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Side by Side Diff: ash/rotator/screen_rotation_animator.h

Issue 2728803002: Handles users rotating screen too early (Closed)
Patch Set: Make ScreenRotationAnimator handle its own internal states. Created 3 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ 5 #ifndef ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_
6 #define ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ 6 #define ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/memory/weak_ptr.h"
13 #include "ui/compositor/layer_tree_owner.h"
bruthig 2017/03/10 22:34:08 nit: Can you forward declare this instead?
wutao 2017/03/14 16:46:38 Done.
12 #include "ui/display/display.h" 14 #include "ui/display/display.h"
13 15
14 namespace ash { 16 namespace ash {
15 17
16 // Utility to perform a screen rotation with an animation. 18 // Utility to perform a screen rotation with an animation.
17 class ASH_EXPORT ScreenRotationAnimator { 19 class ASH_EXPORT ScreenRotationAnimator {
18 public: 20 public:
21 class ASH_EXPORT ScreenRotationAnimatorObserver {
22 public:
23 ScreenRotationAnimatorObserver();
24
25 virtual void OnEndedOrAbortedScreenRotationAnimation(
26 ScreenRotationAnimator* animator);
27
28 protected:
29 virtual ~ScreenRotationAnimatorObserver();
30 };
31
32 struct ScreenRotationRequest {
bruthig 2017/03/10 22:34:08 If you make Rotate() a member function, I think yo
wutao 2017/03/14 16:46:38 It is already in ScreenRotationAnimator class :) I
33 ScreenRotationAnimator* animator;
34 int64_t display_id;
35 display::Display::Rotation initial_rotation;
36 display::Display::Rotation new_rotation;
37 display::Display::RotationSource source;
38 };
39
19 explicit ScreenRotationAnimator(int64_t display_id); 40 explicit ScreenRotationAnimator(int64_t display_id);
20 ~ScreenRotationAnimator(); 41 ~ScreenRotationAnimator();
21 42
22 // Returns true if the screen rotation animation can be completed
23 // successfully. For example an animation is not possible if |display_id_|
24 // specifies a display::Display that is not currently active. See
25 // www.crbug.com/479503.
26 bool CanAnimate() const;
27
28 // Rotates the display::Display specified by |display_id_| to the 43 // Rotates the display::Display specified by |display_id_| to the
29 // |new_rotation| 44 // |new_rotation|
30 // orientation, for the given |source|. The rotation will also become active. 45 // orientation, for the given |source|. The rotation will also become active.
31 // Clients should only call |Rotate()| if |CanAnimate()| returns true. 46 // Clients should only call |Rotate()| if |CanAnimate()| returns true.
32 void Rotate(display::Display::Rotation new_rotation, 47 void Rotate(display::Display::Rotation new_rotation,
bruthig 2017/03/10 22:34:08 Can you document when the |observer_| will and wil
wutao 2017/03/14 16:46:38 Done.
33 display::Display::RotationSource source); 48 display::Display::RotationSource source);
34 49
50 int64_t display_id() const { return display_id_; }
51
52 void SetScreenRotationAnimatorObserver(
53 ScreenRotationAnimatorObserver* observer) {
54 screen_rotation_animator_observer_ = observer;
55 }
56
57 void RemoveScreenRotationAnimatorObserver() {
58 screen_rotation_animator_observer_ = nullptr;
59 }
60
61 void set_old_layer_tree_owner(ui::LayerTreeOwner* layer_tree_owner) {
bruthig 2017/03/10 22:34:08 Instead of making set_old_layer_tree_owner() and G
wutao 2017/03/14 16:46:38 Done.
62 old_layer_tree_owner_.reset(layer_tree_owner);
63 }
64
65 // Get the root layer of the old layer tree.
66 ui::Layer* GetOldLayerTreeRootLayer();
67
68 void OnLayerAnimationEnded();
69
70 void OnLayerAnimationAborted();
71
72 bool is_rotating_for_test() const { return is_rotating_; }
73
74 base::WeakPtr<ScreenRotationAnimator> WeakPtr() {
75 return weak_factory_.GetWeakPtr();
76 }
77
35 private: 78 private:
36 // The id of the display to rotate. 79 // The id of the display to rotate.
37 int64_t display_id_; 80 int64_t display_id_;
81 bool is_rotating_;
82 ScreenRotationAnimatorObserver* screen_rotation_animator_observer_;
83 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree_owner_;
84 std::unique_ptr<ScreenRotationRequest> last_pending_request_;
85
86 void ContinueOrCleanUp();
bruthig 2017/03/10 22:34:08 Some docs here would be helpful or a rename of Pro
wutao 2017/03/14 16:46:38 Renamed. A doc will be a little redundant when I a
87
88 // Aborts the active animations of the layer, and recurses upon its child
89 // layers.
90 void AbortAnimations(ui::Layer* layer);
91
92 void StopAnimating();
93
94 base::WeakPtrFactory<ScreenRotationAnimator> weak_factory_;
38 95
39 DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimator); 96 DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimator);
40 }; 97 };
41 98
42 } // namespace ash 99 } // namespace ash
43 100
44 #endif // ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ 101 #endif // ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_
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