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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/common/wm/window_positioner.h" | |
6 | |
7 #include "ash/common/wm/mru_window_tracker.h" | |
8 #include "ash/common/wm/window_positioning_utils.h" | |
9 #include "ash/common/wm/window_state.h" | |
10 #include "ash/common/wm/wm_screen_util.h" | |
11 #include "ash/common/wm_shell.h" | |
12 #include "ash/common/wm_window.h" | |
13 #include "ui/compositor/layer.h" | |
14 #include "ui/display/display.h" | |
15 #include "ui/display/screen.h" | |
16 #include "ui/gfx/geometry/insets.h" | |
17 | |
18 namespace ash { | |
19 | |
20 const int WindowPositioner::kMinimumWindowOffset = 32; | |
21 | |
22 // The number of pixels which are kept free top, left and right when a window | |
23 // gets positioned to its default location. | |
24 // static | |
25 const int WindowPositioner::kDesktopBorderSize = 16; | |
26 | |
27 // Maximum width of a window even if there is more room on the desktop. | |
28 // static | |
29 const int WindowPositioner::kMaximumWindowWidth = 1100; | |
30 | |
31 namespace { | |
32 | |
33 // When a window gets opened in default mode and the screen is less than or | |
34 // equal to this width, the window will get opened in maximized mode. This value | |
35 // can be reduced to a "tame" number if the feature is disabled. | |
36 const int kForceMaximizeWidthLimit = 1366; | |
37 | |
38 // The time in milliseconds which should be used to visually move a window | |
39 // through an automatic "intelligent" window management option. | |
40 const int kWindowAutoMoveDurationMS = 125; | |
41 | |
42 // If set to true all window repositioning actions will be ignored. Set through | |
43 // WindowPositioner::SetIgnoreActivations(). | |
44 static bool disable_auto_positioning = false; | |
45 | |
46 // If set to true, by default the first window in ASH will be maximized. | |
47 static bool maximize_first_window = false; | |
48 | |
49 // Check if any management should be performed (with a given |window|). | |
50 bool UseAutoWindowManager(const WmWindow* window) { | |
51 if (disable_auto_positioning) | |
52 return false; | |
53 const wm::WindowState* window_state = window->GetWindowState(); | |
54 return !window_state->is_dragged() && window_state->window_position_managed(); | |
55 } | |
56 | |
57 // Check if a given |window| can be managed. This includes that its | |
58 // state is not minimized/maximized/fullscreen/the user has changed | |
59 // its size by hand already. It furthermore checks for the | |
60 // WindowIsManaged status. | |
61 bool WindowPositionCanBeManaged(const WmWindow* window) { | |
62 if (disable_auto_positioning) | |
63 return false; | |
64 const wm::WindowState* window_state = window->GetWindowState(); | |
65 return window_state->window_position_managed() && | |
66 !window_state->IsMinimized() && !window_state->IsMaximized() && | |
67 !window_state->IsFullscreen() && !window_state->IsPinned() && | |
68 !window_state->bounds_changed_by_user(); | |
69 } | |
70 | |
71 // Move the given |bounds| on the available |work_area| in the direction | |
72 // indicated by |move_right|. If |move_right| is true, the rectangle gets moved | |
73 // to the right edge, otherwise to the left one. | |
74 bool MoveRectToOneSide(const gfx::Rect& work_area, | |
75 bool move_right, | |
76 gfx::Rect* bounds) { | |
77 if (move_right) { | |
78 if (work_area.right() > bounds->right()) { | |
79 bounds->set_x(work_area.right() - bounds->width()); | |
80 return true; | |
81 } | |
82 } else { | |
83 if (work_area.x() < bounds->x()) { | |
84 bounds->set_x(work_area.x()); | |
85 return true; | |
86 } | |
87 } | |
88 return false; | |
89 } | |
90 | |
91 // Move a |window| to new |bounds|. Animate if desired by user. | |
92 // Moves the transient children of the |window| as well by the same |offset| as | |
93 // the parent |window|. | |
94 void SetBoundsAndOffsetTransientChildren(WmWindow* window, | |
95 const gfx::Rect& bounds, | |
96 const gfx::Rect& work_area, | |
97 const gfx::Vector2d& offset) { | |
98 std::vector<WmWindow*> transient_children = window->GetTransientChildren(); | |
99 for (WmWindow* transient_child : transient_children) { | |
100 gfx::Rect child_bounds = transient_child->GetBounds(); | |
101 gfx::Rect new_child_bounds = child_bounds + offset; | |
102 if ((child_bounds.x() <= work_area.x() && | |
103 new_child_bounds.x() <= work_area.x()) || | |
104 (child_bounds.right() >= work_area.right() && | |
105 new_child_bounds.right() >= work_area.right())) { | |
106 continue; | |
107 } | |
108 if (new_child_bounds.right() > work_area.right()) | |
109 new_child_bounds.set_x(work_area.right() - bounds.width()); | |
110 else if (new_child_bounds.x() < work_area.x()) | |
111 new_child_bounds.set_x(work_area.x()); | |
112 SetBoundsAndOffsetTransientChildren(transient_child, new_child_bounds, | |
113 work_area, offset); | |
114 } | |
115 | |
116 window->SetBoundsWithTransitionDelay( | |
117 bounds, base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS)); | |
118 } | |
119 | |
120 // Move a |window| to new |bounds|. Animate if desired by user. | |
121 // Note: The function will do nothing if the bounds did not change. | |
122 void SetBoundsAnimated(WmWindow* window, | |
123 const gfx::Rect& bounds, | |
124 const gfx::Rect& work_area) { | |
125 gfx::Rect old_bounds = window->GetTargetBounds(); | |
126 if (bounds == old_bounds) | |
127 return; | |
128 gfx::Vector2d offset(bounds.origin() - old_bounds.origin()); | |
129 SetBoundsAndOffsetTransientChildren(window, bounds, work_area, offset); | |
130 } | |
131 | |
132 // Move |window| into the center of the screen - or restore it to the previous | |
133 // position. | |
134 void AutoPlaceSingleWindow(WmWindow* window, bool animated) { | |
135 gfx::Rect work_area = wm::GetDisplayWorkAreaBoundsInParent(window); | |
136 gfx::Rect bounds = window->GetBounds(); | |
137 const gfx::Rect* user_defined_area = | |
138 window->GetWindowState()->pre_auto_manage_window_bounds(); | |
139 if (user_defined_area) { | |
140 bounds = *user_defined_area; | |
141 wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds); | |
142 } else { | |
143 // Center the window (only in x). | |
144 bounds.set_x(work_area.x() + (work_area.width() - bounds.width()) / 2); | |
145 } | |
146 | |
147 if (animated) | |
148 SetBoundsAnimated(window, bounds, work_area); | |
149 else | |
150 window->SetBounds(bounds); | |
151 } | |
152 | |
153 // Get the first open (non minimized) window which is on the screen defined. | |
154 WmWindow* GetReferenceWindow(const WmWindow* root_window, | |
155 const WmWindow* exclude, | |
156 bool* single_window) { | |
157 if (single_window) | |
158 *single_window = true; | |
159 // Get the active window. | |
160 WmWindow* active = root_window->GetShell()->GetActiveWindow(); | |
161 if (active && active->GetRootWindow() != root_window) | |
162 active = NULL; | |
163 | |
164 // Get a list of all windows. | |
165 const std::vector<WmWindow*> windows = root_window->GetShell() | |
166 ->mru_window_tracker() | |
167 ->BuildWindowListIgnoreModal(); | |
168 | |
169 if (windows.empty()) | |
170 return nullptr; | |
171 | |
172 int index = 0; | |
173 // Find the index of the current active window. | |
174 if (active) | |
175 index = std::find(windows.begin(), windows.end(), active) - windows.begin(); | |
176 | |
177 // Scan the cycle list backwards to see which is the second topmost window | |
178 // (and so on). Note that we might cycle a few indices twice if there is no | |
179 // suitable window. However - since the list is fairly small this should be | |
180 // very fast anyways. | |
181 WmWindow* found = nullptr; | |
182 for (int i = index + windows.size(); i >= 0; i--) { | |
183 WmWindow* window = windows[i % windows.size()]; | |
184 while (window->GetTransientParent()) | |
185 window = window->GetTransientParent(); | |
186 if (window != exclude && window->GetType() == ui::wm::WINDOW_TYPE_NORMAL && | |
187 window->GetRootWindow() == root_window && | |
188 window->GetTargetVisibility() && | |
189 window->GetWindowState()->window_position_managed()) { | |
190 if (found && found != window) { | |
191 // no need to check !single_window because the function must have | |
192 // been already returned in the "if (!single_window)" below. | |
193 *single_window = false; | |
194 return found; | |
195 } | |
196 found = window; | |
197 // If there is no need to check single window, return now. | |
198 if (!single_window) | |
199 return found; | |
200 } | |
201 } | |
202 return found; | |
203 } | |
204 | |
205 } // namespace | |
206 | |
207 // static | |
208 int WindowPositioner::GetForceMaximizedWidthLimit() { | |
209 return kForceMaximizeWidthLimit; | |
210 } | |
211 | |
212 // static | |
213 void WindowPositioner::GetBoundsAndShowStateForNewWindow( | |
214 const WmWindow* new_window, | |
215 bool is_saved_bounds, | |
216 ui::WindowShowState show_state_in, | |
217 gfx::Rect* bounds_in_out, | |
218 ui::WindowShowState* show_state_out) { | |
219 // Always open new window in the target display. | |
220 WmWindow* target = WmShell::Get()->GetRootWindowForNewWindows(); | |
221 | |
222 WmWindow* top_window = GetReferenceWindow(target, nullptr, nullptr); | |
223 // Our window should not have any impact if we are already on top. | |
224 if (top_window == new_window) | |
225 top_window = nullptr; | |
226 | |
227 // If there is no valid other window we take and adjust the passed coordinates | |
228 // and show state. | |
229 if (!top_window) { | |
230 gfx::Rect work_area = target->GetDisplayNearestWindow().work_area(); | |
231 | |
232 bounds_in_out->AdjustToFit(work_area); | |
233 // Use adjusted saved bounds, if there is one. | |
234 if (is_saved_bounds) | |
235 return; | |
236 | |
237 if (show_state_in == ui::SHOW_STATE_DEFAULT) { | |
238 const bool maximize_first_window_on_first_run = | |
239 target->GetShell()->IsForceMaximizeOnFirstRun(); | |
240 // We want to always open maximized on "small screens" or when policy | |
241 // tells us to. | |
242 const bool set_maximized = | |
243 maximize_first_window || | |
244 ((work_area.width() <= GetForceMaximizedWidthLimit() || | |
245 maximize_first_window_on_first_run) && | |
246 (!new_window || !new_window->GetWindowState()->IsFullscreen())); | |
247 | |
248 if (set_maximized) | |
249 *show_state_out = ui::SHOW_STATE_MAXIMIZED; | |
250 } | |
251 return; | |
252 } | |
253 | |
254 wm::WindowState* top_window_state = top_window->GetWindowState(); | |
255 bool maximized = top_window_state->IsMaximized(); | |
256 // We ignore the saved show state, but look instead for the top level | |
257 // window's show state. | |
258 if (show_state_in == ui::SHOW_STATE_DEFAULT) { | |
259 *show_state_out = | |
260 maximized ? ui::SHOW_STATE_MAXIMIZED : ui::SHOW_STATE_DEFAULT; | |
261 } | |
262 | |
263 if (maximized || top_window_state->IsFullscreen()) { | |
264 bool has_restore_bounds = top_window_state->HasRestoreBounds(); | |
265 if (has_restore_bounds) { | |
266 // For a maximized/fullscreen window ignore the real bounds of | |
267 // the top level window and use its restore bounds | |
268 // instead. Offset the bounds to prevent the windows from | |
269 // overlapping exactly when restored. | |
270 *bounds_in_out = | |
271 top_window_state->GetRestoreBoundsInScreen() + | |
272 gfx::Vector2d(kMinimumWindowOffset, kMinimumWindowOffset); | |
273 } | |
274 if (is_saved_bounds || has_restore_bounds) { | |
275 gfx::Rect work_area = target->GetDisplayNearestWindow().work_area(); | |
276 bounds_in_out->AdjustToFit(work_area); | |
277 // Use adjusted saved bounds or restore bounds, if there is one. | |
278 return; | |
279 } | |
280 } | |
281 | |
282 // Use the size of the other window. The window's bound will be rearranged | |
283 // in ash::WorkspaceLayoutManager using this location. | |
284 *bounds_in_out = top_window->GetBoundsInScreen(); | |
285 } | |
286 | |
287 // static | |
288 void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove( | |
289 const WmWindow* removed_window) { | |
290 if (!UseAutoWindowManager(removed_window)) | |
291 return; | |
292 // Find a single open browser window. | |
293 bool single_window; | |
294 WmWindow* other_shown_window = GetReferenceWindow( | |
295 removed_window->GetRootWindow(), removed_window, &single_window); | |
296 if (!other_shown_window || !single_window || | |
297 !WindowPositionCanBeManaged(other_shown_window)) | |
298 return; | |
299 AutoPlaceSingleWindow(other_shown_window, true); | |
300 } | |
301 | |
302 // static | |
303 bool WindowPositioner::DisableAutoPositioning(bool ignore) { | |
304 bool old_state = disable_auto_positioning; | |
305 disable_auto_positioning = ignore; | |
306 return old_state; | |
307 } | |
308 | |
309 // static | |
310 void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) { | |
311 wm::WindowState* added_window_state = added_window->GetWindowState(); | |
312 if (!added_window->GetTargetVisibility()) | |
313 return; | |
314 | |
315 if (!UseAutoWindowManager(added_window) || | |
316 added_window_state->bounds_changed_by_user()) { | |
317 if (added_window_state->minimum_visibility()) { | |
318 // Guarantee minimum visibility within the work area. | |
319 gfx::Rect work_area = wm::GetDisplayWorkAreaBoundsInParent(added_window); | |
320 gfx::Rect bounds = added_window->GetBounds(); | |
321 gfx::Rect new_bounds = bounds; | |
322 wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &new_bounds); | |
323 if (new_bounds != bounds) | |
324 added_window->SetBounds(new_bounds); | |
325 } | |
326 return; | |
327 } | |
328 // Find a single open managed window. | |
329 bool single_window; | |
330 WmWindow* other_shown_window = GetReferenceWindow( | |
331 added_window->GetRootWindow(), added_window, &single_window); | |
332 | |
333 if (!other_shown_window) { | |
334 // It could be that this window is the first window joining the workspace. | |
335 if (!WindowPositionCanBeManaged(added_window) || other_shown_window) | |
336 return; | |
337 // Since we might be going from 0 to 1 window, we have to arrange the new | |
338 // window to a good default. | |
339 AutoPlaceSingleWindow(added_window, false); | |
340 return; | |
341 } | |
342 | |
343 gfx::Rect other_bounds = other_shown_window->GetBounds(); | |
344 gfx::Rect work_area = wm::GetDisplayWorkAreaBoundsInParent(added_window); | |
345 bool move_other_right = | |
346 other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2; | |
347 | |
348 // Push the other window to the size only if there are two windows left. | |
349 if (single_window) { | |
350 // When going from one to two windows both windows loose their | |
351 // "positioned by user" flags. | |
352 added_window_state->set_bounds_changed_by_user(false); | |
353 wm::WindowState* other_window_state = other_shown_window->GetWindowState(); | |
354 other_window_state->set_bounds_changed_by_user(false); | |
355 | |
356 if (WindowPositionCanBeManaged(other_shown_window)) { | |
357 // Don't override pre auto managed bounds as the current bounds | |
358 // may not be original. | |
359 if (!other_window_state->pre_auto_manage_window_bounds()) | |
360 other_window_state->SetPreAutoManageWindowBounds(other_bounds); | |
361 | |
362 // Push away the other window after remembering its current position. | |
363 if (MoveRectToOneSide(work_area, move_other_right, &other_bounds)) | |
364 SetBoundsAnimated(other_shown_window, other_bounds, work_area); | |
365 } | |
366 } | |
367 | |
368 // Remember the current location of the window if it's new and push | |
369 // it also to the opposite location if needed. Since it is just | |
370 // being shown, we do not need to animate it. | |
371 gfx::Rect added_bounds = added_window->GetBounds(); | |
372 if (!added_window_state->pre_auto_manage_window_bounds()) | |
373 added_window_state->SetPreAutoManageWindowBounds(added_bounds); | |
374 if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds)) | |
375 added_window->SetBounds(added_bounds); | |
376 } | |
377 | |
378 WindowPositioner::WindowPositioner(WmShell* shell) | |
379 : shell_(shell), | |
380 pop_position_offset_increment_x(0), | |
381 pop_position_offset_increment_y(0), | |
382 popup_position_offset_from_screen_corner_x(0), | |
383 popup_position_offset_from_screen_corner_y(0), | |
384 last_popup_position_x_(0), | |
385 last_popup_position_y_(0) {} | |
386 | |
387 WindowPositioner::~WindowPositioner() {} | |
388 | |
389 gfx::Rect WindowPositioner::GetDefaultWindowBounds( | |
390 const display::Display& display) { | |
391 const gfx::Rect work_area = display.work_area(); | |
392 // There should be a 'desktop' border around the window at the left and right | |
393 // side. | |
394 int default_width = work_area.width() - 2 * kDesktopBorderSize; | |
395 // There should also be a 'desktop' border around the window at the top. | |
396 // Since the workspace excludes the tray area we only need one border size. | |
397 int default_height = work_area.height() - kDesktopBorderSize; | |
398 int offset_x = kDesktopBorderSize; | |
399 if (default_width > kMaximumWindowWidth) { | |
400 // The window should get centered on the screen and not follow the grid. | |
401 offset_x = (work_area.width() - kMaximumWindowWidth) / 2; | |
402 default_width = kMaximumWindowWidth; | |
403 } | |
404 return gfx::Rect(work_area.x() + offset_x, work_area.y() + kDesktopBorderSize, | |
405 default_width, default_height); | |
406 } | |
407 | |
408 gfx::Rect WindowPositioner::GetPopupPosition(const gfx::Rect& old_pos) { | |
409 int grid = kMinimumWindowOffset; | |
410 popup_position_offset_from_screen_corner_x = grid; | |
411 popup_position_offset_from_screen_corner_y = grid; | |
412 if (!pop_position_offset_increment_x) { | |
413 // When the popup position increment is 0, the last popup position | |
414 // was not yet initialized. | |
415 last_popup_position_x_ = popup_position_offset_from_screen_corner_x; | |
416 last_popup_position_y_ = popup_position_offset_from_screen_corner_y; | |
417 } | |
418 pop_position_offset_increment_x = grid; | |
419 pop_position_offset_increment_y = grid; | |
420 // We handle the Multi monitor support by retrieving the active window's | |
421 // work area. | |
422 WmWindow* window = shell_->GetActiveWindow(); | |
423 const gfx::Rect work_area = | |
424 window && window->IsVisible() | |
425 ? window->GetDisplayNearestWindow().work_area() | |
426 : display::Screen::GetScreen()->GetPrimaryDisplay().work_area(); | |
427 // Only try to reposition the popup when it is not spanning the entire | |
428 // screen. | |
429 if ((old_pos.width() + popup_position_offset_from_screen_corner_x >= | |
430 work_area.width()) || | |
431 (old_pos.height() + popup_position_offset_from_screen_corner_y >= | |
432 work_area.height())) | |
433 return AlignPopupPosition(old_pos, work_area, grid); | |
434 const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid); | |
435 if (!result.IsEmpty()) | |
436 return AlignPopupPosition(result, work_area, grid); | |
437 return NormalPopupPosition(old_pos, work_area); | |
438 } | |
439 | |
440 // static | |
441 void WindowPositioner::SetMaximizeFirstWindow(bool maximize) { | |
442 maximize_first_window = maximize; | |
443 } | |
444 | |
445 gfx::Rect WindowPositioner::NormalPopupPosition(const gfx::Rect& old_pos, | |
446 const gfx::Rect& work_area) { | |
447 int w = old_pos.width(); | |
448 int h = old_pos.height(); | |
449 // Note: The 'last_popup_position' is checked and kept relative to the | |
450 // screen size. The offsetting will be done in the last step when the | |
451 // target rectangle gets returned. | |
452 bool reset = false; | |
453 if (last_popup_position_y_ + h > work_area.height() || | |
454 last_popup_position_x_ + w > work_area.width()) { | |
455 // Popup does not fit on screen. Reset to next diagonal row. | |
456 last_popup_position_x_ -= last_popup_position_y_ - | |
457 popup_position_offset_from_screen_corner_x - | |
458 pop_position_offset_increment_x; | |
459 last_popup_position_y_ = popup_position_offset_from_screen_corner_y; | |
460 reset = true; | |
461 } | |
462 if (last_popup_position_x_ + w > work_area.width()) { | |
463 // Start again over. | |
464 last_popup_position_x_ = popup_position_offset_from_screen_corner_x; | |
465 last_popup_position_y_ = popup_position_offset_from_screen_corner_y; | |
466 reset = true; | |
467 } | |
468 int x = last_popup_position_x_; | |
469 int y = last_popup_position_y_; | |
470 if (!reset) { | |
471 last_popup_position_x_ += pop_position_offset_increment_x; | |
472 last_popup_position_y_ += pop_position_offset_increment_y; | |
473 } | |
474 return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); | |
475 } | |
476 | |
477 gfx::Rect WindowPositioner::SmartPopupPosition(const gfx::Rect& old_pos, | |
478 const gfx::Rect& work_area, | |
479 int grid) { | |
480 const std::vector<WmWindow*> windows = | |
481 shell_->mru_window_tracker()->BuildWindowListIgnoreModal(); | |
482 | |
483 std::vector<const gfx::Rect*> regions; | |
484 // Process the window list and check if we can bail immediately. | |
485 for (size_t i = 0; i < windows.size(); i++) { | |
486 // We only include opaque and visible windows. | |
487 if (windows[i] && windows[i]->IsVisible() && windows[i]->GetLayer() && | |
488 (windows[i]->GetLayer()->fills_bounds_opaquely() || | |
489 windows[i]->GetLayer()->GetTargetOpacity() == 1.0)) { | |
490 wm::WindowState* window_state = windows[i]->GetWindowState(); | |
491 // When any window is maximized we cannot find any free space. | |
492 if (window_state->IsMaximizedOrFullscreenOrPinned()) | |
493 return gfx::Rect(0, 0, 0, 0); | |
494 if (window_state->IsNormalOrSnapped()) | |
495 regions.push_back(&windows[i]->GetBounds()); | |
496 } | |
497 } | |
498 | |
499 if (regions.empty()) | |
500 return gfx::Rect(0, 0, 0, 0); | |
501 | |
502 int w = old_pos.width(); | |
503 int h = old_pos.height(); | |
504 int x_end = work_area.width() / 2; | |
505 int x, x_increment; | |
506 // We parse for a proper location on the screen. We do this in two runs: | |
507 // The first run will start from the left, parsing down, skipping any | |
508 // overlapping windows it will encounter until the popup's height can not | |
509 // be served anymore. Then the next grid position to the right will be | |
510 // taken, and the same cycle starts again. This will be repeated until we | |
511 // hit the middle of the screen (or we find a suitable location). | |
512 // In the second run we parse beginning from the right corner downwards and | |
513 // then to the left. | |
514 // When no location was found, an empty rectangle will be returned. | |
515 for (int run = 0; run < 2; run++) { | |
516 if (run == 0) { // First run: Start left, parse right till mid screen. | |
517 x = 0; | |
518 x_increment = pop_position_offset_increment_x; | |
519 } else { // Second run: Start right, parse left till mid screen. | |
520 x = work_area.width() - w; | |
521 x_increment = -pop_position_offset_increment_x; | |
522 } | |
523 // Note: The passing (x,y,w,h) window is always relative to the work area's | |
524 // origin. | |
525 for (; x_increment > 0 ? (x < x_end) : (x > x_end); x += x_increment) { | |
526 int y = 0; | |
527 while (y + h <= work_area.height()) { | |
528 size_t i; | |
529 for (i = 0; i < regions.size(); i++) { | |
530 if (regions[i]->Intersects( | |
531 gfx::Rect(x + work_area.x(), y + work_area.y(), w, h))) { | |
532 y = regions[i]->bottom() - work_area.y(); | |
533 break; | |
534 } | |
535 } | |
536 if (i >= regions.size()) | |
537 return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); | |
538 } | |
539 } | |
540 } | |
541 return gfx::Rect(0, 0, 0, 0); | |
542 } | |
543 | |
544 gfx::Rect WindowPositioner::AlignPopupPosition(const gfx::Rect& pos, | |
545 const gfx::Rect& work_area, | |
546 int grid) { | |
547 if (grid <= 1) | |
548 return pos; | |
549 | |
550 int x = pos.x() - (pos.x() - work_area.x()) % grid; | |
551 int y = pos.y() - (pos.y() - work_area.y()) % grid; | |
552 int w = pos.width(); | |
553 int h = pos.height(); | |
554 | |
555 // If the alignment was pushing the window out of the screen, we ignore the | |
556 // alignment for that call. | |
557 if (abs(pos.right() - work_area.right()) < grid) | |
558 x = work_area.right() - w; | |
559 if (abs(pos.bottom() - work_area.bottom()) < grid) | |
560 y = work_area.bottom() - h; | |
561 return gfx::Rect(x, y, w, h); | |
562 } | |
563 | |
564 } // namespace ash | |
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