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Unified Diff: ui/gl/dc_renderer_layer_params.h

Issue 2736643004: Add DCLayerOverlayProcessor and supporting DCLayer structures. (Closed)
Patch Set: split CALayerOverlay into DCLayerOverlay Created 3 years, 9 months ago
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Index: ui/gl/dc_renderer_layer_params.h
diff --git a/ui/gl/dc_renderer_layer_params.h b/ui/gl/dc_renderer_layer_params.h
new file mode 100644
index 0000000000000000000000000000000000000000..63170d306c564793a6646bc057b6c1f4eb7c7fd3
--- /dev/null
+++ b/ui/gl/dc_renderer_layer_params.h
@@ -0,0 +1,78 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GL_DC_RENDERER_LAYER_PARAMS_H_
+#define UI_GL_DC_RENDERER_LAYER_PARAMS_H_
+
+#include <vector>
+
+#include "third_party/skia/include/core/SkColor.h"
+#include "ui/gfx/geometry/point.h"
+#include "ui/gfx/geometry/rect.h"
+#include "ui/gfx/geometry/rect_f.h"
+#include "ui/gfx/transform.h"
+#include "ui/gl/gl_export.h"
+
+namespace gl {
+class GLImage;
+}
+
+namespace ui {
+
+struct GL_EXPORT DCRendererLayerParams {
+ DCRendererLayerParams(bool is_clipped,
+ const gfx::Rect clip_rect,
+ unsigned sorting_context_id,
+ const gfx::Transform& transform,
+ gl::GLImage* image,
+ const gfx::RectF& contents_rect,
+ const gfx::Rect& rect,
+ unsigned background_color,
+ unsigned edge_aa_mask,
+ float opacity,
+ unsigned filter);
+ DCRendererLayerParams(const DCRendererLayerParams& other);
+ ~DCRendererLayerParams();
+
+ bool is_clipped;
+ const gfx::Rect clip_rect;
+ unsigned sorting_context_id;
+ const gfx::Transform transform;
+ gl::GLImage* image;
+ const gfx::RectF contents_rect;
+ const gfx::Rect rect;
+ unsigned background_color;
+ unsigned edge_aa_mask;
+ float opacity;
+ unsigned filter;
+
+ // This is a subset of cc::FilterOperation::FilterType.
+ enum class FilterEffectType : uint32_t {
+ GRAYSDCLE,
+ SEPIA,
+ SATURATE,
+ HUE_ROTATE,
+ INVERT,
+ BRIGHTNESS,
+ CONTRAST,
+ OPACITY,
+ BLUR,
+ DROP_SHADOW,
+ };
+ struct GL_EXPORT FilterEffect {
+ FilterEffectType type = FilterEffectType::GRAYSDCLE;
+
+ // For every filter other than DROP_SHADOW, only |amount| is populated.
+ float amount = 0;
+ gfx::Point drop_shadow_offset;
+ SkColor drop_shadow_color = 0;
+ };
+ using FilterEffects = std::vector<FilterEffect>;
+
+ FilterEffects filter_effects;
+};
+
+} // namespace ui
+
+#endif // UI_GL_DC_RENDERER_LAYER_PARAMS_H_
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