Index: ash/common/wm/window_positioner.cc |
diff --git a/ash/common/wm/window_positioner.cc b/ash/common/wm/window_positioner.cc |
deleted file mode 100644 |
index dcea7bff096d701842645957879b85e64bd73782..0000000000000000000000000000000000000000 |
--- a/ash/common/wm/window_positioner.cc |
+++ /dev/null |
@@ -1,564 +0,0 @@ |
-// Copyright 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "ash/common/wm/window_positioner.h" |
- |
-#include "ash/common/wm/mru_window_tracker.h" |
-#include "ash/common/wm/window_positioning_utils.h" |
-#include "ash/common/wm/window_state.h" |
-#include "ash/common/wm/wm_screen_util.h" |
-#include "ash/common/wm_shell.h" |
-#include "ash/common/wm_window.h" |
-#include "ui/compositor/layer.h" |
-#include "ui/display/display.h" |
-#include "ui/display/screen.h" |
-#include "ui/gfx/geometry/insets.h" |
- |
-namespace ash { |
- |
-const int WindowPositioner::kMinimumWindowOffset = 32; |
- |
-// The number of pixels which are kept free top, left and right when a window |
-// gets positioned to its default location. |
-// static |
-const int WindowPositioner::kDesktopBorderSize = 16; |
- |
-// Maximum width of a window even if there is more room on the desktop. |
-// static |
-const int WindowPositioner::kMaximumWindowWidth = 1100; |
- |
-namespace { |
- |
-// When a window gets opened in default mode and the screen is less than or |
-// equal to this width, the window will get opened in maximized mode. This value |
-// can be reduced to a "tame" number if the feature is disabled. |
-const int kForceMaximizeWidthLimit = 1366; |
- |
-// The time in milliseconds which should be used to visually move a window |
-// through an automatic "intelligent" window management option. |
-const int kWindowAutoMoveDurationMS = 125; |
- |
-// If set to true all window repositioning actions will be ignored. Set through |
-// WindowPositioner::SetIgnoreActivations(). |
-static bool disable_auto_positioning = false; |
- |
-// If set to true, by default the first window in ASH will be maximized. |
-static bool maximize_first_window = false; |
- |
-// Check if any management should be performed (with a given |window|). |
-bool UseAutoWindowManager(const WmWindow* window) { |
- if (disable_auto_positioning) |
- return false; |
- const wm::WindowState* window_state = window->GetWindowState(); |
- return !window_state->is_dragged() && window_state->window_position_managed(); |
-} |
- |
-// Check if a given |window| can be managed. This includes that its |
-// state is not minimized/maximized/fullscreen/the user has changed |
-// its size by hand already. It furthermore checks for the |
-// WindowIsManaged status. |
-bool WindowPositionCanBeManaged(const WmWindow* window) { |
- if (disable_auto_positioning) |
- return false; |
- const wm::WindowState* window_state = window->GetWindowState(); |
- return window_state->window_position_managed() && |
- !window_state->IsMinimized() && !window_state->IsMaximized() && |
- !window_state->IsFullscreen() && !window_state->IsPinned() && |
- !window_state->bounds_changed_by_user(); |
-} |
- |
-// Move the given |bounds| on the available |work_area| in the direction |
-// indicated by |move_right|. If |move_right| is true, the rectangle gets moved |
-// to the right edge, otherwise to the left one. |
-bool MoveRectToOneSide(const gfx::Rect& work_area, |
- bool move_right, |
- gfx::Rect* bounds) { |
- if (move_right) { |
- if (work_area.right() > bounds->right()) { |
- bounds->set_x(work_area.right() - bounds->width()); |
- return true; |
- } |
- } else { |
- if (work_area.x() < bounds->x()) { |
- bounds->set_x(work_area.x()); |
- return true; |
- } |
- } |
- return false; |
-} |
- |
-// Move a |window| to new |bounds|. Animate if desired by user. |
-// Moves the transient children of the |window| as well by the same |offset| as |
-// the parent |window|. |
-void SetBoundsAndOffsetTransientChildren(WmWindow* window, |
- const gfx::Rect& bounds, |
- const gfx::Rect& work_area, |
- const gfx::Vector2d& offset) { |
- std::vector<WmWindow*> transient_children = window->GetTransientChildren(); |
- for (WmWindow* transient_child : transient_children) { |
- gfx::Rect child_bounds = transient_child->GetBounds(); |
- gfx::Rect new_child_bounds = child_bounds + offset; |
- if ((child_bounds.x() <= work_area.x() && |
- new_child_bounds.x() <= work_area.x()) || |
- (child_bounds.right() >= work_area.right() && |
- new_child_bounds.right() >= work_area.right())) { |
- continue; |
- } |
- if (new_child_bounds.right() > work_area.right()) |
- new_child_bounds.set_x(work_area.right() - bounds.width()); |
- else if (new_child_bounds.x() < work_area.x()) |
- new_child_bounds.set_x(work_area.x()); |
- SetBoundsAndOffsetTransientChildren(transient_child, new_child_bounds, |
- work_area, offset); |
- } |
- |
- window->SetBoundsWithTransitionDelay( |
- bounds, base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS)); |
-} |
- |
-// Move a |window| to new |bounds|. Animate if desired by user. |
-// Note: The function will do nothing if the bounds did not change. |
-void SetBoundsAnimated(WmWindow* window, |
- const gfx::Rect& bounds, |
- const gfx::Rect& work_area) { |
- gfx::Rect old_bounds = window->GetTargetBounds(); |
- if (bounds == old_bounds) |
- return; |
- gfx::Vector2d offset(bounds.origin() - old_bounds.origin()); |
- SetBoundsAndOffsetTransientChildren(window, bounds, work_area, offset); |
-} |
- |
-// Move |window| into the center of the screen - or restore it to the previous |
-// position. |
-void AutoPlaceSingleWindow(WmWindow* window, bool animated) { |
- gfx::Rect work_area = wm::GetDisplayWorkAreaBoundsInParent(window); |
- gfx::Rect bounds = window->GetBounds(); |
- const gfx::Rect* user_defined_area = |
- window->GetWindowState()->pre_auto_manage_window_bounds(); |
- if (user_defined_area) { |
- bounds = *user_defined_area; |
- wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds); |
- } else { |
- // Center the window (only in x). |
- bounds.set_x(work_area.x() + (work_area.width() - bounds.width()) / 2); |
- } |
- |
- if (animated) |
- SetBoundsAnimated(window, bounds, work_area); |
- else |
- window->SetBounds(bounds); |
-} |
- |
-// Get the first open (non minimized) window which is on the screen defined. |
-WmWindow* GetReferenceWindow(const WmWindow* root_window, |
- const WmWindow* exclude, |
- bool* single_window) { |
- if (single_window) |
- *single_window = true; |
- // Get the active window. |
- WmWindow* active = root_window->GetShell()->GetActiveWindow(); |
- if (active && active->GetRootWindow() != root_window) |
- active = NULL; |
- |
- // Get a list of all windows. |
- const std::vector<WmWindow*> windows = root_window->GetShell() |
- ->mru_window_tracker() |
- ->BuildWindowListIgnoreModal(); |
- |
- if (windows.empty()) |
- return nullptr; |
- |
- int index = 0; |
- // Find the index of the current active window. |
- if (active) |
- index = std::find(windows.begin(), windows.end(), active) - windows.begin(); |
- |
- // Scan the cycle list backwards to see which is the second topmost window |
- // (and so on). Note that we might cycle a few indices twice if there is no |
- // suitable window. However - since the list is fairly small this should be |
- // very fast anyways. |
- WmWindow* found = nullptr; |
- for (int i = index + windows.size(); i >= 0; i--) { |
- WmWindow* window = windows[i % windows.size()]; |
- while (window->GetTransientParent()) |
- window = window->GetTransientParent(); |
- if (window != exclude && window->GetType() == ui::wm::WINDOW_TYPE_NORMAL && |
- window->GetRootWindow() == root_window && |
- window->GetTargetVisibility() && |
- window->GetWindowState()->window_position_managed()) { |
- if (found && found != window) { |
- // no need to check !single_window because the function must have |
- // been already returned in the "if (!single_window)" below. |
- *single_window = false; |
- return found; |
- } |
- found = window; |
- // If there is no need to check single window, return now. |
- if (!single_window) |
- return found; |
- } |
- } |
- return found; |
-} |
- |
-} // namespace |
- |
-// static |
-int WindowPositioner::GetForceMaximizedWidthLimit() { |
- return kForceMaximizeWidthLimit; |
-} |
- |
-// static |
-void WindowPositioner::GetBoundsAndShowStateForNewWindow( |
- const WmWindow* new_window, |
- bool is_saved_bounds, |
- ui::WindowShowState show_state_in, |
- gfx::Rect* bounds_in_out, |
- ui::WindowShowState* show_state_out) { |
- // Always open new window in the target display. |
- WmWindow* target = WmShell::Get()->GetRootWindowForNewWindows(); |
- |
- WmWindow* top_window = GetReferenceWindow(target, nullptr, nullptr); |
- // Our window should not have any impact if we are already on top. |
- if (top_window == new_window) |
- top_window = nullptr; |
- |
- // If there is no valid other window we take and adjust the passed coordinates |
- // and show state. |
- if (!top_window) { |
- gfx::Rect work_area = target->GetDisplayNearestWindow().work_area(); |
- |
- bounds_in_out->AdjustToFit(work_area); |
- // Use adjusted saved bounds, if there is one. |
- if (is_saved_bounds) |
- return; |
- |
- if (show_state_in == ui::SHOW_STATE_DEFAULT) { |
- const bool maximize_first_window_on_first_run = |
- target->GetShell()->IsForceMaximizeOnFirstRun(); |
- // We want to always open maximized on "small screens" or when policy |
- // tells us to. |
- const bool set_maximized = |
- maximize_first_window || |
- ((work_area.width() <= GetForceMaximizedWidthLimit() || |
- maximize_first_window_on_first_run) && |
- (!new_window || !new_window->GetWindowState()->IsFullscreen())); |
- |
- if (set_maximized) |
- *show_state_out = ui::SHOW_STATE_MAXIMIZED; |
- } |
- return; |
- } |
- |
- wm::WindowState* top_window_state = top_window->GetWindowState(); |
- bool maximized = top_window_state->IsMaximized(); |
- // We ignore the saved show state, but look instead for the top level |
- // window's show state. |
- if (show_state_in == ui::SHOW_STATE_DEFAULT) { |
- *show_state_out = |
- maximized ? ui::SHOW_STATE_MAXIMIZED : ui::SHOW_STATE_DEFAULT; |
- } |
- |
- if (maximized || top_window_state->IsFullscreen()) { |
- bool has_restore_bounds = top_window_state->HasRestoreBounds(); |
- if (has_restore_bounds) { |
- // For a maximized/fullscreen window ignore the real bounds of |
- // the top level window and use its restore bounds |
- // instead. Offset the bounds to prevent the windows from |
- // overlapping exactly when restored. |
- *bounds_in_out = |
- top_window_state->GetRestoreBoundsInScreen() + |
- gfx::Vector2d(kMinimumWindowOffset, kMinimumWindowOffset); |
- } |
- if (is_saved_bounds || has_restore_bounds) { |
- gfx::Rect work_area = target->GetDisplayNearestWindow().work_area(); |
- bounds_in_out->AdjustToFit(work_area); |
- // Use adjusted saved bounds or restore bounds, if there is one. |
- return; |
- } |
- } |
- |
- // Use the size of the other window. The window's bound will be rearranged |
- // in ash::WorkspaceLayoutManager using this location. |
- *bounds_in_out = top_window->GetBoundsInScreen(); |
-} |
- |
-// static |
-void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove( |
- const WmWindow* removed_window) { |
- if (!UseAutoWindowManager(removed_window)) |
- return; |
- // Find a single open browser window. |
- bool single_window; |
- WmWindow* other_shown_window = GetReferenceWindow( |
- removed_window->GetRootWindow(), removed_window, &single_window); |
- if (!other_shown_window || !single_window || |
- !WindowPositionCanBeManaged(other_shown_window)) |
- return; |
- AutoPlaceSingleWindow(other_shown_window, true); |
-} |
- |
-// static |
-bool WindowPositioner::DisableAutoPositioning(bool ignore) { |
- bool old_state = disable_auto_positioning; |
- disable_auto_positioning = ignore; |
- return old_state; |
-} |
- |
-// static |
-void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) { |
- wm::WindowState* added_window_state = added_window->GetWindowState(); |
- if (!added_window->GetTargetVisibility()) |
- return; |
- |
- if (!UseAutoWindowManager(added_window) || |
- added_window_state->bounds_changed_by_user()) { |
- if (added_window_state->minimum_visibility()) { |
- // Guarantee minimum visibility within the work area. |
- gfx::Rect work_area = wm::GetDisplayWorkAreaBoundsInParent(added_window); |
- gfx::Rect bounds = added_window->GetBounds(); |
- gfx::Rect new_bounds = bounds; |
- wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &new_bounds); |
- if (new_bounds != bounds) |
- added_window->SetBounds(new_bounds); |
- } |
- return; |
- } |
- // Find a single open managed window. |
- bool single_window; |
- WmWindow* other_shown_window = GetReferenceWindow( |
- added_window->GetRootWindow(), added_window, &single_window); |
- |
- if (!other_shown_window) { |
- // It could be that this window is the first window joining the workspace. |
- if (!WindowPositionCanBeManaged(added_window) || other_shown_window) |
- return; |
- // Since we might be going from 0 to 1 window, we have to arrange the new |
- // window to a good default. |
- AutoPlaceSingleWindow(added_window, false); |
- return; |
- } |
- |
- gfx::Rect other_bounds = other_shown_window->GetBounds(); |
- gfx::Rect work_area = wm::GetDisplayWorkAreaBoundsInParent(added_window); |
- bool move_other_right = |
- other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2; |
- |
- // Push the other window to the size only if there are two windows left. |
- if (single_window) { |
- // When going from one to two windows both windows loose their |
- // "positioned by user" flags. |
- added_window_state->set_bounds_changed_by_user(false); |
- wm::WindowState* other_window_state = other_shown_window->GetWindowState(); |
- other_window_state->set_bounds_changed_by_user(false); |
- |
- if (WindowPositionCanBeManaged(other_shown_window)) { |
- // Don't override pre auto managed bounds as the current bounds |
- // may not be original. |
- if (!other_window_state->pre_auto_manage_window_bounds()) |
- other_window_state->SetPreAutoManageWindowBounds(other_bounds); |
- |
- // Push away the other window after remembering its current position. |
- if (MoveRectToOneSide(work_area, move_other_right, &other_bounds)) |
- SetBoundsAnimated(other_shown_window, other_bounds, work_area); |
- } |
- } |
- |
- // Remember the current location of the window if it's new and push |
- // it also to the opposite location if needed. Since it is just |
- // being shown, we do not need to animate it. |
- gfx::Rect added_bounds = added_window->GetBounds(); |
- if (!added_window_state->pre_auto_manage_window_bounds()) |
- added_window_state->SetPreAutoManageWindowBounds(added_bounds); |
- if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds)) |
- added_window->SetBounds(added_bounds); |
-} |
- |
-WindowPositioner::WindowPositioner(WmShell* shell) |
- : shell_(shell), |
- pop_position_offset_increment_x(0), |
- pop_position_offset_increment_y(0), |
- popup_position_offset_from_screen_corner_x(0), |
- popup_position_offset_from_screen_corner_y(0), |
- last_popup_position_x_(0), |
- last_popup_position_y_(0) {} |
- |
-WindowPositioner::~WindowPositioner() {} |
- |
-gfx::Rect WindowPositioner::GetDefaultWindowBounds( |
- const display::Display& display) { |
- const gfx::Rect work_area = display.work_area(); |
- // There should be a 'desktop' border around the window at the left and right |
- // side. |
- int default_width = work_area.width() - 2 * kDesktopBorderSize; |
- // There should also be a 'desktop' border around the window at the top. |
- // Since the workspace excludes the tray area we only need one border size. |
- int default_height = work_area.height() - kDesktopBorderSize; |
- int offset_x = kDesktopBorderSize; |
- if (default_width > kMaximumWindowWidth) { |
- // The window should get centered on the screen and not follow the grid. |
- offset_x = (work_area.width() - kMaximumWindowWidth) / 2; |
- default_width = kMaximumWindowWidth; |
- } |
- return gfx::Rect(work_area.x() + offset_x, work_area.y() + kDesktopBorderSize, |
- default_width, default_height); |
-} |
- |
-gfx::Rect WindowPositioner::GetPopupPosition(const gfx::Rect& old_pos) { |
- int grid = kMinimumWindowOffset; |
- popup_position_offset_from_screen_corner_x = grid; |
- popup_position_offset_from_screen_corner_y = grid; |
- if (!pop_position_offset_increment_x) { |
- // When the popup position increment is 0, the last popup position |
- // was not yet initialized. |
- last_popup_position_x_ = popup_position_offset_from_screen_corner_x; |
- last_popup_position_y_ = popup_position_offset_from_screen_corner_y; |
- } |
- pop_position_offset_increment_x = grid; |
- pop_position_offset_increment_y = grid; |
- // We handle the Multi monitor support by retrieving the active window's |
- // work area. |
- WmWindow* window = shell_->GetActiveWindow(); |
- const gfx::Rect work_area = |
- window && window->IsVisible() |
- ? window->GetDisplayNearestWindow().work_area() |
- : display::Screen::GetScreen()->GetPrimaryDisplay().work_area(); |
- // Only try to reposition the popup when it is not spanning the entire |
- // screen. |
- if ((old_pos.width() + popup_position_offset_from_screen_corner_x >= |
- work_area.width()) || |
- (old_pos.height() + popup_position_offset_from_screen_corner_y >= |
- work_area.height())) |
- return AlignPopupPosition(old_pos, work_area, grid); |
- const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid); |
- if (!result.IsEmpty()) |
- return AlignPopupPosition(result, work_area, grid); |
- return NormalPopupPosition(old_pos, work_area); |
-} |
- |
-// static |
-void WindowPositioner::SetMaximizeFirstWindow(bool maximize) { |
- maximize_first_window = maximize; |
-} |
- |
-gfx::Rect WindowPositioner::NormalPopupPosition(const gfx::Rect& old_pos, |
- const gfx::Rect& work_area) { |
- int w = old_pos.width(); |
- int h = old_pos.height(); |
- // Note: The 'last_popup_position' is checked and kept relative to the |
- // screen size. The offsetting will be done in the last step when the |
- // target rectangle gets returned. |
- bool reset = false; |
- if (last_popup_position_y_ + h > work_area.height() || |
- last_popup_position_x_ + w > work_area.width()) { |
- // Popup does not fit on screen. Reset to next diagonal row. |
- last_popup_position_x_ -= last_popup_position_y_ - |
- popup_position_offset_from_screen_corner_x - |
- pop_position_offset_increment_x; |
- last_popup_position_y_ = popup_position_offset_from_screen_corner_y; |
- reset = true; |
- } |
- if (last_popup_position_x_ + w > work_area.width()) { |
- // Start again over. |
- last_popup_position_x_ = popup_position_offset_from_screen_corner_x; |
- last_popup_position_y_ = popup_position_offset_from_screen_corner_y; |
- reset = true; |
- } |
- int x = last_popup_position_x_; |
- int y = last_popup_position_y_; |
- if (!reset) { |
- last_popup_position_x_ += pop_position_offset_increment_x; |
- last_popup_position_y_ += pop_position_offset_increment_y; |
- } |
- return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); |
-} |
- |
-gfx::Rect WindowPositioner::SmartPopupPosition(const gfx::Rect& old_pos, |
- const gfx::Rect& work_area, |
- int grid) { |
- const std::vector<WmWindow*> windows = |
- shell_->mru_window_tracker()->BuildWindowListIgnoreModal(); |
- |
- std::vector<const gfx::Rect*> regions; |
- // Process the window list and check if we can bail immediately. |
- for (size_t i = 0; i < windows.size(); i++) { |
- // We only include opaque and visible windows. |
- if (windows[i] && windows[i]->IsVisible() && windows[i]->GetLayer() && |
- (windows[i]->GetLayer()->fills_bounds_opaquely() || |
- windows[i]->GetLayer()->GetTargetOpacity() == 1.0)) { |
- wm::WindowState* window_state = windows[i]->GetWindowState(); |
- // When any window is maximized we cannot find any free space. |
- if (window_state->IsMaximizedOrFullscreenOrPinned()) |
- return gfx::Rect(0, 0, 0, 0); |
- if (window_state->IsNormalOrSnapped()) |
- regions.push_back(&windows[i]->GetBounds()); |
- } |
- } |
- |
- if (regions.empty()) |
- return gfx::Rect(0, 0, 0, 0); |
- |
- int w = old_pos.width(); |
- int h = old_pos.height(); |
- int x_end = work_area.width() / 2; |
- int x, x_increment; |
- // We parse for a proper location on the screen. We do this in two runs: |
- // The first run will start from the left, parsing down, skipping any |
- // overlapping windows it will encounter until the popup's height can not |
- // be served anymore. Then the next grid position to the right will be |
- // taken, and the same cycle starts again. This will be repeated until we |
- // hit the middle of the screen (or we find a suitable location). |
- // In the second run we parse beginning from the right corner downwards and |
- // then to the left. |
- // When no location was found, an empty rectangle will be returned. |
- for (int run = 0; run < 2; run++) { |
- if (run == 0) { // First run: Start left, parse right till mid screen. |
- x = 0; |
- x_increment = pop_position_offset_increment_x; |
- } else { // Second run: Start right, parse left till mid screen. |
- x = work_area.width() - w; |
- x_increment = -pop_position_offset_increment_x; |
- } |
- // Note: The passing (x,y,w,h) window is always relative to the work area's |
- // origin. |
- for (; x_increment > 0 ? (x < x_end) : (x > x_end); x += x_increment) { |
- int y = 0; |
- while (y + h <= work_area.height()) { |
- size_t i; |
- for (i = 0; i < regions.size(); i++) { |
- if (regions[i]->Intersects( |
- gfx::Rect(x + work_area.x(), y + work_area.y(), w, h))) { |
- y = regions[i]->bottom() - work_area.y(); |
- break; |
- } |
- } |
- if (i >= regions.size()) |
- return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); |
- } |
- } |
- } |
- return gfx::Rect(0, 0, 0, 0); |
-} |
- |
-gfx::Rect WindowPositioner::AlignPopupPosition(const gfx::Rect& pos, |
- const gfx::Rect& work_area, |
- int grid) { |
- if (grid <= 1) |
- return pos; |
- |
- int x = pos.x() - (pos.x() - work_area.x()) % grid; |
- int y = pos.y() - (pos.y() - work_area.y()) % grid; |
- int w = pos.width(); |
- int h = pos.height(); |
- |
- // If the alignment was pushing the window out of the screen, we ignore the |
- // alignment for that call. |
- if (abs(pos.right() - work_area.right()) < grid) |
- x = work_area.right() - w; |
- if (abs(pos.bottom() - work_area.bottom()) < grid) |
- y = work_area.bottom() - h; |
- return gfx::Rect(x, y, w, h); |
-} |
- |
-} // namespace ash |