| Index: components/crash/content/app/fallback_crash_handler_launcher_win_unittest.cc | 
| diff --git a/components/crash/content/app/fallback_crash_handler_launcher_win_unittest.cc b/components/crash/content/app/fallback_crash_handler_launcher_win_unittest.cc | 
| index c19ae79d17dca9ad4631a3b1fc5a6bca1a2350a8..07340432cece71376b7cc7b8a779de17f8191483 100644 | 
| --- a/components/crash/content/app/fallback_crash_handler_launcher_win_unittest.cc | 
| +++ b/components/crash/content/app/fallback_crash_handler_launcher_win_unittest.cc | 
| @@ -143,9 +143,10 @@ TEST_F(FallbackCrashHandlerLauncherTest, LaunchAndWaitForHandler) { | 
| // Because this process is heavily multithreaded it's going to be flaky | 
| // and generally fraught with peril to try and grab a minidump of it. | 
| // Instead, fire off a sacrificial process to do the testing. | 
| -  base::Process test_process = SpawnChild("TestCrashHandlerLauncherMain"); | 
| +  base::SpawnChildResult spawn_child = | 
| +      SpawnChild("TestCrashHandlerLauncherMain"); | 
| int exit_code = 0; | 
| -  ASSERT_TRUE(test_process.WaitForExit(&exit_code)); | 
| +  ASSERT_TRUE(spawn_child.process.WaitForExit(&exit_code)); | 
| ASSERT_EQ(0, exit_code); | 
| } | 
|  | 
|  |