Index: src/effects/SkLightingImageFilter.cpp |
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp |
index d34bd7a5d7fc727a7bd34c277cbd06b67dd02a50..f81cc1c914b7b426e0fe586319ea2d64f2c2593e 100644 |
--- a/src/effects/SkLightingImageFilter.cpp |
+++ b/src/effects/SkLightingImageFilter.cpp |
@@ -270,7 +270,7 @@ protected: |
virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&, |
SkBitmap* result, SkIPoint* offset) SK_OVERRIDE; |
#if SK_SUPPORT_GPU |
- virtual bool asNewEffect(GrEffectRef** effect, GrTexture*, const SkMatrix& matrix) const SK_OVERRIDE; |
+ virtual bool asNewEffect(GrEffectRef** effect, GrTexture*, const SkMatrix& matrix, const SkIRect& bounds) const SK_OVERRIDE; |
#endif |
private: |
@@ -292,7 +292,7 @@ protected: |
virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&, |
SkBitmap* result, SkIPoint* offset) SK_OVERRIDE; |
#if SK_SUPPORT_GPU |
- virtual bool asNewEffect(GrEffectRef** effect, GrTexture*, const SkMatrix& matrix) const SK_OVERRIDE; |
+ virtual bool asNewEffect(GrEffectRef** effect, GrTexture*, const SkMatrix& matrix, const SkIRect& bounds) const SK_OVERRIDE; |
#endif |
private: |
@@ -957,7 +957,7 @@ bool SkDiffuseLightingImageFilter::onFilterImage(Proxy*, |
} |
#if SK_SUPPORT_GPU |
-bool SkDiffuseLightingImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture, const SkMatrix& matrix) const { |
+bool SkDiffuseLightingImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture, const SkMatrix& matrix, const SkIRect&) const { |
if (effect) { |
SkScalar scale = SkScalarMul(surfaceScale(), SkIntToScalar(255)); |
*effect = GrDiffuseLightingEffect::Create(texture, light(), scale, matrix, kd()); |
@@ -1033,7 +1033,7 @@ bool SkSpecularLightingImageFilter::onFilterImage(Proxy*, |
} |
#if SK_SUPPORT_GPU |
-bool SkSpecularLightingImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture, const SkMatrix& matrix) const { |
+bool SkSpecularLightingImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture, const SkMatrix& matrix, const SkIRect&) const { |
if (effect) { |
SkScalar scale = SkScalarMul(surfaceScale(), SkIntToScalar(255)); |
*effect = GrSpecularLightingEffect::Create(texture, light(), scale, matrix, ks(), shininess()); |