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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/AudioWorkletProcessorDefinition.cpp

Issue 2727733002: Implement AudioWorkletProcessor interface (Closed)
Patch Set: Added AudioWorkletProcessor and AudioWorkletProcessorDefinition classes Created 3 years, 9 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "modules/webaudio/AudioWorkletProcessorDefinition.h"
6
7 #include "bindings/core/v8/ScriptState.h"
8 #include "bindings/core/v8/ToV8.h"
9 #include "bindings/core/v8/V8Binding.h"
10 #include "bindings/core/v8/V8BindingMacros.h"
11 #include "bindings/core/v8/V8ObjectConstructor.h"
12 #include "core/dom/ExecutionContext.h"
13 #include "modules/webaudio/AudioBuffer.h"
14 #include "wtf/PtrUtil.h"
15
16 namespace blink {
17
18 AudioWorkletProcessorDefinition* AudioWorkletProcessorDefinition::create(
19 ScriptState* scriptState,
20 v8::Local<v8::Function> constructor,
21 v8::Local<v8::Function> process) {
22 return new AudioWorkletProcessorDefinition(scriptState, constructor, process);
23 }
24
25 AudioWorkletProcessorDefinition::AudioWorkletProcessorDefinition(
26 ScriptState* scriptState,
27 v8::Local<v8::Function> constructor,
28 v8::Local<v8::Function> process)
29 : m_scriptState(scriptState),
30 m_constructor(scriptState->isolate(), constructor),
31 m_process(scriptState->isolate(), process) {}
32
33 AudioWorkletProcessorDefinition::~AudioWorkletProcessorDefinition() {}
34
35 v8::Local<v8::Object> AudioWorkletProcessorDefinition::createInstance() {
nhiroki 2017/03/06 10:08:44 Ditto: Can you add thread checks if possible?
hongchan 2017/03/06 20:06:12 Hmm. AudioWorkletGlobalScope and this definition o
36 v8::Isolate* isolate = m_scriptState->isolate();
37 v8::Local<v8::Object> instance;
38 if (!V8ObjectConstructor::newInstance(isolate,
39 m_constructor.newLocal(isolate))
40 .ToLocal(&instance)) {
41 return v8::Local<v8::Object>();
42 }
43
44 return instance->Clone();
45 }
46
47 bool AudioWorkletProcessorDefinition::process(v8::Local<v8::Object> instance,
48 AudioBuffer* inputBuffer,
49 AudioBuffer* outputBuffer) {
50 ScriptState::Scope scope(m_scriptState.get());
51
52 v8::Isolate* isolate = m_scriptState->isolate();
53 v8::Local<v8::Value> argv[] = {
54 ToV8(inputBuffer, m_scriptState->context()->Global(), isolate),
55 ToV8(outputBuffer, m_scriptState->context()->Global(), isolate)};
56
57 v8::TryCatch block(isolate);
58 block.SetVerbose(true);
59
60 V8ScriptRunner::callFunction(m_process.newLocal(isolate),
61 m_scriptState->getExecutionContext(), instance,
62 WTF_ARRAY_LENGTH(argv), argv, isolate);
63
64 if (block.HasCaught()) {
65 return false;
66 }
67
68 return true;
69 }
70
71 } // namespace blink
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