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Unified Diff: content/browser/renderer_host/media/buildable_video_capture_device.h

Issue 2738763002: [Mojo Video Capture] Introduce abstraction BuildableVideoCaptureDevice (Closed)
Patch Set: Use base::OnceClosure for ownership, use DeviceBuildContext Created 3 years, 9 months ago
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Index: content/browser/renderer_host/media/buildable_video_capture_device.h
diff --git a/content/browser/renderer_host/media/buildable_video_capture_device.h b/content/browser/renderer_host/media/buildable_video_capture_device.h
new file mode 100644
index 0000000000000000000000000000000000000000..ef71b18350d61686bb0972b2ad545b7f7efb2fb9
--- /dev/null
+++ b/content/browser/renderer_host/media/buildable_video_capture_device.h
@@ -0,0 +1,127 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_BROWSER_RENDERER_HOST_MEDIA_BUILDABLE_VIDEO_CAPTURE_DEVICE_H_
+#define CONTENT_BROWSER_RENDERER_HOST_MEDIA_BUILDABLE_VIDEO_CAPTURE_DEVICE_H_
+
+#include "base/memory/ptr_util.h"
+#include "base/memory/ref_counted.h"
+#include "content/public/common/media_stream_request.h"
+#include "media/capture/video/video_capture_device.h"
+#include "media/capture/video_capture_types.h"
+
+namespace content {
+
+class VideoCaptureController;
+
+class BuildableDeviceCallbacks {
+ public:
+ virtual ~BuildableDeviceCallbacks() {}
+ // Returns false if no descriptor was found.
+ virtual const media::VideoCaptureDeviceDescriptor* LookupDeviceDescriptor(
+ const std::string& id) = 0;
+ virtual void WillStartDevice(media::VideoFacingMode facing_mode) = 0;
+ virtual void DidStartDevice(VideoCaptureController* controller) = 0;
+ virtual void OnDeviceStartFailed(VideoCaptureController* controller) = 0;
+};
+
+#define FAIL_COMPILE_REQUIRE_NON_CONST_RVALUE \
+ static_assert(!FailCompileOnWrongUsage, \
+ "This method may only be invoked on a non-const rvalue" \
+ ", i.e. std::move(object).Method().")
+
+// Encapsulates ownership of |context_reference| and enforces that the instance
+// is released when certain methods are invoked.
+template <bool FailCompileOnWrongUsage = true>
+class DeviceBuildContextT {
+ public:
+ DeviceBuildContextT(base::OnceClosure context_reference,
+ BuildableDeviceCallbacks* callbacks)
+ : context_reference_(std::move(context_reference)),
+ callbacks_(callbacks) {}
+
+ const media::VideoCaptureDeviceDescriptor* LookupDeviceDescriptor(
+ const std::string& id) {
+ return callbacks_->LookupDeviceDescriptor(id);
+ }
+
+ void WillStartDevice(media::VideoFacingMode facing_mode) {
+ callbacks_->WillStartDevice(facing_mode);
+ }
+
+ void DidStartDevice(VideoCaptureController* controller) const & {
+ FAIL_COMPILE_REQUIRE_NON_CONST_RVALUE;
+ }
+
+ void DidStartDevice(VideoCaptureController* controller) && {
+ callbacks_->DidStartDevice(controller);
+ }
+
+ void OnDeviceStartFailed(VideoCaptureController* controller) const & {
+ FAIL_COMPILE_REQUIRE_NON_CONST_RVALUE;
+ }
+
+ void OnDeviceStartFailed(VideoCaptureController* controller) && {
+ callbacks_->OnDeviceStartFailed(controller);
miu 2017/03/20 23:02:15 This is an interesting way ensure the methods are
chfremer 2017/03/20 23:58:26 Agreed. I had no idea this was possible until I ch
+ }
+
+ private:
+ // For pure move-only ownership. Not meant to be called.
+ base::OnceClosure context_reference_;
+
+ BuildableDeviceCallbacks* callbacks_;
+};
+using DeviceBuildContext = DeviceBuildContextT<>;
miu 2017/03/20 23:02:15 Suggestion: Taking your idea, but re-stating it wi
chfremer 2017/03/20 23:58:26 That is a very nice idea. I tried something simila
+
+// Abstraction for a video capture device that must be "built" before it can be
+// operated and must be "stopped", before it can be released. Typical operation
+// is that a newly created instance initially reports IsDeviceAlive() == false.
+// Clients call CreateAndStartDeviceAsync(), which kicks off the asynchronous
+// building of the device. The outcome of the device building is typically
+// reported to an instance of BuildableDeviceCallbacks (see above). Once the
+// device has been built successfully, the "Device operation methods", are
+// allowed to be called. ReleaseDeviceAsync() must be called in order to
+// release the device if it has before been built successfully. After calling
+// ReleaseDeviceAsync(), it is legal to call CreateAndStartDeviceAsync() to
+// rebuild and start the device again.
+class BuildableVideoCaptureDevice {
+ public:
+ virtual ~BuildableVideoCaptureDevice() {}
+
+ // Device management methods.
+ // The passed-in |context_reference| must guarantee that the context relevant
+ // during the asynchronous processing stays alive.
+ virtual void CreateAndStartDeviceAsync(
+ VideoCaptureController* controller,
+ const media::VideoCaptureParams& params,
+ DeviceBuildContext context) = 0;
+ // The passed-in |context_reference| must guarantee that the context relevant
+ // during the asynchronous processing stays alive.
+ virtual void ReleaseDeviceAsync(VideoCaptureController* controller,
+ base::OnceClosure done_cb) = 0;
+ virtual bool IsDeviceAlive() const = 0;
+
+ // Device operation methods.
+ virtual void GetPhotoCapabilities(
+ media::VideoCaptureDevice::GetPhotoCapabilitiesCallback callback)
+ const = 0;
+ virtual void SetPhotoOptions(
+ media::mojom::PhotoSettingsPtr settings,
+ media::VideoCaptureDevice::SetPhotoOptionsCallback callback) = 0;
+ virtual void TakePhoto(
+ media::VideoCaptureDevice::TakePhotoCallback callback) = 0;
+ virtual void MaybeSuspendDevice() = 0;
+ virtual void ResumeDevice() = 0;
+ virtual void RequestRefreshFrame() = 0;
+
+ // Methods for specific types of devices.
+ // The passed-in |context_reference| must guarantee that the context relevant
+ // during the asynchronous processing stays alive.
+ virtual void SetDesktopCaptureWindowIdAsync(gfx::NativeViewId window_id,
+ base::OnceClosure done_cb) = 0;
+};
+
+} // namespace content
+
+#endif // CONTENT_BROWSER_RENDERER_HOST_MEDIA_BUILDABLE_VIDEO_CAPTURE_DEVICE_H_

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