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Unified Diff: third_party/WebKit/Source/core/layout/ng/geometry/ng_box_strut_test.cc

Issue 2723023003: Revert of [LayoutNG] Move remaining ng_units structs to their own files (Closed)
Patch Set: Created 3 years, 10 months ago
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Index: third_party/WebKit/Source/core/layout/ng/geometry/ng_box_strut_test.cc
diff --git a/third_party/WebKit/Source/core/layout/ng/geometry/ng_box_strut_test.cc b/third_party/WebKit/Source/core/layout/ng/geometry/ng_box_strut_test.cc
deleted file mode 100644
index 7beacbd6ce6afcfd6cf01477a1d7d5a43de4f5ed..0000000000000000000000000000000000000000
--- a/third_party/WebKit/Source/core/layout/ng/geometry/ng_box_strut_test.cc
+++ /dev/null
@@ -1,48 +0,0 @@
-// Copyright 2016 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "core/layout/ng/geometry/ng_box_strut.h"
-
-#include "testing/gtest/include/gtest/gtest.h"
-
-namespace blink {
-
-namespace {
-
-// Ideally, this would be tested by NGBoxStrut::ConvertToPhysical, but
-// this has not been implemented yet.
-TEST(NGGeometryUnitsTest, ConvertPhysicalStrutToLogical) {
- LayoutUnit left{5}, right{10}, top{15}, bottom{20};
- NGPhysicalBoxStrut physical{left, right, top, bottom};
-
- NGBoxStrut logical =
- physical.ConvertToLogical(kHorizontalTopBottom, TextDirection::kLtr);
- EXPECT_EQ(left, logical.inline_start);
- EXPECT_EQ(top, logical.block_start);
-
- logical =
- physical.ConvertToLogical(kHorizontalTopBottom, TextDirection::kRtl);
- EXPECT_EQ(right, logical.inline_start);
- EXPECT_EQ(top, logical.block_start);
-
- logical = physical.ConvertToLogical(kVerticalLeftRight, TextDirection::kLtr);
- EXPECT_EQ(top, logical.inline_start);
- EXPECT_EQ(left, logical.block_start);
-
- logical = physical.ConvertToLogical(kVerticalLeftRight, TextDirection::kRtl);
- EXPECT_EQ(bottom, logical.inline_start);
- EXPECT_EQ(left, logical.block_start);
-
- logical = physical.ConvertToLogical(kVerticalRightLeft, TextDirection::kLtr);
- EXPECT_EQ(top, logical.inline_start);
- EXPECT_EQ(right, logical.block_start);
-
- logical = physical.ConvertToLogical(kVerticalRightLeft, TextDirection::kRtl);
- EXPECT_EQ(bottom, logical.inline_start);
- EXPECT_EQ(right, logical.block_start);
-}
-
-} // namespace
-
-} // namespace blink

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