| Index: device/gamepad/xbox_data_fetcher_mac.mm
|
| diff --git a/device/gamepad/xbox_data_fetcher_mac.mm b/device/gamepad/xbox_data_fetcher_mac.mm
|
| index 0615de5686ee603f472416d3fd52807ddca47262..a6980740d3c28a2b94cab65d18fe45dcb69b86d7 100644
|
| --- a/device/gamepad/xbox_data_fetcher_mac.mm
|
| +++ b/device/gamepad/xbox_data_fetcher_mac.mm
|
| @@ -624,7 +624,7 @@ GamepadSource XboxDataFetcher::source() {
|
| void XboxDataFetcher::GetGamepadData(bool devices_changed_hint) {
|
| // This just loops through all the connected pads and "pings" them to indicate
|
| // that they're still active.
|
| - for (const auto& controller : controllers_) {
|
| + for (auto* controller : controllers_) {
|
| GetPadState(controller->location_id());
|
| }
|
| }
|
|
|