| Index: media/audio/win/audio_low_latency_output_win.h
|
| diff --git a/media/audio/win/audio_low_latency_output_win.h b/media/audio/win/audio_low_latency_output_win.h
|
| index 04d5ef46d59e47479b1057aeba8444eabbb677c9..51e7dee163c9c7d6c02f43235ae35f3e45fe7471 100644
|
| --- a/media/audio/win/audio_low_latency_output_win.h
|
| +++ b/media/audio/win/audio_low_latency_output_win.h
|
| @@ -168,7 +168,7 @@ class MEDIA_EXPORT WASAPIAudioOutputStream :
|
| // Checks available amount of space in the endpoint buffer and reads
|
| // data from the client to fill up the buffer without causing audio
|
| // glitches.
|
| - void RenderAudioFromSource(IAudioClock* audio_clock, UINT64 device_frequency);
|
| + bool RenderAudioFromSource(IAudioClock* audio_clock, UINT64 device_frequency);
|
|
|
| // Called when the device will be opened in exclusive mode and use the
|
| // application specified format.
|
|
|