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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.cc

Issue 2750223002: cmaa: remove dead code in shader. (Closed)
Patch Set: Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa _intel.h" 5 #include "gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa _intel.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "gpu/command_buffer/service/framebuffer_manager.h" 8 #include "gpu/command_buffer/service/framebuffer_manager.h"
9 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" 9 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
10 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 10 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
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801 801
802 uvec4 UnpackEdge(uint value) { 802 uvec4 UnpackEdge(uint value) {
803 uvec4 ret; 803 uvec4 ret;
804 ret.x = (value & 0x01u) != 0u ? 1u : 0u; 804 ret.x = (value & 0x01u) != 0u ? 1u : 0u;
805 ret.y = (value & 0x02u) != 0u ? 1u : 0u; 805 ret.y = (value & 0x02u) != 0u ? 1u : 0u;
806 ret.z = (value & 0x04u) != 0u ? 1u : 0u; 806 ret.z = (value & 0x04u) != 0u ? 1u : 0u;
807 ret.w = (value & 0x08u) != 0u ? 1u : 0u; 807 ret.w = (value & 0x08u) != 0u ? 1u : 0u;
808 return ret; 808 return ret;
809 } 809 }
810 810
811 uint PackZ(const uvec2 screenPos, const bool invertedZShape) {
812 uint retVal = screenPos.x | (screenPos.y << 15u);
813 if (invertedZShape)
814 retVal |= (1u << 30u);
815 return retVal;
816 }
817
818 void UnpackZ(uint packedZ, out uvec2 screenPos,
819 out bool invertedZShape)
820 {
821 screenPos.x = packedZ & 0x7FFFu;
822 screenPos.y = (packedZ >> 15u) & 0x7FFFu;
823 invertedZShape = (packedZ >> 30u) == 1u;
824 }
825
826 uint PackZ(const uvec2 screenPos,
827 const bool invertedZShape,
828 const bool horizontal) {
829 uint retVal = screenPos.x | (screenPos.y << 15u);
830 if (invertedZShape)
831 retVal |= (1u << 30u);
832 if (horizontal)
833 retVal |= (1u << 31u);
834 return retVal;
835 }
836
837 void UnpackZ(uint packedZ,
838 out uvec2 screenPos,
839 out bool invertedZShape,
840 out bool horizontal) {
841 screenPos.x = packedZ & 0x7FFFu;
842 screenPos.y = (packedZ >> 15u) & 0x7FFFu;
843 invertedZShape = (packedZ & (1u << 30u)) != 0u;
844 horizontal = (packedZ & (1u << 31u)) != 0u;
845 }
846
847 vec4 PackBlurAAInfo(ivec2 pixelPos, uint shapeType) { 811 vec4 PackBlurAAInfo(ivec2 pixelPos, uint shapeType) {
848 uint packedEdges = uint( 812 uint packedEdges = uint(
849 texelFetch(g_src0TextureFlt, pixelPos, 0).r * 255.5); 813 texelFetch(g_src0TextureFlt, pixelPos, 0).r * 255.5);
850 814
851 float retval = float(packedEdges + (shapeType << 4u)); 815 float retval = float(packedEdges + (shapeType << 4u));
852 816
853 return vec4(retval / 255.0); 817 return vec4(retval / 255.0);
854 } 818 }
855 819
856 void UnpackBlurAAInfo(float packedValue, out uint edges, 820 void UnpackBlurAAInfo(float packedValue, out uint edges,
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1869 \n#endif\n 1833 \n#endif\n
1870 \n#if defined DISPLAY_EDGES\n 1834 \n#if defined DISPLAY_EDGES\n
1871 DisplayEdges(); 1835 DisplayEdges();
1872 \n#endif\n 1836 \n#endif\n
1873 } 1837 }
1874 ); 1838 );
1875 /* clang-format on */ 1839 /* clang-format on */
1876 1840
1877 } // namespace gles2 1841 } // namespace gles2
1878 } // namespace gpu 1842 } // namespace gpu
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