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| 1 // Copyright (c) 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_COMMON_ACTIVITY_FLAGS_H_ |
| 6 #define GPU_COMMAND_BUFFER_COMMON_ACTIVITY_FLAGS_H_ |
| 7 |
| 8 #include "base/atomicops.h" |
| 9 #include "gpu/gpu_export.h" |
| 10 #include "mojo/public/cpp/system/buffer.h" |
| 11 |
| 12 namespace gpu { |
| 13 |
| 14 // Base class for GpuProcessActivityFlags and GpuProcessHostActivityFlags, |
| 15 // can not be used directly. |
| 16 class GPU_EXPORT ActivityFlagsBase { |
| 17 public: |
| 18 enum Flag : uint32_t { FLAG_LOADING_PROGRAM_BINARY = 0x1 }; |
| 19 |
| 20 protected: |
| 21 ActivityFlagsBase(); |
| 22 ActivityFlagsBase(ActivityFlagsBase&& other); |
| 23 ~ActivityFlagsBase(); |
| 24 |
| 25 void Initialize(mojo::ScopedSharedBufferHandle handle); |
| 26 const mojo::SharedBufferHandle& handle() const { return handle_.get(); } |
| 27 bool is_initialized() const { return handle().is_valid(); } |
| 28 |
| 29 protected: |
| 30 volatile base::subtle::Atomic32* AsAtomic(); |
| 31 |
| 32 private: |
| 33 mojo::ScopedSharedBufferHandle handle_; |
| 34 mojo::ScopedSharedBufferMapping mapping_; |
| 35 }; |
| 36 |
| 37 // Provides write-only access to activity flags for the gpu process. Each gpu |
| 38 // process has a singleton GpuProcessActivityFlags retreived via GetInstance(). |
| 39 // |
| 40 // Note that we currently assume that the GPU process never sets/unsets flags |
| 41 // from multiple threads at the same time. This is true with our current |
| 42 // single-flag approach, but may need adjustment if additional flags are added. |
| 43 class GPU_EXPORT GpuProcessActivityFlags : public ActivityFlagsBase { |
| 44 public: |
| 45 class ScopedSetFlag { |
| 46 public: |
| 47 ScopedSetFlag(GpuProcessActivityFlags* activity_flags, Flag flag) |
| 48 : activity_flags_(activity_flags), flag_(flag) { |
| 49 activity_flags_->SetFlag(flag_); |
| 50 } |
| 51 ~ScopedSetFlag() { activity_flags_->UnsetFlag(flag_); } |
| 52 |
| 53 private: |
| 54 GpuProcessActivityFlags* activity_flags_; |
| 55 Flag flag_; |
| 56 }; |
| 57 |
| 58 GpuProcessActivityFlags(); |
| 59 GpuProcessActivityFlags(GpuProcessActivityFlags&& other); |
| 60 GpuProcessActivityFlags(mojo::ScopedSharedBufferHandle handle); |
| 61 |
| 62 private: |
| 63 void SetFlag(Flag flag); |
| 64 void UnsetFlag(Flag flag); |
| 65 }; |
| 66 |
| 67 // Provides read-only access to activity flags. Creating a new |
| 68 // GpuProcessHostActivityFlags will initialize a new mojo shared buffer. The |
| 69 // handle to this buffer should be passed to the GPU process via CloneHandle. |
| 70 // The GPU process will then populate flags, which can be read via this class. |
| 71 class GPU_EXPORT GpuProcessHostActivityFlags : public ActivityFlagsBase { |
| 72 public: |
| 73 GpuProcessHostActivityFlags(); |
| 74 |
| 75 bool IsFlagSet(Flag flag); |
| 76 mojo::ScopedSharedBufferHandle CloneHandle() { return handle().Clone(); } |
| 77 }; |
| 78 |
| 79 } // namespace gpu |
| 80 |
| 81 #endif // GPU_COMMAND_BUFFER_COMMON_ACTIVITY_FLAGS_H_ |
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