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Side by Side Diff: ui/gl/dc_renderer_layer_params.h

Issue 2736643004: Add DCLayerOverlayProcessor and supporting DCLayer structures. (Closed)
Patch Set: split CALayerOverlay into DCLayerOverlay Created 3 years, 9 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_GL_DC_RENDERER_LAYER_PARAMS_H_
6 #define UI_GL_DC_RENDERER_LAYER_PARAMS_H_
7
8 #include <vector>
9
10 #include "third_party/skia/include/core/SkColor.h"
11 #include "ui/gfx/geometry/point.h"
12 #include "ui/gfx/geometry/rect.h"
13 #include "ui/gfx/geometry/rect_f.h"
14 #include "ui/gfx/transform.h"
15 #include "ui/gl/gl_export.h"
16
17 namespace gl {
18 class GLImage;
19 }
20
21 namespace ui {
22
23 struct GL_EXPORT DCRendererLayerParams {
24 DCRendererLayerParams(bool is_clipped,
25 const gfx::Rect clip_rect,
26 unsigned sorting_context_id,
27 const gfx::Transform& transform,
28 gl::GLImage* image,
29 const gfx::RectF& contents_rect,
30 const gfx::Rect& rect,
31 unsigned background_color,
32 unsigned edge_aa_mask,
33 float opacity,
34 unsigned filter);
35 DCRendererLayerParams(const DCRendererLayerParams& other);
36 ~DCRendererLayerParams();
37
38 bool is_clipped;
39 const gfx::Rect clip_rect;
40 unsigned sorting_context_id;
41 const gfx::Transform transform;
42 gl::GLImage* image;
43 const gfx::RectF contents_rect;
44 const gfx::Rect rect;
45 unsigned background_color;
46 unsigned edge_aa_mask;
47 float opacity;
48 unsigned filter;
49
50 // This is a subset of cc::FilterOperation::FilterType.
51 enum class FilterEffectType : uint32_t {
52 GRAYSDCLE,
53 SEPIA,
54 SATURATE,
55 HUE_ROTATE,
56 INVERT,
57 BRIGHTNESS,
58 CONTRAST,
59 OPACITY,
60 BLUR,
61 DROP_SHADOW,
62 };
63 struct GL_EXPORT FilterEffect {
64 FilterEffectType type = FilterEffectType::GRAYSDCLE;
65
66 // For every filter other than DROP_SHADOW, only |amount| is populated.
67 float amount = 0;
68 gfx::Point drop_shadow_offset;
69 SkColor drop_shadow_color = 0;
70 };
71 using FilterEffects = std::vector<FilterEffect>;
72
73 FilterEffects filter_effects;
74 };
75
76 } // namespace ui
77
78 #endif // UI_GL_DC_RENDERER_LAYER_PARAMS_H_
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