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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/layout/ng/ng_block_node.h" | 5 #include "core/layout/ng/ng_block_node.h" |
6 | 6 |
7 #include "core/layout/LayoutBlockFlow.h" | 7 #include "core/layout/LayoutBlockFlow.h" |
8 #include "core/layout/api/LineLayoutAPIShim.h" | 8 #include "core/layout/api/LineLayoutAPIShim.h" |
9 #include "core/layout/line/InlineIterator.h" | 9 #include "core/layout/line/InlineIterator.h" |
10 #include "core/layout/ng/layout_ng_block_flow.h" | 10 #include "core/layout/ng/layout_ng_block_flow.h" |
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43 fragment.Width()); | 43 fragment.Width()); |
44 } else { | 44 } else { |
45 layout_box->setX(fragment.LeftOffset()); | 45 layout_box->setX(fragment.LeftOffset()); |
46 } | 46 } |
47 layout_box->setY(fragment.TopOffset()); | 47 layout_box->setY(fragment.TopOffset()); |
48 } | 48 } |
49 | 49 |
50 // Similar to FragmentPositionUpdated but for floats. | 50 // Similar to FragmentPositionUpdated but for floats. |
51 // - Updates layout object's geometric information. | 51 // - Updates layout object's geometric information. |
52 // - Creates legacy FloatingObject and attached it to the provided parent. | 52 // - Creates legacy FloatingObject and attached it to the provided parent. |
53 void FloatingObjectPositionedUpdated(NGFloatingObject* ng_floating_object, | 53 void FloatingObjectPositionedUpdated( |
54 LayoutBox* parent) { | 54 RefPtr<NGFloatingObject> ng_floating_object, |
ikilpatrick
2017/03/15 22:45:40
same as comment in block_algorithm, just raw ptr w
Gleb Lanbin
2017/03/15 23:24:25
Done.
| |
55 LayoutBox* parent) { | |
55 NGPhysicalBoxFragment* box_fragment = | 56 NGPhysicalBoxFragment* box_fragment = |
56 toNGPhysicalBoxFragment(ng_floating_object->fragment.get()); | 57 toNGPhysicalBoxFragment(ng_floating_object->fragment.get()); |
57 FragmentPositionUpdated(*box_fragment); | 58 FragmentPositionUpdated(*box_fragment); |
58 | 59 |
59 LayoutBox* layout_box = toLayoutBox(box_fragment->GetLayoutObject()); | 60 LayoutBox* layout_box = toLayoutBox(box_fragment->GetLayoutObject()); |
60 DCHECK(layout_box->isFloating()); | 61 DCHECK(layout_box->isFloating()); |
61 | 62 |
62 if (parent && parent->isLayoutBlockFlow()) { | 63 if (parent && parent->isLayoutBlockFlow()) { |
63 FloatingObject* floating_object = | 64 FloatingObject* floating_object = |
64 toLayoutBlockFlow(parent)->insertFloatingObject(*layout_box); | 65 toLayoutBlockFlow(parent)->insertFloatingObject(*layout_box); |
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232 ComputePadding(constraint_space, Style()); | 233 ComputePadding(constraint_space, Style()); |
233 LayoutUnit intrinsic_logical_height = | 234 LayoutUnit intrinsic_logical_height = |
234 layout_box_->style()->isHorizontalWritingMode() | 235 layout_box_->style()->isHorizontalWritingMode() |
235 ? fragment->HeightOverflow() | 236 ? fragment->HeightOverflow() |
236 : fragment->WidthOverflow(); | 237 : fragment->WidthOverflow(); |
237 intrinsic_logical_height -= border_and_padding.BlockSum(); | 238 intrinsic_logical_height -= border_and_padding.BlockSum(); |
238 layout_box_->setIntrinsicContentLogicalHeight(intrinsic_logical_height); | 239 layout_box_->setIntrinsicContentLogicalHeight(intrinsic_logical_height); |
239 | 240 |
240 // We may still have unpositioned floats when we reach the root box. | 241 // We may still have unpositioned floats when we reach the root box. |
241 if (!layout_box_->parent()) { | 242 if (!layout_box_->parent()) { |
242 for (const auto& floating_object : fragment->PositionedFloats()) { | 243 for (const auto& floating_object : fragment->PositionedFloats()) { |
ikilpatrick
2017/03/15 22:45:40
/sigh, i wish we had clearer guidelines around con
Gleb Lanbin
2017/03/15 23:24:25
Done.
| |
243 FloatingObjectPositionedUpdated(floating_object, layout_box_); | 244 FloatingObjectPositionedUpdated(floating_object, layout_box_); |
244 } | 245 } |
245 } | 246 } |
246 | 247 |
247 for (const auto& child_fragment : fragment->Children()) { | 248 for (const auto& child_fragment : fragment->Children()) { |
248 if (child_fragment->IsPlaced()) | 249 if (child_fragment->IsPlaced()) |
249 FragmentPositionUpdated(toNGPhysicalBoxFragment(*child_fragment)); | 250 FragmentPositionUpdated(toNGPhysicalBoxFragment(*child_fragment)); |
250 | 251 |
251 for (const auto& floating_object : | 252 for (const auto& floating_object : |
252 toNGPhysicalBoxFragment(child_fragment.get())->PositionedFloats()) { | 253 toNGPhysicalBoxFragment(child_fragment.get())->PositionedFloats()) { |
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325 | 326 |
326 // Save static position for legacy AbsPos layout. | 327 // Save static position for legacy AbsPos layout. |
327 void NGBlockNode::SaveStaticOffsetForLegacy(const NGLogicalOffset& offset) { | 328 void NGBlockNode::SaveStaticOffsetForLegacy(const NGLogicalOffset& offset) { |
328 DCHECK(layout_box_->isOutOfFlowPositioned()); | 329 DCHECK(layout_box_->isOutOfFlowPositioned()); |
329 DCHECK(layout_box_->layer()); | 330 DCHECK(layout_box_->layer()); |
330 layout_box_->layer()->setStaticBlockPosition(offset.block_offset); | 331 layout_box_->layer()->setStaticBlockPosition(offset.block_offset); |
331 layout_box_->layer()->setStaticInlinePosition(offset.inline_offset); | 332 layout_box_->layer()->setStaticInlinePosition(offset.inline_offset); |
332 } | 333 } |
333 | 334 |
334 } // namespace blink | 335 } // namespace blink |
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