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Unified Diff: third_party/WebKit/Source/modules/webaudio/AudioWorkletProcessorDefinition.cpp

Issue 2727733002: Implement AudioWorkletProcessor interface (Closed)
Patch Set: Added AudioWorkletProcessor and AudioWorkletProcessorDefinition classes Created 3 years, 10 months ago
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Index: third_party/WebKit/Source/modules/webaudio/AudioWorkletProcessorDefinition.cpp
diff --git a/third_party/WebKit/Source/modules/webaudio/AudioWorkletProcessorDefinition.cpp b/third_party/WebKit/Source/modules/webaudio/AudioWorkletProcessorDefinition.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..14967acd472b2db0f4ac098805550a08ce5e3b63
--- /dev/null
+++ b/third_party/WebKit/Source/modules/webaudio/AudioWorkletProcessorDefinition.cpp
@@ -0,0 +1,71 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "modules/webaudio/AudioWorkletProcessorDefinition.h"
+
+#include "bindings/core/v8/ScriptState.h"
+#include "bindings/core/v8/ToV8.h"
+#include "bindings/core/v8/V8Binding.h"
+#include "bindings/core/v8/V8BindingMacros.h"
+#include "bindings/core/v8/V8ObjectConstructor.h"
+#include "core/dom/ExecutionContext.h"
+#include "modules/webaudio/AudioBuffer.h"
+#include "wtf/PtrUtil.h"
+
+namespace blink {
+
+AudioWorkletProcessorDefinition* AudioWorkletProcessorDefinition::create(
+ ScriptState* scriptState,
+ v8::Local<v8::Function> constructor,
+ v8::Local<v8::Function> process) {
+ return new AudioWorkletProcessorDefinition(scriptState, constructor, process);
+}
+
+AudioWorkletProcessorDefinition::AudioWorkletProcessorDefinition(
+ ScriptState* scriptState,
+ v8::Local<v8::Function> constructor,
+ v8::Local<v8::Function> process)
+ : m_scriptState(scriptState),
+ m_constructor(scriptState->isolate(), constructor),
+ m_process(scriptState->isolate(), process) {}
+
+AudioWorkletProcessorDefinition::~AudioWorkletProcessorDefinition() {}
+
+v8::Local<v8::Object> AudioWorkletProcessorDefinition::createInstance() {
nhiroki 2017/03/06 10:08:44 Ditto: Can you add thread checks if possible?
hongchan 2017/03/06 20:06:12 Hmm. AudioWorkletGlobalScope and this definition o
+ v8::Isolate* isolate = m_scriptState->isolate();
+ v8::Local<v8::Object> instance;
+ if (!V8ObjectConstructor::newInstance(isolate,
+ m_constructor.newLocal(isolate))
+ .ToLocal(&instance)) {
+ return v8::Local<v8::Object>();
+ }
+
+ return instance->Clone();
+}
+
+bool AudioWorkletProcessorDefinition::process(v8::Local<v8::Object> instance,
+ AudioBuffer* inputBuffer,
+ AudioBuffer* outputBuffer) {
+ ScriptState::Scope scope(m_scriptState.get());
+
+ v8::Isolate* isolate = m_scriptState->isolate();
+ v8::Local<v8::Value> argv[] = {
+ ToV8(inputBuffer, m_scriptState->context()->Global(), isolate),
+ ToV8(outputBuffer, m_scriptState->context()->Global(), isolate)};
+
+ v8::TryCatch block(isolate);
+ block.SetVerbose(true);
+
+ V8ScriptRunner::callFunction(m_process.newLocal(isolate),
+ m_scriptState->getExecutionContext(), instance,
+ WTF_ARRAY_LENGTH(argv), argv, isolate);
+
+ if (block.HasCaught()) {
+ return false;
+ }
+
+ return true;
+}
+
+} // namespace blink

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