfx::SwapResult::SWAP_ACK;
|
| + return PostSubBuffer(0, 0, size.width(), size.height());
|
| }
|
|
|
| bool GLSurfaceOSMesaWin::SupportsPostSubBuffer() {
|
| @@ -110,9 +88,9 @@ gfx::SwapResult GLSurfaceOSMesaWin::PostSubBuffer(int x,
|
| info.bV4Planes = 1;
|
| info.bV4BitCount = 32;
|
| info.bV4V4Compression = BI_BITFIELDS;
|
| - info.bV4RedMask = 0x000000FF;
|
| + info.bV4RedMask = 0x00FF0000;
|
| info.bV4GreenMask = 0x0000FF00;
|
| - info.bV4BlueMask = 0x00FF0000;
|
| + info.bV4BlueMask = 0x000000FF;
|
| info.bV4AlphaMask = 0xFF000000;
|
|
|
| // Copy the back buffer to the window's device context. Do not check whether
|
|
|