Index: dm/DMReplayTask.h |
diff --git a/dm/DMReplayTask.h b/dm/DMReplayTask.h |
index 0ed9351c137ae7c9dc09e52bc859c1fe66a82a31..6a96373f72d274d7fd087631d5e4a4bf8bb72479 100644 |
--- a/dm/DMReplayTask.h |
+++ b/dm/DMReplayTask.h |
@@ -10,7 +10,7 @@ |
#include "gm.h" |
#include "gm_expectations.h" |
-// Records a GM through an SkPicture, draws it, and compares against the reference checksum. |
+// Records a GM through an SkPicture, draws it, and compares against the reference bitmap. |
epoger
2013/10/17 16:14:01
The question is, will DM have the reference bitmap
|
namespace DM { |
@@ -20,8 +20,7 @@ public: |
ReplayTask(const char* name, |
const Task& parent, |
skiagm::GM*, |
- skiagm::GmResultDigest reference, |
- SkBitmap::Config); |
+ SkBitmap reference); |
virtual void draw() SK_OVERRIDE; |
virtual bool usesGpu() const SK_OVERRIDE { return false; } |
@@ -31,8 +30,7 @@ public: |
private: |
const SkString fName; |
SkAutoTDelete<skiagm::GM> fGM; |
- const skiagm::GmResultDigest fReference; |
- const SkBitmap::Config fConfig; |
+ const SkBitmap fReference; |
}; |
} // namespace DM |