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1 /* | 1 /* |
2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) | 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) |
3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. | 3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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215 } else { | 215 } else { |
216 drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect, | 216 drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect, |
217 spacing); | 217 spacing); |
218 } | 218 } |
219 | 219 |
220 startAnimation(); | 220 startAnimation(); |
221 } | 221 } |
222 | 222 |
223 namespace { | 223 namespace { |
224 | 224 |
225 sk_sp<PaintShader> createPatternShader(const SkImage* image, | 225 sk_sp<PaintShader> createPatternShader(sk_sp<const SkImage> image, |
226 const SkMatrix& shaderMatrix, | 226 const SkMatrix& shaderMatrix, |
227 const PaintFlags& paint, | 227 const PaintFlags& paint, |
228 const FloatSize& spacing, | 228 const FloatSize& spacing, |
229 SkShader::TileMode tmx, | 229 SkShader::TileMode tmx, |
230 SkShader::TileMode tmy) { | 230 SkShader::TileMode tmy) { |
231 if (spacing.isZero()) | 231 if (spacing.isZero()) |
232 return MakePaintShaderImage(image, tmx, tmy, &shaderMatrix); | 232 return MakePaintShaderImage(image, tmx, tmy, &shaderMatrix); |
233 | 233 |
234 // Arbitrary tiling is currently only supported for SkPictureShader, so we use | 234 // Arbitrary tiling is currently only supported for SkPictureShader, so we use |
235 // that instead of a plain bitmap shader to implement spacing. | 235 // that instead of a plain bitmap shader to implement spacing. |
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303 const auto tmy = computeTileMode(destRect.y(), destRect.maxY(), adjustedY, | 303 const auto tmy = computeTileMode(destRect.y(), destRect.maxY(), adjustedY, |
304 adjustedY + tileSize.height()); | 304 adjustedY + tileSize.height()); |
305 | 305 |
306 PaintFlags flags = context.fillFlags(); | 306 PaintFlags flags = context.fillFlags(); |
307 flags.setColor(SK_ColorBLACK); | 307 flags.setColor(SK_ColorBLACK); |
308 flags.setBlendMode(compositeOp); | 308 flags.setBlendMode(compositeOp); |
309 flags.setFilterQuality( | 309 flags.setFilterQuality( |
310 context.computeFilterQuality(this, destRect, normSrcRect)); | 310 context.computeFilterQuality(this, destRect, normSrcRect)); |
311 flags.setAntiAlias(context.shouldAntialias()); | 311 flags.setAntiAlias(context.shouldAntialias()); |
312 flags.setShader( | 312 flags.setShader( |
313 createPatternShader(image.get(), localMatrix, flags, | 313 createPatternShader(std::move(image), localMatrix, flags, |
314 FloatSize(repeatSpacing.width() / scale.width(), | 314 FloatSize(repeatSpacing.width() / scale.width(), |
315 repeatSpacing.height() / scale.height()), | 315 repeatSpacing.height() / scale.height()), |
316 tmx, tmy)); | 316 tmx, tmy)); |
317 // If the shader could not be instantiated (e.g. non-invertible matrix), | 317 // If the shader could not be instantiated (e.g. non-invertible matrix), |
318 // draw transparent. | 318 // draw transparent. |
319 // Note: we can't simply bail, because of arbitrary blend mode. | 319 // Note: we can't simply bail, because of arbitrary blend mode. |
320 if (!flags.getShader()) | 320 if (!flags.getShader()) |
321 flags.setColor(SK_ColorTRANSPARENT); | 321 flags.setColor(SK_ColorTRANSPARENT); |
322 | 322 |
323 context.drawRect(destRect, flags); | 323 context.drawRect(destRect, flags); |
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378 FloatRect subset = dest; | 378 FloatRect subset = dest; |
379 subset.setX((dest.x() - tile.x()) / scale.width()); | 379 subset.setX((dest.x() - tile.x()) / scale.width()); |
380 subset.setY((dest.y() - tile.y()) / scale.height()); | 380 subset.setY((dest.y() - tile.y()) / scale.height()); |
381 subset.setWidth(dest.width() / scale.width()); | 381 subset.setWidth(dest.width() / scale.width()); |
382 subset.setHeight(dest.height() / scale.height()); | 382 subset.setHeight(dest.height() / scale.height()); |
383 | 383 |
384 return subset; | 384 return subset; |
385 } | 385 } |
386 | 386 |
387 } // namespace blink | 387 } // namespace blink |
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