Chromium Code Reviews| Index: dm/DMReplayTask.h |
| diff --git a/dm/DMReplayTask.h b/dm/DMReplayTask.h |
| index 0ed9351c137ae7c9dc09e52bc859c1fe66a82a31..6a96373f72d274d7fd087631d5e4a4bf8bb72479 100644 |
| --- a/dm/DMReplayTask.h |
| +++ b/dm/DMReplayTask.h |
| @@ -10,7 +10,7 @@ |
| #include "gm.h" |
| #include "gm_expectations.h" |
| -// Records a GM through an SkPicture, draws it, and compares against the reference checksum. |
| +// Records a GM through an SkPicture, draws it, and compares against the reference bitmap. |
|
epoger
2013/10/17 16:14:01
The question is, will DM have the reference bitmap
|
| namespace DM { |
| @@ -20,8 +20,7 @@ public: |
| ReplayTask(const char* name, |
| const Task& parent, |
| skiagm::GM*, |
| - skiagm::GmResultDigest reference, |
| - SkBitmap::Config); |
| + SkBitmap reference); |
| virtual void draw() SK_OVERRIDE; |
| virtual bool usesGpu() const SK_OVERRIDE { return false; } |
| @@ -31,8 +30,7 @@ public: |
| private: |
| const SkString fName; |
| SkAutoTDelete<skiagm::GM> fGM; |
| - const skiagm::GmResultDigest fReference; |
| - const SkBitmap::Config fConfig; |
| + const SkBitmap fReference; |
| }; |
| } // namespace DM |