Chromium Code Reviews| Index: gpu/ipc/service/direct_composition_surface_win.h |
| diff --git a/gpu/ipc/service/direct_composition_surface_win.h b/gpu/ipc/service/direct_composition_surface_win.h |
| index 28fbc76dbc9950c3a4cec2c6d37cc211cd4e5a4d..46b6cf371e6a37261115f935b0537075959706ab 100644 |
| --- a/gpu/ipc/service/direct_composition_surface_win.h |
| +++ b/gpu/ipc/service/direct_composition_surface_win.h |
| @@ -45,16 +45,20 @@ class GPU_EXPORT DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { |
| gl::GLImage* image, |
| const gfx::Rect& bounds_rect, |
| const gfx::RectF& crop_rect) override; |
| + bool SetEnableDCLayers(bool enable) override; |
| bool FlipsVertically() const override; |
| bool SupportsPostSubBuffer() override; |
| bool OnMakeCurrent(gl::GLContext* context) override; |
| - bool SupportsSetDrawRectangle() const override; |
| + bool SupportsDCLayers() const override; |
| bool SetDrawRectangle(const gfx::Rect& rect) override; |
| gfx::Vector2d GetDrawOffset() const override; |
| bool Initialize(std::unique_ptr<gfx::VSyncProvider> vsync_provider); |
| scoped_refptr<base::TaskRunner> GetWindowTaskRunnerForTesting(); |
| + const base::win::ScopedComPtr<IDXGISwapChain1> swap_chain() const { |
|
sunnyps
2017/03/21 00:19:00
nit: operator-> on ScopedComPtr is const so the fi
|
| + return swap_chain_; |
| + } |
| protected: |
| ~DirectCompositionSurfaceWin() override; |
| @@ -78,8 +82,12 @@ class GPU_EXPORT DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { |
| }; |
| bool CommitAndClearPendingOverlays(); |
| + void ReleaseCurrentSurface(); |
| void InitializeSurface(); |
| - void ReleaseDrawTexture(); |
| + // Release the texture that's currently being drawn to. If will_discard is |
| + // true then the surface should be discarded without swapping any contents |
| + // to it. |
| + void ReleaseDrawTexture(bool will_discard); |
| ChildWindowWin child_window_; |
| @@ -93,8 +101,10 @@ class GPU_EXPORT DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { |
| EGLSurface real_surface_ = 0; |
| gfx::Size size_ = gfx::Size(1, 1); |
| bool first_swap_ = true; |
| + bool enable_dc_layers_ = false; |
| std::unique_ptr<gfx::VSyncProvider> vsync_provider_; |
| std::vector<Overlay> pending_overlays_; |
| + gfx::Rect swap_rect_; |
| gfx::Vector2d draw_offset_; |
| @@ -103,6 +113,7 @@ class GPU_EXPORT DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { |
| base::win::ScopedComPtr<IDCompositionTarget> dcomp_target_; |
| base::win::ScopedComPtr<IDCompositionVisual2> visual_; |
| base::win::ScopedComPtr<IDCompositionSurface> dcomp_surface_; |
| + base::win::ScopedComPtr<IDXGISwapChain1> swap_chain_; |
| base::win::ScopedComPtr<ID3D11Texture2D> draw_texture_; |
| // Keep track of whether the texture has been rendered to, as the first draw |