Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 #ifndef DMReplayTask_DEFINED | 1 #ifndef DMReplayTask_DEFINED |
| 2 #define DMReplayTask_DEFINED | 2 #define DMReplayTask_DEFINED |
| 3 | 3 |
| 4 #include "DMReporter.h" | 4 #include "DMReporter.h" |
| 5 #include "DMTask.h" | 5 #include "DMTask.h" |
| 6 #include "DMTaskRunner.h" | 6 #include "DMTaskRunner.h" |
| 7 #include "SkBitmap.h" | 7 #include "SkBitmap.h" |
| 8 #include "SkString.h" | 8 #include "SkString.h" |
| 9 #include "SkTemplates.h" | 9 #include "SkTemplates.h" |
| 10 #include "gm.h" | 10 #include "gm.h" |
| 11 #include "gm_expectations.h" | 11 #include "gm_expectations.h" |
| 12 | 12 |
| 13 // Records a GM through an SkPicture, draws it, and compares against the referen ce checksum. | 13 // Records a GM through an SkPicture, draws it, and compares against the referen ce bitmap. |
|
epoger
2013/10/17 16:14:01
The question is, will DM have the reference bitmap
| |
| 14 | 14 |
| 15 namespace DM { | 15 namespace DM { |
| 16 | 16 |
| 17 class ReplayTask : public Task { | 17 class ReplayTask : public Task { |
| 18 | 18 |
| 19 public: | 19 public: |
| 20 ReplayTask(const char* name, | 20 ReplayTask(const char* name, |
| 21 const Task& parent, | 21 const Task& parent, |
| 22 skiagm::GM*, | 22 skiagm::GM*, |
| 23 skiagm::GmResultDigest reference, | 23 SkBitmap reference); |
| 24 SkBitmap::Config); | |
| 25 | 24 |
| 26 virtual void draw() SK_OVERRIDE; | 25 virtual void draw() SK_OVERRIDE; |
| 27 virtual bool usesGpu() const SK_OVERRIDE { return false; } | 26 virtual bool usesGpu() const SK_OVERRIDE { return false; } |
| 28 virtual bool shouldSkip() const SK_OVERRIDE; | 27 virtual bool shouldSkip() const SK_OVERRIDE; |
| 29 virtual SkString name() const SK_OVERRIDE { return fName; } | 28 virtual SkString name() const SK_OVERRIDE { return fName; } |
| 30 | 29 |
| 31 private: | 30 private: |
| 32 const SkString fName; | 31 const SkString fName; |
| 33 SkAutoTDelete<skiagm::GM> fGM; | 32 SkAutoTDelete<skiagm::GM> fGM; |
| 34 const skiagm::GmResultDigest fReference; | 33 const SkBitmap fReference; |
| 35 const SkBitmap::Config fConfig; | |
| 36 }; | 34 }; |
| 37 | 35 |
| 38 } // namespace DM | 36 } // namespace DM |
| 39 | 37 |
| 40 #endif // DMReplayTask_DEFINED | 38 #endif // DMReplayTask_DEFINED |
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