| Index: gpu/command_buffer/common/activity_flags.h
|
| diff --git a/gpu/command_buffer/common/activity_flags.h b/gpu/command_buffer/common/activity_flags.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d80e1e3da83af8a24a86f3fffada42b669a8c9b3
|
| --- /dev/null
|
| +++ b/gpu/command_buffer/common/activity_flags.h
|
| @@ -0,0 +1,81 @@
|
| +// Copyright (c) 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GPU_COMMAND_BUFFER_COMMON_ACTIVITY_FLAGS_H_
|
| +#define GPU_COMMAND_BUFFER_COMMON_ACTIVITY_FLAGS_H_
|
| +
|
| +#include "base/atomicops.h"
|
| +#include "gpu/gpu_export.h"
|
| +#include "mojo/public/cpp/system/buffer.h"
|
| +
|
| +namespace gpu {
|
| +
|
| +// Base class for GpuProcessActivityFlags and GpuProcessHostActivityFlags,
|
| +// can not be used directly.
|
| +class GPU_EXPORT ActivityFlagsBase {
|
| + public:
|
| + enum Flag : uint32_t { FLAG_LOADING_PROGRAM_BINARY = 0x1 };
|
| +
|
| + protected:
|
| + ActivityFlagsBase();
|
| + ActivityFlagsBase(ActivityFlagsBase&& other);
|
| + ~ActivityFlagsBase();
|
| +
|
| + void Initialize(mojo::ScopedSharedBufferHandle handle);
|
| + const mojo::SharedBufferHandle& handle() const { return handle_.get(); }
|
| + bool is_initialized() const { return handle().is_valid(); }
|
| +
|
| + protected:
|
| + volatile base::subtle::Atomic32* AsAtomic();
|
| +
|
| + private:
|
| + mojo::ScopedSharedBufferHandle handle_;
|
| + mojo::ScopedSharedBufferMapping mapping_;
|
| +};
|
| +
|
| +// Provides write-only access to activity flags for the gpu process. Each gpu
|
| +// process has a singleton GpuProcessActivityFlags retreived via GetInstance().
|
| +//
|
| +// Note that we currently assume that the GPU process never sets/unsets flags
|
| +// from multiple threads at the same time. This is true with our current
|
| +// single-flag approach, but may need adjustment if additional flags are added.
|
| +class GPU_EXPORT GpuProcessActivityFlags : public ActivityFlagsBase {
|
| + public:
|
| + class ScopedSetFlag {
|
| + public:
|
| + ScopedSetFlag(GpuProcessActivityFlags* activity_flags, Flag flag)
|
| + : activity_flags_(activity_flags), flag_(flag) {
|
| + activity_flags_->SetFlag(flag_);
|
| + }
|
| + ~ScopedSetFlag() { activity_flags_->UnsetFlag(flag_); }
|
| +
|
| + private:
|
| + GpuProcessActivityFlags* activity_flags_;
|
| + Flag flag_;
|
| + };
|
| +
|
| + GpuProcessActivityFlags();
|
| + GpuProcessActivityFlags(GpuProcessActivityFlags&& other);
|
| + GpuProcessActivityFlags(mojo::ScopedSharedBufferHandle handle);
|
| +
|
| + private:
|
| + void SetFlag(Flag flag);
|
| + void UnsetFlag(Flag flag);
|
| +};
|
| +
|
| +// Provides read-only access to activity flags. Creating a new
|
| +// GpuProcessHostActivityFlags will initialize a new mojo shared buffer. The
|
| +// handle to this buffer should be passed to the GPU process via CloneHandle.
|
| +// The GPU process will then populate flags, which can be read via this class.
|
| +class GPU_EXPORT GpuProcessHostActivityFlags : public ActivityFlagsBase {
|
| + public:
|
| + GpuProcessHostActivityFlags();
|
| +
|
| + bool IsFlagSet(Flag flag);
|
| + mojo::ScopedSharedBufferHandle CloneHandle() { return handle().Clone(); }
|
| +};
|
| +
|
| +} // namespace gpu
|
| +
|
| +#endif // GPU_COMMAND_BUFFER_COMMON_ACTIVITY_FLAGS_H_
|
|
|