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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef AnimationWorkletThread_h | 5 #ifndef AnimationWorkletThread_h |
6 #define AnimationWorkletThread_h | 6 #define AnimationWorkletThread_h |
7 | 7 |
8 #include "modules/ModulesExport.h" | 8 #include "modules/ModulesExport.h" |
9 #include "modules/compositorworker/AbstractAnimationWorkletThread.h" | 9 #include "modules/compositorworker/AbstractAnimationWorkletThread.h" |
10 #include <memory> | 10 #include <memory> |
11 | 11 |
12 namespace blink { | 12 namespace blink { |
13 | 13 |
14 class WorkerReportingProxy; | 14 class WorkerReportingProxy; |
15 | 15 |
16 class MODULES_EXPORT AnimationWorkletThread final | 16 class MODULES_EXPORT AnimationWorkletThread final |
17 : public AbstractAnimationWorkletThread { | 17 : public AbstractAnimationWorkletThread { |
18 public: | 18 public: |
19 static std::unique_ptr<AnimationWorkletThread> create( | 19 static std::unique_ptr<AnimationWorkletThread> create( |
20 PassRefPtr<WorkerLoaderProxy>, | 20 PassRefPtr<WorkerLoaderProxy>, |
21 WorkerReportingProxy&, | 21 WorkerReportingProxy&); |
22 ParentFrameTaskRunners*); | |
23 ~AnimationWorkletThread() override; | 22 ~AnimationWorkletThread() override; |
24 | 23 |
25 protected: | 24 protected: |
26 WorkerOrWorkletGlobalScope* createWorkerGlobalScope( | 25 WorkerOrWorkletGlobalScope* createWorkerGlobalScope( |
27 std::unique_ptr<WorkerThreadStartupData>) final; | 26 std::unique_ptr<WorkerThreadStartupData>) final; |
28 | 27 |
29 private: | 28 private: |
30 AnimationWorkletThread(PassRefPtr<WorkerLoaderProxy>, | 29 AnimationWorkletThread(PassRefPtr<WorkerLoaderProxy>, WorkerReportingProxy&); |
31 WorkerReportingProxy&, | |
32 ParentFrameTaskRunners*); | |
33 }; | 30 }; |
34 | 31 |
35 } // namespace blink | 32 } // namespace blink |
36 | 33 |
37 #endif // AnimationWorkletThread_h | 34 #endif // AnimationWorkletThread_h |
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