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Unified Diff: ash/rotator/screen_rotation_animator.h

Issue 2728803002: Handles users rotating screen too early (Closed)
Patch Set: Make ScreenRotationAnimator handle its own internal states. Created 3 years, 9 months ago
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Index: ash/rotator/screen_rotation_animator.h
diff --git a/ash/rotator/screen_rotation_animator.h b/ash/rotator/screen_rotation_animator.h
index f5b25d69298505c1d7d3d14e4ecb3631b1cb791d..f3d5ba93bab92551c8e9ea5d4da4816582d502ca 100644
--- a/ash/rotator/screen_rotation_animator.h
+++ b/ash/rotator/screen_rotation_animator.h
@@ -9,6 +9,8 @@
#include "ash/ash_export.h"
#include "base/macros.h"
+#include "base/memory/weak_ptr.h"
+#include "ui/compositor/layer_tree_owner.h"
bruthig 2017/03/10 22:34:08 nit: Can you forward declare this instead?
wutao 2017/03/14 16:46:38 Done.
#include "ui/display/display.h"
namespace ash {
@@ -16,15 +18,28 @@ namespace ash {
// Utility to perform a screen rotation with an animation.
class ASH_EXPORT ScreenRotationAnimator {
public:
+ class ASH_EXPORT ScreenRotationAnimatorObserver {
+ public:
+ ScreenRotationAnimatorObserver();
+
+ virtual void OnEndedOrAbortedScreenRotationAnimation(
+ ScreenRotationAnimator* animator);
+
+ protected:
+ virtual ~ScreenRotationAnimatorObserver();
+ };
+
+ struct ScreenRotationRequest {
bruthig 2017/03/10 22:34:08 If you make Rotate() a member function, I think yo
wutao 2017/03/14 16:46:38 It is already in ScreenRotationAnimator class :) I
+ ScreenRotationAnimator* animator;
+ int64_t display_id;
+ display::Display::Rotation initial_rotation;
+ display::Display::Rotation new_rotation;
+ display::Display::RotationSource source;
+ };
+
explicit ScreenRotationAnimator(int64_t display_id);
~ScreenRotationAnimator();
- // Returns true if the screen rotation animation can be completed
- // successfully. For example an animation is not possible if |display_id_|
- // specifies a display::Display that is not currently active. See
- // www.crbug.com/479503.
- bool CanAnimate() const;
-
// Rotates the display::Display specified by |display_id_| to the
// |new_rotation|
// orientation, for the given |source|. The rotation will also become active.
@@ -32,9 +47,51 @@ class ASH_EXPORT ScreenRotationAnimator {
void Rotate(display::Display::Rotation new_rotation,
bruthig 2017/03/10 22:34:08 Can you document when the |observer_| will and wil
wutao 2017/03/14 16:46:38 Done.
display::Display::RotationSource source);
+ int64_t display_id() const { return display_id_; }
+
+ void SetScreenRotationAnimatorObserver(
+ ScreenRotationAnimatorObserver* observer) {
+ screen_rotation_animator_observer_ = observer;
+ }
+
+ void RemoveScreenRotationAnimatorObserver() {
+ screen_rotation_animator_observer_ = nullptr;
+ }
+
+ void set_old_layer_tree_owner(ui::LayerTreeOwner* layer_tree_owner) {
bruthig 2017/03/10 22:34:08 Instead of making set_old_layer_tree_owner() and G
wutao 2017/03/14 16:46:38 Done.
+ old_layer_tree_owner_.reset(layer_tree_owner);
+ }
+
+ // Get the root layer of the old layer tree.
+ ui::Layer* GetOldLayerTreeRootLayer();
+
+ void OnLayerAnimationEnded();
+
+ void OnLayerAnimationAborted();
+
+ bool is_rotating_for_test() const { return is_rotating_; }
+
+ base::WeakPtr<ScreenRotationAnimator> WeakPtr() {
+ return weak_factory_.GetWeakPtr();
+ }
+
private:
// The id of the display to rotate.
int64_t display_id_;
+ bool is_rotating_;
+ ScreenRotationAnimatorObserver* screen_rotation_animator_observer_;
+ std::unique_ptr<ui::LayerTreeOwner> old_layer_tree_owner_;
+ std::unique_ptr<ScreenRotationRequest> last_pending_request_;
+
+ void ContinueOrCleanUp();
bruthig 2017/03/10 22:34:08 Some docs here would be helpful or a rename of Pro
wutao 2017/03/14 16:46:38 Renamed. A doc will be a little redundant when I a
+
+ // Aborts the active animations of the layer, and recurses upon its child
+ // layers.
+ void AbortAnimations(ui::Layer* layer);
+
+ void StopAnimating();
+
+ base::WeakPtrFactory<ScreenRotationAnimator> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimator);
};

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