Index: gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.cc b/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.cc |
index 36932fa0ab6ac810f39b7f32b78dc73561236c17..e4cdd30cfe41f86c67d856cd42f874e92bea7a46 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.cc |
@@ -808,42 +808,6 @@ const char ApplyFramebufferAttachmentCMAAINTELResourceManager::cmaa_frag_s1_[] = |
return ret; |
} |
- uint PackZ(const uvec2 screenPos, const bool invertedZShape) { |
- uint retVal = screenPos.x | (screenPos.y << 15u); |
- if (invertedZShape) |
- retVal |= (1u << 30u); |
- return retVal; |
- } |
- |
- void UnpackZ(uint packedZ, out uvec2 screenPos, |
- out bool invertedZShape) |
- { |
- screenPos.x = packedZ & 0x7FFFu; |
- screenPos.y = (packedZ >> 15u) & 0x7FFFu; |
- invertedZShape = (packedZ >> 30u) == 1u; |
- } |
- |
- uint PackZ(const uvec2 screenPos, |
- const bool invertedZShape, |
- const bool horizontal) { |
- uint retVal = screenPos.x | (screenPos.y << 15u); |
- if (invertedZShape) |
- retVal |= (1u << 30u); |
- if (horizontal) |
- retVal |= (1u << 31u); |
- return retVal; |
- } |
- |
- void UnpackZ(uint packedZ, |
- out uvec2 screenPos, |
- out bool invertedZShape, |
- out bool horizontal) { |
- screenPos.x = packedZ & 0x7FFFu; |
- screenPos.y = (packedZ >> 15u) & 0x7FFFu; |
- invertedZShape = (packedZ & (1u << 30u)) != 0u; |
- horizontal = (packedZ & (1u << 31u)) != 0u; |
- } |
- |
vec4 PackBlurAAInfo(ivec2 pixelPos, uint shapeType) { |
uint packedEdges = uint( |
texelFetch(g_src0TextureFlt, pixelPos, 0).r * 255.5); |