Index: content/browser/renderer_host/input/touch_event_queue_unittest.cc |
diff --git a/content/browser/renderer_host/input/touch_event_queue_unittest.cc b/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
deleted file mode 100644 |
index b20f692127df31e16d458d601004a5bfbefca442..0000000000000000000000000000000000000000 |
--- a/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
+++ /dev/null |
@@ -1,2679 +0,0 @@ |
-// Copyright 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "content/browser/renderer_host/input/touch_event_queue.h" |
- |
-#include <stddef.h> |
- |
-#include <memory> |
-#include <utility> |
- |
-#include "base/location.h" |
-#include "base/logging.h" |
-#include "base/message_loop/message_loop.h" |
-#include "base/run_loop.h" |
-#include "base/single_thread_task_runner.h" |
-#include "base/threading/thread_task_runner_handle.h" |
-#include "content/browser/renderer_host/input/legacy_touch_event_queue.h" |
-#include "content/browser/renderer_host/input/timeout_monitor.h" |
-#include "content/common/input/synthetic_web_input_event_builders.h" |
-#include "content/common/input/web_touch_event_traits.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
-#include "third_party/WebKit/public/platform/WebInputEvent.h" |
-#include "ui/events/base_event_utils.h" |
- |
-using blink::WebGestureEvent; |
-using blink::WebInputEvent; |
-using blink::WebTouchEvent; |
-using blink::WebTouchPoint; |
- |
-namespace content { |
-namespace { |
- |
-const double kMinSecondsBetweenThrottledTouchmoves = 0.2; |
-const float kSlopLengthDips = 10; |
-const float kHalfSlopLengthDips = kSlopLengthDips / 2; |
- |
-base::TimeDelta DefaultTouchTimeoutDelay() { |
- return base::TimeDelta::FromMilliseconds(1); |
-} |
-} // namespace |
- |
-class TouchEventQueueTest : public testing::Test, |
- public TouchEventQueueClient { |
- public: |
- TouchEventQueueTest() |
- : acked_event_count_(0), |
- last_acked_event_state_(INPUT_EVENT_ACK_STATE_UNKNOWN), |
- slop_length_dips_(0) {} |
- |
- ~TouchEventQueueTest() override {} |
- |
- // testing::Test |
- void SetUp() override { |
- ResetQueueWithConfig(TouchEventQueue::Config()); |
- sent_events_ids_.clear(); |
- } |
- |
- void TearDown() override { queue_.reset(); } |
- |
- // TouchEventQueueClient |
- void SendTouchEventImmediately( |
- const TouchEventWithLatencyInfo& event) override { |
- sent_events_.push_back(event.event); |
- sent_events_ids_.push_back(event.event.uniqueTouchEventId); |
- if (sync_ack_result_) { |
- auto sync_ack_result = std::move(sync_ack_result_); |
- SendTouchEventAck(*sync_ack_result); |
- } |
- } |
- |
- void OnTouchEventAck(const TouchEventWithLatencyInfo& event, |
- InputEventAckState ack_result) override { |
- ++acked_event_count_; |
- last_acked_event_ = event.event; |
- last_acked_event_state_ = ack_result; |
- if (followup_touch_event_) { |
- std::unique_ptr<WebTouchEvent> followup_touch_event = |
- std::move(followup_touch_event_); |
- SendTouchEvent(*followup_touch_event); |
- } |
- if (followup_gesture_event_) { |
- std::unique_ptr<WebGestureEvent> followup_gesture_event = |
- std::move(followup_gesture_event_); |
- queue_->OnGestureScrollEvent( |
- GestureEventWithLatencyInfo(*followup_gesture_event, |
- ui::LatencyInfo())); |
- } |
- } |
- |
- void OnFilteringTouchEvent(const blink::WebTouchEvent& touch_event) override { |
- } |
- |
- protected: |
- void SetUpForTouchMoveSlopTesting(double slop_length_dips) { |
- slop_length_dips_ = slop_length_dips; |
- } |
- |
- void SetUpForTimeoutTesting(base::TimeDelta desktop_timeout_delay, |
- base::TimeDelta mobile_timeout_delay) { |
- TouchEventQueue::Config config; |
- config.desktop_touch_ack_timeout_delay = desktop_timeout_delay; |
- config.mobile_touch_ack_timeout_delay = mobile_timeout_delay; |
- config.touch_ack_timeout_supported = true; |
- ResetQueueWithConfig(config); |
- } |
- |
- void SetUpForTimeoutTesting() { |
- SetUpForTimeoutTesting(DefaultTouchTimeoutDelay(), |
- DefaultTouchTimeoutDelay()); |
- } |
- |
- void SendTouchEvent(WebTouchEvent event) { |
- if (slop_length_dips_) { |
- event.movedBeyondSlopRegion = false; |
- if (WebTouchEventTraits::IsTouchSequenceStart(event)) |
- anchor_ = event.touches[0].position; |
- if (event.type() == WebInputEvent::TouchMove) { |
- gfx::Vector2dF delta = anchor_ - event.touches[0].position; |
- if (delta.LengthSquared() > slop_length_dips_ * slop_length_dips_) |
- event.movedBeyondSlopRegion = true; |
- } |
- } else { |
- event.movedBeyondSlopRegion = event.type() == WebInputEvent::TouchMove; |
- } |
- queue_->QueueEvent(TouchEventWithLatencyInfo(event, ui::LatencyInfo())); |
- } |
- |
- void SendGestureEvent(WebInputEvent::Type type) { |
- WebGestureEvent event(type, WebInputEvent::NoModifiers, |
- ui::EventTimeStampToSeconds(ui::EventTimeForNow())); |
- queue_->OnGestureScrollEvent( |
- GestureEventWithLatencyInfo(event, ui::LatencyInfo())); |
- } |
- |
- void SendTouchEventAck(InputEventAckState ack_result) { |
- DCHECK(!sent_events_ids_.empty()); |
- queue_->ProcessTouchAck(ack_result, ui::LatencyInfo(), |
- sent_events_ids_.front()); |
- sent_events_ids_.pop_front(); |
- } |
- |
- void SendTouchEventAckWithID(InputEventAckState ack_result, |
- int unique_event_id) { |
- queue_->ProcessTouchAck(ack_result, ui::LatencyInfo(), unique_event_id); |
- sent_events_ids_.erase(std::remove(sent_events_ids_.begin(), |
- sent_events_ids_.end(), unique_event_id), |
- sent_events_ids_.end()); |
- } |
- |
- void SendGestureEventAck(WebInputEvent::Type type, |
- InputEventAckState ack_result) { |
- GestureEventWithLatencyInfo event( |
- type, blink::WebInputEvent::NoModifiers, |
- ui::EventTimeStampToSeconds(ui::EventTimeForNow()), ui::LatencyInfo()); |
- queue_->OnGestureEventAck(event, ack_result); |
- } |
- |
- void SetFollowupEvent(const WebTouchEvent& event) { |
- followup_touch_event_.reset(new WebTouchEvent(event)); |
- } |
- |
- void SetFollowupEvent(const WebGestureEvent& event) { |
- followup_gesture_event_.reset(new WebGestureEvent(event)); |
- } |
- |
- void SetSyncAckResult(InputEventAckState sync_ack_result) { |
- sync_ack_result_.reset(new InputEventAckState(sync_ack_result)); |
- } |
- |
- void PressTouchPoint(float x, float y) { |
- touch_event_.PressPoint(x, y); |
- SendTouchEvent(); |
- } |
- |
- void MoveTouchPoint(int index, float x, float y) { |
- touch_event_.MovePoint(index, x, y); |
- SendTouchEvent(); |
- } |
- |
- void MoveTouchPoints(int index0, |
- float x0, |
- float y0, |
- int index1, |
- float x1, |
- float y1) { |
- touch_event_.MovePoint(index0, x0, y0); |
- touch_event_.MovePoint(index1, x1, y1); |
- SendTouchEvent(); |
- } |
- |
- void ChangeTouchPointRadius(int index, float radius_x, float radius_y) { |
- CHECK_GE(index, 0); |
- CHECK_LT(index, touch_event_.kTouchesLengthCap); |
- WebTouchPoint& point = touch_event_.touches[index]; |
- point.radiusX = radius_x; |
- point.radiusY = radius_y; |
- touch_event_.touches[index].state = WebTouchPoint::StateMoved; |
- touch_event_.movedBeyondSlopRegion = true; |
- WebTouchEventTraits::ResetType(WebInputEvent::TouchMove, |
- touch_event_.timeStampSeconds(), |
- &touch_event_); |
- SendTouchEvent(); |
- } |
- |
- void ChangeTouchPointRotationAngle(int index, float rotation_angle) { |
- CHECK_GE(index, 0); |
- CHECK_LT(index, touch_event_.kTouchesLengthCap); |
- WebTouchPoint& point = touch_event_.touches[index]; |
- point.rotationAngle = rotation_angle; |
- touch_event_.touches[index].state = WebTouchPoint::StateMoved; |
- touch_event_.movedBeyondSlopRegion = true; |
- WebTouchEventTraits::ResetType(WebInputEvent::TouchMove, |
- touch_event_.timeStampSeconds(), |
- &touch_event_); |
- SendTouchEvent(); |
- } |
- |
- void ChangeTouchPointForce(int index, float force) { |
- CHECK_GE(index, 0); |
- CHECK_LT(index, touch_event_.kTouchesLengthCap); |
- WebTouchPoint& point = touch_event_.touches[index]; |
- point.force = force; |
- touch_event_.touches[index].state = WebTouchPoint::StateMoved; |
- touch_event_.movedBeyondSlopRegion = true; |
- WebTouchEventTraits::ResetType(WebInputEvent::TouchMove, |
- touch_event_.timeStampSeconds(), |
- &touch_event_); |
- SendTouchEvent(); |
- } |
- |
- void ReleaseTouchPoint(int index) { |
- touch_event_.ReleasePoint(index); |
- SendTouchEvent(); |
- } |
- |
- void CancelTouchPoint(int index) { |
- touch_event_.CancelPoint(index); |
- SendTouchEvent(); |
- } |
- |
- void PrependTouchScrollNotification() { |
- queue_->PrependTouchScrollNotification(); |
- } |
- |
- void AdvanceTouchTime(double seconds) { |
- touch_event_.setTimeStampSeconds(touch_event_.timeStampSeconds() + seconds); |
- } |
- |
- void ResetTouchEvent() { |
- touch_event_ = SyntheticWebTouchEvent(); |
- } |
- |
- size_t GetAndResetAckedEventCount() { |
- size_t count = acked_event_count_; |
- acked_event_count_ = 0; |
- return count; |
- } |
- |
- size_t GetAndResetSentEventCount() { |
- size_t count = sent_events_.size(); |
- sent_events_.clear(); |
- return count; |
- } |
- |
- bool IsPendingAckTouchStart() const { |
- return queue_->IsPendingAckTouchStart(); |
- } |
- |
- void OnHasTouchEventHandlers(bool has_handlers) { |
- queue_->OnHasTouchEventHandlers(has_handlers); |
- } |
- |
- void SetAckTimeoutDisabled() { queue_->SetAckTimeoutEnabled(false); } |
- |
- void SetIsMobileOptimizedSite(bool is_mobile_optimized) { |
- queue_->SetIsMobileOptimizedSite(is_mobile_optimized); |
- } |
- |
- bool IsTimeoutRunning() const { return queue_->IsTimeoutRunningForTesting(); } |
- |
- bool HasPendingAsyncTouchMove() const { |
- return queue_->HasPendingAsyncTouchMoveForTesting(); |
- } |
- |
- size_t queued_event_count() const { |
- return queue_->size(); |
- } |
- |
- const WebTouchEvent& latest_event() const { |
- return queue_->GetLatestEventForTesting().event; |
- } |
- |
- const WebTouchEvent& acked_event() const { |
- return last_acked_event_; |
- } |
- |
- const WebTouchEvent& sent_event() const { |
- DCHECK(!sent_events_.empty()); |
- return sent_events_.back(); |
- } |
- |
- const std::vector<WebTouchEvent>& all_sent_events() const { |
- return sent_events_; |
- } |
- |
- InputEventAckState acked_event_state() const { |
- return last_acked_event_state_; |
- } |
- |
- static void RunTasksAndWait(base::TimeDelta delay) { |
- base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( |
- FROM_HERE, base::MessageLoop::QuitWhenIdleClosure(), delay); |
- base::RunLoop().Run(); |
- } |
- |
- size_t uncancelable_touch_moves_pending_ack_count() const { |
- return queue_->uncancelable_touch_moves_pending_ack_count(); |
- } |
- |
- int GetUniqueTouchEventID() { return sent_events_ids_.back(); } |
- |
- private: |
- void SendTouchEvent() { |
- SendTouchEvent(touch_event_); |
- touch_event_.ResetPoints(); |
- } |
- |
- void ResetQueueWithConfig(const TouchEventQueue::Config& config) { |
- queue_.reset(new LegacyTouchEventQueue(this, config)); |
- queue_->OnHasTouchEventHandlers(true); |
- } |
- |
- std::unique_ptr<LegacyTouchEventQueue> queue_; |
- size_t acked_event_count_; |
- WebTouchEvent last_acked_event_; |
- std::vector<WebTouchEvent> sent_events_; |
- InputEventAckState last_acked_event_state_; |
- SyntheticWebTouchEvent touch_event_; |
- std::unique_ptr<WebTouchEvent> followup_touch_event_; |
- std::unique_ptr<WebGestureEvent> followup_gesture_event_; |
- std::unique_ptr<InputEventAckState> sync_ack_result_; |
- double slop_length_dips_; |
- gfx::PointF anchor_; |
- base::MessageLoopForUI message_loop_; |
- std::deque<int> sent_events_ids_; |
-}; |
- |
- |
-// Tests that touch-events are queued properly. |
-TEST_F(TouchEventQueueTest, Basic) { |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // The second touch should not be sent since one is already in queue. |
- MoveTouchPoint(0, 5, 5); |
- EXPECT_EQ(2U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- |
- // Receive an ACK for the first touch-event. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type()); |
- EXPECT_EQ(WebInputEvent::Blocking, acked_event().dispatchType); |
- |
- // Receive an ACK for the second touch-event. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type()); |
- EXPECT_EQ(WebInputEvent::Blocking, acked_event().dispatchType); |
-} |
- |
-// Tests that touch-events with multiple points are queued properly. |
-TEST_F(TouchEventQueueTest, BasicMultiTouch) { |
- const size_t kPointerCount = 10; |
- for (float i = 0; i < kPointerCount; ++i) |
- PressTouchPoint(i, i); |
- |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(kPointerCount, queued_event_count()); |
- |
- for (int i = 0; i < static_cast<int>(kPointerCount); ++i) |
- MoveTouchPoint(i, 1.f + i, 2.f + i); |
- |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- // All moves should coalesce. |
- EXPECT_EQ(kPointerCount + 1, queued_event_count()); |
- |
- for (int i = 0; i < static_cast<int>(kPointerCount); ++i) |
- ReleaseTouchPoint(kPointerCount - 1 - i); |
- |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(kPointerCount * 2 + 1, queued_event_count()); |
- |
- // Ack all presses. |
- for (size_t i = 0; i < kPointerCount; ++i) |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- |
- EXPECT_EQ(kPointerCount, GetAndResetAckedEventCount()); |
- EXPECT_EQ(kPointerCount, GetAndResetSentEventCount()); |
- |
- // Ack the coalesced move. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(kPointerCount, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // Ack all releases. |
- for (size_t i = 0; i < kPointerCount; ++i) |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- |
- EXPECT_EQ(kPointerCount, GetAndResetAckedEventCount()); |
- EXPECT_EQ(kPointerCount - 1, GetAndResetSentEventCount()); |
-} |
- |
-// Tests that the touch-queue continues delivering events for an active touch |
-// sequence after all handlers are removed. |
-TEST_F(TouchEventQueueTest, TouchesForwardedIfHandlerRemovedDuringSequence) { |
- OnHasTouchEventHandlers(true); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- |
- // Send a touch-press event. |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, queued_event_count()); |
- |
- // Signal that all touch handlers have been removed. |
- OnHasTouchEventHandlers(false); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, queued_event_count()); |
- |
- // Process the ack for the sent touch, ensuring that it is honored (despite |
- // the touch handler having been removed). |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(INPUT_EVENT_ACK_STATE_CONSUMED, acked_event_state()); |
- |
- // Try forwarding a new pointer. It should be forwarded as usual. |
- PressTouchPoint(2, 2); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, queued_event_count()); |
- |
- // Further events for any pointer should be forwarded, even for pointers that |
- // reported no consumer. |
- MoveTouchPoint(1, 3, 3); |
- ReleaseTouchPoint(1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Events for the first pointer, that had a handler, should be forwarded. |
- MoveTouchPoint(0, 4, 4); |
- ReleaseTouchPoint(0); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(2U, queued_event_count()); |
- |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(INPUT_EVENT_ACK_STATE_CONSUMED, acked_event_state()); |
- |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(INPUT_EVENT_ACK_STATE_CONSUMED, acked_event_state()); |
-} |
- |
-// Tests that addition of a touch handler during a touch sequence will not cause |
-// the remaining sequence to be forwarded. |
-TEST_F(TouchEventQueueTest, ActiveSequenceNotForwardedWhenHandlersAdded) { |
- OnHasTouchEventHandlers(false); |
- |
- // Send a touch-press event while there is no handler. |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, queued_event_count()); |
- |
- OnHasTouchEventHandlers(true); |
- |
- // The remaining touch sequence should not be forwarded. |
- MoveTouchPoint(0, 5, 5); |
- ReleaseTouchPoint(0); |
- EXPECT_EQ(2U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, queued_event_count()); |
- |
- // A new touch sequence should resume forwarding. |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
-} |
- |
-// Tests that removal of a touch handler during a touch sequence will prevent |
-// the remaining sequence from being forwarded, even if another touch handler is |
-// registered during the same touch sequence. |
-TEST_F(TouchEventQueueTest, ActiveSequenceDroppedWhenHandlersRemoved) { |
- // Send a touch-press event. |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, queued_event_count()); |
- |
- // Queue a touch-move event. |
- MoveTouchPoint(0, 5, 5); |
- EXPECT_EQ(2U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- |
- // Unregister all touch handlers. |
- OnHasTouchEventHandlers(false); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(2U, queued_event_count()); |
- |
- // Repeated registration/unregstration of handlers should have no effect as |
- // we're still awaiting the ack arrival. |
- OnHasTouchEventHandlers(true); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(2U, queued_event_count()); |
- OnHasTouchEventHandlers(false); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(2U, queued_event_count()); |
- |
- // The ack should be flush the queue. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
- EXPECT_EQ(2U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, queued_event_count()); |
- |
- // Events should be dropped while there is no touch handler. |
- MoveTouchPoint(0, 10, 10); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- |
- // Simulate touch handler registration in the middle of a touch sequence. |
- OnHasTouchEventHandlers(true); |
- |
- // The touch end for the interrupted sequence should be dropped. |
- ReleaseTouchPoint(0); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- |
- // A new touch sequence should be forwarded properly. |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
-} |
- |
-// Tests that removal/addition of a touch handler without any intervening |
-// touch activity has no affect on touch forwarding. |
-TEST_F(TouchEventQueueTest, |
- ActiveSequenceUnaffectedByRepeatedHandlerRemovalAndAddition) { |
- // Send a touch-press event. |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, queued_event_count()); |
- |
- // Simulate the case where the touchstart handler removes itself, and adds a |
- // touchmove handler. |
- OnHasTouchEventHandlers(false); |
- OnHasTouchEventHandlers(true); |
- |
- // Queue a touch-move event. |
- MoveTouchPoint(0, 5, 5); |
- EXPECT_EQ(2U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- |
- // The ack should trigger forwarding of the touchmove, as if no touch |
- // handler registration changes have occurred. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, queued_event_count()); |
-} |
- |
-// Tests that touch-events are coalesced properly in the queue. |
-TEST_F(TouchEventQueueTest, Coalesce) { |
- // Send a touch-press event. |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // Send a few touch-move events, followed by a touch-release event. All the |
- // touch-move events should be coalesced into a single event. |
- for (float i = 5; i < 15; ++i) |
- MoveTouchPoint(0, i, i); |
- |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- ReleaseTouchPoint(0); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(3U, queued_event_count()); |
- |
- // ACK the press. Coalesced touch-move events should be sent. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(2U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type()); |
- EXPECT_EQ(INPUT_EVENT_ACK_STATE_CONSUMED, acked_event_state()); |
- |
- // ACK the moves. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(10U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type()); |
- |
- // ACK the release. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(WebInputEvent::TouchEnd, acked_event().type()); |
-} |
- |
-// Tests that an event that has already been sent but hasn't been ack'ed yet |
-// doesn't get coalesced with newer events. |
-TEST_F(TouchEventQueueTest, SentTouchEventDoesNotCoalesce) { |
- // Send a touch-press event. |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // Send a few touch-move events, followed by a touch-release event. All the |
- // touch-move events should be coalesced into a single event. |
- for (float i = 5; i < 15; ++i) |
- MoveTouchPoint(0, i, i); |
- |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(2U, queued_event_count()); |
- |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, queued_event_count()); |
- |
- // The coalesced touch-move event has been sent to the renderer. Any new |
- // touch-move event should not be coalesced with the sent event. |
- MoveTouchPoint(0, 5, 5); |
- EXPECT_EQ(2U, queued_event_count()); |
- |
- MoveTouchPoint(0, 7, 7); |
- EXPECT_EQ(2U, queued_event_count()); |
-} |
- |
-// Tests that coalescing works correctly for multi-touch events. |
-TEST_F(TouchEventQueueTest, MultiTouch) { |
- // Press the first finger. |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // Move the finger. |
- MoveTouchPoint(0, 5, 5); |
- EXPECT_EQ(2U, queued_event_count()); |
- |
- // Now press a second finger. |
- PressTouchPoint(2, 2); |
- EXPECT_EQ(3U, queued_event_count()); |
- |
- // Move both fingers. |
- MoveTouchPoints(0, 10, 10, 1, 20, 20); |
- MoveTouchPoint(1, 20, 20); |
- EXPECT_EQ(4U, queued_event_count()); |
- |
- // Move only one finger now. |
- MoveTouchPoint(0, 15, 15); |
- EXPECT_EQ(4U, queued_event_count()); |
- |
- // Move the other finger. |
- MoveTouchPoint(1, 25, 25); |
- EXPECT_EQ(4U, queued_event_count()); |
- |
- // Make sure both fingers are marked as having been moved in the coalesced |
- // event. |
- const WebTouchEvent& event = latest_event(); |
- EXPECT_EQ(WebTouchPoint::StateMoved, event.touches[0].state); |
- EXPECT_EQ(WebTouchPoint::StateMoved, event.touches[1].state); |
-} |
- |
-// Tests that the touch-event queue is robust to redundant acks. |
-TEST_F(TouchEventQueueTest, SpuriousAcksIgnored) { |
- // Trigger a spurious ack. |
- SendTouchEventAckWithID(INPUT_EVENT_ACK_STATE_CONSUMED, 0); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- |
- // Send and ack a touch press. |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, queued_event_count()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, queued_event_count()); |
- |
- // Trigger a spurious ack. |
- SendTouchEventAckWithID(INPUT_EVENT_ACK_STATE_CONSUMED, 3); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
-} |
- |
-// Tests that touch-move events are not sent to the renderer if the preceding |
-// touch-press event did not have a consumer (and consequently, did not hit the |
-// main thread in the renderer). Also tests that all queued/coalesced touch |
-// events are flushed immediately when the ACK for the touch-press comes back |
-// with NO_CONSUMER status. |
-TEST_F(TouchEventQueueTest, NoConsumer) { |
- // The first touch-press should reach the renderer. |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // The second touch should not be sent since one is already in queue. |
- MoveTouchPoint(0, 5, 5); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(2U, queued_event_count()); |
- |
- // Receive an ACK for the first touch-event. This should release the queued |
- // touch-event, but it should not be sent to the renderer. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type()); |
- EXPECT_EQ(2U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- |
- // Send a release event. This should not reach the renderer. |
- ReleaseTouchPoint(0); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(WebInputEvent::TouchEnd, acked_event().type()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Send a press-event, followed by move and release events, and another press |
- // event, before the ACK for the first press event comes back. All of the |
- // events should be queued first. After the NO_CONSUMER ack for the first |
- // touch-press, all events upto the second touch-press should be flushed. |
- PressTouchPoint(10, 10); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- MoveTouchPoint(0, 5, 5); |
- MoveTouchPoint(0, 6, 5); |
- ReleaseTouchPoint(0); |
- |
- PressTouchPoint(6, 5); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- // The queue should hold the first sent touch-press event, the coalesced |
- // touch-move event, the touch-end event and the second touch-press event. |
- EXPECT_EQ(4U, queued_event_count()); |
- |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(WebInputEvent::TouchEnd, acked_event().type()); |
- EXPECT_EQ(4U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, queued_event_count()); |
- |
- // ACK the second press event as NO_CONSUMER too. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, queued_event_count()); |
- |
- // Send a second press event. Even though the first touch press had |
- // NO_CONSUMER, this press event should reach the renderer. |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, queued_event_count()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
-} |
- |
-TEST_F(TouchEventQueueTest, ConsumerIgnoreMultiFinger) { |
- // Interleave three pointer press, move and release events. |
- PressTouchPoint(1, 1); |
- MoveTouchPoint(0, 5, 5); |
- PressTouchPoint(10, 10); |
- MoveTouchPoint(1, 15, 15); |
- PressTouchPoint(20, 20); |
- MoveTouchPoint(2, 25, 25); |
- ReleaseTouchPoint(2); |
- MoveTouchPoint(1, 20, 20); |
- ReleaseTouchPoint(1); |
- MoveTouchPoint(0, 10, 10); |
- ReleaseTouchPoint(0); |
- |
- // Since the first touch-press is still pending ACK, no other event should |
- // have been sent to the renderer. |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(11U, queued_event_count()); |
- |
- // ACK the first press as CONSUMED. This should cause the first touch-move of |
- // the first touch-point to be dispatched. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(10U, queued_event_count()); |
- |
- // ACK the first move as CONSUMED. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(9U, queued_event_count()); |
- |
- // ACK the second press as NO_CONSUMER_EXISTS. The second pointer's touchmove |
- // should still be forwarded, despite lacking a direct consumer. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(8U, queued_event_count()); |
- |
- // ACK the coalesced move as NOT_CONSUMED. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(7U, queued_event_count()); |
- |
- // All remaining touch events should be forwarded, even if the third pointer |
- // press also reports no consumer. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
- EXPECT_EQ(6U, queued_event_count()); |
- |
- while (queued_event_count()) |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- |
- EXPECT_EQ(6U, GetAndResetSentEventCount()); |
-} |
- |
-// Tests that touch-event's enqueued via a touch ack are properly handled. |
-TEST_F(TouchEventQueueTest, AckWithFollowupEvents) { |
- // Queue a touch down. |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- |
- // Create a touch event that will be queued synchronously by a touch ack. |
- // Note, this will be triggered by all subsequent touch acks. |
- WebTouchEvent followup_event( |
- WebInputEvent::TouchMove, WebInputEvent::NoModifiers, |
- ui::EventTimeStampToSeconds(ui::EventTimeForNow())); |
- followup_event.touchesLength = 1; |
- followup_event.touches[0].id = 0; |
- followup_event.touches[0].state = WebTouchPoint::StateMoved; |
- SetFollowupEvent(followup_event); |
- |
- // Receive an ACK for the press. This should cause the followup touch-move to |
- // be sent to the renderer. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(INPUT_EVENT_ACK_STATE_CONSUMED, acked_event_state()); |
- EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type()); |
- |
- // Queue another event. |
- MoveTouchPoint(0, 2, 2); |
- EXPECT_EQ(2U, queued_event_count()); |
- |
- // Receive an ACK for the touch-move followup event. This should cause the |
- // subsequent touch move event be sent to the renderer. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
-} |
- |
-// Tests that touch-events can be synchronously ack'ed. |
-TEST_F(TouchEventQueueTest, SynchronousAcks) { |
- // TouchStart |
- SetSyncAckResult(INPUT_EVENT_ACK_STATE_CONSUMED); |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // TouchMove |
- SetSyncAckResult(INPUT_EVENT_ACK_STATE_CONSUMED); |
- MoveTouchPoint(0, 2, 2); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // TouchEnd |
- SetSyncAckResult(INPUT_EVENT_ACK_STATE_CONSUMED); |
- ReleaseTouchPoint(0); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // TouchCancel (first inserting a TouchStart so the TouchCancel will be sent) |
- PressTouchPoint(1, 1); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- SetSyncAckResult(INPUT_EVENT_ACK_STATE_CONSUMED); |
- CancelTouchPoint(0); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
-} |
- |
-// Tests that followup events triggered by an immediate ack from |
-// TouchEventQueue::QueueEvent() are properly handled. |
-TEST_F(TouchEventQueueTest, ImmediateAckWithFollowupEvents) { |
- // Create a touch event that will be queued synchronously by a touch ack. |
- WebTouchEvent followup_event( |
- WebInputEvent::TouchStart, WebInputEvent::NoModifiers, |
- ui::EventTimeStampToSeconds(ui::EventTimeForNow())); |
- followup_event.touchesLength = 1; |
- followup_event.touches[0].id = 1; |
- followup_event.touches[0].state = WebTouchPoint::StatePressed; |
- SetFollowupEvent(followup_event); |
- |
- // Now, enqueue a stationary touch that will not be forwarded. This should be |
- // immediately ack'ed with "NO_CONSUMER_EXISTS". The followup event should |
- // then be enqueued and immediately sent to the renderer. |
- WebTouchEvent stationary_event( |
- WebInputEvent::TouchMove, WebInputEvent::NoModifiers, |
- ui::EventTimeStampToSeconds(ui::EventTimeForNow())); |
- ; |
- stationary_event.touchesLength = 1; |
- stationary_event.touches[0].id = 1; |
- stationary_event.touches[0].state = WebTouchPoint::StateStationary; |
- SendTouchEvent(stationary_event); |
- |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, acked_event_state()); |
- EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type()); |
-} |
- |
-// Tests basic TouchEvent forwarding suppression. |
-TEST_F(TouchEventQueueTest, NoTouchBasic) { |
- // Disable TouchEvent forwarding. |
- OnHasTouchEventHandlers(false); |
- PressTouchPoint(30, 5); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // TouchMove should not be sent to renderer. |
- MoveTouchPoint(0, 65, 10); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // TouchEnd should not be sent to renderer. |
- ReleaseTouchPoint(0); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Enable TouchEvent forwarding. |
- OnHasTouchEventHandlers(true); |
- |
- PressTouchPoint(80, 10); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- MoveTouchPoint(0, 80, 20); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- ReleaseTouchPoint(0); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
-} |
- |
-// Tests that IsTouchStartPendingAck works correctly. |
-TEST_F(TouchEventQueueTest, PendingStart) { |
- |
- EXPECT_FALSE(IsPendingAckTouchStart()); |
- |
- // Send the touchstart for one point (#1). |
- PressTouchPoint(1, 1); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_TRUE(IsPendingAckTouchStart()); |
- |
- // Send a touchmove for that point (#2). |
- MoveTouchPoint(0, 5, 5); |
- EXPECT_EQ(2U, queued_event_count()); |
- EXPECT_TRUE(IsPendingAckTouchStart()); |
- |
- // Ack the touchstart (#1). |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_FALSE(IsPendingAckTouchStart()); |
- |
- // Send a touchstart for another point (#3). |
- PressTouchPoint(10, 10); |
- EXPECT_EQ(2U, queued_event_count()); |
- EXPECT_FALSE(IsPendingAckTouchStart()); |
- |
- // Ack the touchmove (#2). |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_TRUE(IsPendingAckTouchStart()); |
- |
- // Send a touchstart for a third point (#4). |
- PressTouchPoint(15, 15); |
- EXPECT_EQ(2U, queued_event_count()); |
- EXPECT_TRUE(IsPendingAckTouchStart()); |
- |
- // Ack the touchstart for the second point (#3). |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_TRUE(IsPendingAckTouchStart()); |
- |
- // Ack the touchstart for the third point (#4). |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_FALSE(IsPendingAckTouchStart()); |
-} |
- |
-// Tests that the touch timeout is started when sending certain touch types. |
-TEST_F(TouchEventQueueTest, TouchTimeoutTypes) { |
- SetUpForTimeoutTesting(); |
- |
- // Sending a TouchStart will start the timeout. |
- PressTouchPoint(0, 1); |
- EXPECT_TRUE(IsTimeoutRunning()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- |
- // A TouchMove should start the timeout. |
- MoveTouchPoint(0, 5, 5); |
- EXPECT_TRUE(IsTimeoutRunning()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- |
- // A TouchEnd should not start the timeout. |
- ReleaseTouchPoint(0); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- |
- // A TouchCancel should not start the timeout. |
- PressTouchPoint(0, 1); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- ASSERT_FALSE(IsTimeoutRunning()); |
- CancelTouchPoint(0); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(IsTimeoutRunning()); |
-} |
- |
-// Tests that a delayed TouchEvent ack will trigger a TouchCancel timeout, |
-// disabling touch forwarding until the next TouchStart is received after |
-// the timeout events are ack'ed. |
-TEST_F(TouchEventQueueTest, TouchTimeoutBasic) { |
- SetUpForTimeoutTesting(); |
- |
- // Queue a TouchStart. |
- GetAndResetSentEventCount(); |
- GetAndResetAckedEventCount(); |
- PressTouchPoint(0, 1); |
- ASSERT_EQ(1U, GetAndResetSentEventCount()); |
- ASSERT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_TRUE(IsTimeoutRunning()); |
- |
- // Delay the ack. |
- RunTasksAndWait(DefaultTouchTimeoutDelay() * 2); |
- |
- // The timeout should have fired, synthetically ack'ing the timed-out event. |
- // TouchEvent forwarding is disabled until the ack is received for the |
- // timed-out event and the future cancel event. |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Ack'ing the original event should trigger a cancel event. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(WebInputEvent::TouchCancel, sent_event().type()); |
- EXPECT_NE(WebInputEvent::Blocking, sent_event().dispatchType); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // Touch events should not be forwarded until we receive the cancel acks. |
- MoveTouchPoint(0, 1, 1); |
- ASSERT_EQ(0U, GetAndResetSentEventCount()); |
- ASSERT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- ReleaseTouchPoint(0); |
- ASSERT_EQ(0U, GetAndResetSentEventCount()); |
- ASSERT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // The synthetic TouchCancel ack should not reach the client, but should |
- // resume touch forwarding. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- |
- // Subsequent events should be handled normally. |
- PressTouchPoint(0, 1); |
- EXPECT_EQ(WebInputEvent::TouchStart, sent_event().type()); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
-} |
- |
-// Tests that the timeout is never started if the renderer consumes |
-// a TouchEvent from the current touch sequence. |
-TEST_F(TouchEventQueueTest, NoTouchTimeoutIfRendererIsConsumingGesture) { |
- SetUpForTimeoutTesting(); |
- |
- // Queue a TouchStart. |
- PressTouchPoint(0, 1); |
- ASSERT_TRUE(IsTimeoutRunning()); |
- |
- // Mark the event as consumed. This should prevent the timeout from |
- // being activated on subsequent TouchEvents in this gesture. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- |
- // A TouchMove should not start the timeout. |
- MoveTouchPoint(0, 5, 5); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- |
- // A secondary TouchStart should not start the timeout. |
- PressTouchPoint(1, 0); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- |
- // A TouchEnd should not start the timeout. |
- ReleaseTouchPoint(1); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- |
- // A TouchCancel should not start the timeout. |
- CancelTouchPoint(0); |
- EXPECT_FALSE(IsTimeoutRunning()); |
-} |
- |
-// Tests that the timeout is never started if the renderer consumes |
-// a TouchEvent from the current touch sequence. |
-TEST_F(TouchEventQueueTest, NoTouchTimeoutIfDisabledAfterTouchStart) { |
- SetUpForTimeoutTesting(); |
- |
- // Queue a TouchStart. |
- PressTouchPoint(0, 1); |
- ASSERT_TRUE(IsTimeoutRunning()); |
- |
- // Send the ack immediately. The timeout should not have fired. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Now explicitly disable the timeout. |
- SetAckTimeoutDisabled(); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- |
- // A TouchMove should not start or trigger the timeout. |
- MoveTouchPoint(0, 5, 5); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- RunTasksAndWait(DefaultTouchTimeoutDelay() * 2); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
-} |
- |
-// Tests that the timeout is never started if the ack is synchronous. |
-TEST_F(TouchEventQueueTest, NoTouchTimeoutIfAckIsSynchronous) { |
- SetUpForTimeoutTesting(); |
- |
- // Queue a TouchStart. |
- SetSyncAckResult(INPUT_EVENT_ACK_STATE_CONSUMED); |
- ASSERT_FALSE(IsTimeoutRunning()); |
- PressTouchPoint(0, 1); |
- EXPECT_FALSE(IsTimeoutRunning()); |
-} |
- |
-// Tests that the timeout does not fire if explicitly disabled while an event |
-// is in-flight. |
-TEST_F(TouchEventQueueTest, NoTouchTimeoutIfDisabledWhileTimerIsActive) { |
- SetUpForTimeoutTesting(); |
- |
- // Queue a TouchStart. |
- PressTouchPoint(0, 1); |
- ASSERT_TRUE(IsTimeoutRunning()); |
- |
- // Verify that disabling the timeout also turns off the timer. |
- SetAckTimeoutDisabled(); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- RunTasksAndWait(DefaultTouchTimeoutDelay() * 2); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
-} |
- |
-// Tests that the timeout does not fire if the delay is zero. |
-TEST_F(TouchEventQueueTest, NoTouchTimeoutIfTimeoutDelayIsZero) { |
- SetUpForTimeoutTesting(base::TimeDelta(), base::TimeDelta()); |
- |
- // As the delay is zero, timeout behavior should be disabled. |
- PressTouchPoint(0, 1); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- RunTasksAndWait(DefaultTouchTimeoutDelay() * 2); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
-} |
- |
-// Tests that timeout delays for mobile sites take effect when appropriate. |
-TEST_F(TouchEventQueueTest, TouchTimeoutConfiguredForMobile) { |
- base::TimeDelta desktop_delay = DefaultTouchTimeoutDelay(); |
- base::TimeDelta mobile_delay = base::TimeDelta(); |
- SetUpForTimeoutTesting(desktop_delay, mobile_delay); |
- |
- // The desktop delay is non-zero, allowing timeout behavior. |
- SetIsMobileOptimizedSite(false); |
- |
- PressTouchPoint(0, 1); |
- ASSERT_TRUE(IsTimeoutRunning()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- ReleaseTouchPoint(0); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(2U, GetAndResetAckedEventCount()); |
- ASSERT_FALSE(IsTimeoutRunning()); |
- |
- // The mobile delay is zero, preventing timeout behavior. |
- SetIsMobileOptimizedSite(true); |
- |
- PressTouchPoint(0, 1); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- RunTasksAndWait(DefaultTouchTimeoutDelay() * 2); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
-} |
- |
-// Tests that a TouchCancel timeout plays nice when the timed out touch stream |
-// turns into a scroll gesture sequence. |
-TEST_F(TouchEventQueueTest, TouchTimeoutWithFollowupGesture) { |
- SetUpForTimeoutTesting(); |
- |
- // Queue a TouchStart. |
- PressTouchPoint(0, 1); |
- EXPECT_TRUE(IsTimeoutRunning()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // The cancelled sequence may turn into a scroll gesture. |
- WebGestureEvent followup_scroll( |
- WebInputEvent::GestureScrollBegin, WebInputEvent::NoModifiers, |
- ui::EventTimeStampToSeconds(ui::EventTimeForNow())); |
- SetFollowupEvent(followup_scroll); |
- |
- // Delay the ack. |
- RunTasksAndWait(DefaultTouchTimeoutDelay() * 2); |
- |
- // The timeout should have fired, disabling touch forwarding until both acks |
- // are received, acking the timed out event. |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Ack the original event, triggering a TouchCancel. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- |
- // Ack the cancel event. Normally, this would resume touch forwarding, |
- // but we're still within a scroll gesture so it remains disabled. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- |
- // Try to forward touch events for the current sequence. |
- GetAndResetSentEventCount(); |
- GetAndResetAckedEventCount(); |
- MoveTouchPoint(0, 1, 1); |
- ReleaseTouchPoint(0); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(2U, GetAndResetAckedEventCount()); |
- |
- // Now end the scroll sequence, resuming touch handling. |
- SendGestureEvent(blink::WebInputEvent::GestureScrollEnd); |
- PressTouchPoint(0, 1); |
- EXPECT_TRUE(IsTimeoutRunning()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
-} |
- |
-// Tests that a TouchCancel timeout plays nice when the timed out touch stream |
-// turns into a scroll gesture sequence, but the original event acks are |
-// significantly delayed. |
-TEST_F(TouchEventQueueTest, TouchTimeoutWithFollowupGestureAndDelayedAck) { |
- SetUpForTimeoutTesting(); |
- |
- // Queue a TouchStart. |
- PressTouchPoint(0, 1); |
- EXPECT_TRUE(IsTimeoutRunning()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // The cancelled sequence may turn into a scroll gesture. |
- WebGestureEvent followup_scroll( |
- WebInputEvent::GestureScrollBegin, WebInputEvent::NoModifiers, |
- ui::EventTimeStampToSeconds(ui::EventTimeForNow())); |
- SetFollowupEvent(followup_scroll); |
- |
- // Delay the ack. |
- RunTasksAndWait(DefaultTouchTimeoutDelay() * 2); |
- |
- // The timeout should have fired, disabling touch forwarding until both acks |
- // are received and acking the timed out event. |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Try to forward a touch event. |
- GetAndResetSentEventCount(); |
- GetAndResetAckedEventCount(); |
- MoveTouchPoint(0, 1, 1); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Now end the scroll sequence. Events will not be forwarded until the two |
- // outstanding touch acks are received. |
- SendGestureEvent(blink::WebInputEvent::GestureScrollEnd); |
- MoveTouchPoint(0, 2, 2); |
- ReleaseTouchPoint(0); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(2U, GetAndResetAckedEventCount()); |
- |
- // Ack the original event, triggering a cancel. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- |
- // Ack the cancel event, resuming touch forwarding. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- |
- PressTouchPoint(0, 1); |
- EXPECT_TRUE(IsTimeoutRunning()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
-} |
- |
-// Tests that a delayed TouchEvent ack will not trigger a TouchCancel timeout if |
-// the timed-out event had no consumer. |
-TEST_F(TouchEventQueueTest, NoCancelOnTouchTimeoutWithoutConsumer) { |
- SetUpForTimeoutTesting(); |
- |
- // Queue a TouchStart. |
- PressTouchPoint(0, 1); |
- ASSERT_EQ(1U, GetAndResetSentEventCount()); |
- ASSERT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_TRUE(IsTimeoutRunning()); |
- |
- // Delay the ack. |
- RunTasksAndWait(DefaultTouchTimeoutDelay() * 2); |
- |
- // The timeout should have fired, synthetically ack'ing the timed out event. |
- // TouchEvent forwarding is disabled until the original ack is received. |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Touch events should not be forwarded until we receive the original ack. |
- MoveTouchPoint(0, 1, 1); |
- ReleaseTouchPoint(0); |
- ASSERT_EQ(0U, GetAndResetSentEventCount()); |
- ASSERT_EQ(2U, GetAndResetAckedEventCount()); |
- |
- // Ack'ing the original event should not trigger a cancel event, as the |
- // TouchStart had no consumer. However, it should re-enable touch forwarding. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- |
- // Subsequent events should be handled normally. |
- PressTouchPoint(0, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
-} |
- |
-// Tests that TouchMove's movedBeyondSlopRegion is set to false if within the |
-// boundary-inclusive slop region for an unconsumed TouchStart. |
-TEST_F(TouchEventQueueTest, TouchMovedBeyondSlopRegionCheck) { |
- SetUpForTouchMoveSlopTesting(kSlopLengthDips); |
- |
- // Queue a TouchStart. |
- PressTouchPoint(0, 0); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- ASSERT_EQ(1U, GetAndResetSentEventCount()); |
- ASSERT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // TouchMove's movedBeyondSlopRegion within the slop region is set to false. |
- MoveTouchPoint(0, 0, kHalfSlopLengthDips); |
- EXPECT_EQ(1U, queued_event_count()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_FALSE(acked_event().movedBeyondSlopRegion); |
- |
- MoveTouchPoint(0, kHalfSlopLengthDips, 0); |
- EXPECT_EQ(1U, queued_event_count()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_FALSE(acked_event().movedBeyondSlopRegion); |
- |
- MoveTouchPoint(0, -kHalfSlopLengthDips, 0); |
- EXPECT_EQ(1U, queued_event_count()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_FALSE(acked_event().movedBeyondSlopRegion); |
- |
- MoveTouchPoint(0, -kSlopLengthDips, 0); |
- EXPECT_EQ(1U, queued_event_count()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_FALSE(acked_event().movedBeyondSlopRegion); |
- |
- MoveTouchPoint(0, 0, kSlopLengthDips); |
- EXPECT_EQ(1U, queued_event_count()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_FALSE(acked_event().movedBeyondSlopRegion); |
- |
- // When a TouchMove exceeds the (Euclidean) distance, the TouchMove's |
- // movedBeyondSlopRegion is set to true. |
- const float kFortyFiveDegreeSlopLengthXY = |
- kSlopLengthDips * std::sqrt(2.f) / 2; |
- MoveTouchPoint(0, kFortyFiveDegreeSlopLengthXY + .2f, |
- kFortyFiveDegreeSlopLengthXY + .2f); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_TRUE(acked_event().movedBeyondSlopRegion); |
-} |
- |
-// Tests that even very small TouchMove's movedBeyondSlopRegion is set to true |
-// when the slop region's dimension is 0. |
-TEST_F(TouchEventQueueTest, MovedBeyondSlopRegionAlwaysTrueIfDimensionZero) { |
- // Queue a TouchStart. |
- PressTouchPoint(0, 0); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- ASSERT_EQ(1U, GetAndResetSentEventCount()); |
- ASSERT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Small TouchMove's movedBeyondSlopRegion is set to true. |
- MoveTouchPoint(0, 0.001f, 0.001f); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_TRUE(acked_event().movedBeyondSlopRegion); |
-} |
- |
-// Tests that secondary touch points can be forwarded even if the primary touch |
-// point had no consumer. |
-TEST_F(TouchEventQueueTest, SecondaryTouchForwardedAfterPrimaryHadNoConsumer) { |
- // Queue a TouchStart. |
- PressTouchPoint(0, 0); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
- ASSERT_EQ(1U, GetAndResetSentEventCount()); |
- ASSERT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Events should not be forwarded, as the point had no consumer. |
- MoveTouchPoint(0, 0, 15); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Simulate a secondary pointer press. |
- PressTouchPoint(20, 0); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // TouchMove with a secondary pointer should not be suppressed. |
- MoveTouchPoint(1, 25, 0); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
-} |
- |
-// Tests that secondary touch points can be forwarded after scrolling begins |
-// while first touch point has no consumer. |
-TEST_F(TouchEventQueueTest, NoForwardingAfterScrollWithNoTouchConsumers) { |
- // Queue a TouchStart. |
- PressTouchPoint(0, 0); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
- ASSERT_EQ(1U, GetAndResetSentEventCount()); |
- ASSERT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- WebGestureEvent followup_scroll(WebInputEvent::GestureScrollBegin, |
- WebInputEvent::NoModifiers, |
- WebInputEvent::TimeStampForTesting); |
- SetFollowupEvent(followup_scroll); |
- MoveTouchPoint(0, 20, 5); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, acked_event_state()); |
- |
- // The secondary pointer press should be forwarded. |
- PressTouchPoint(20, 0); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // TouchMove with a secondary pointer should also be forwarded. |
- MoveTouchPoint(1, 25, 0); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
-} |
- |
-TEST_F(TouchEventQueueTest, AsyncTouch) { |
- // Queue a TouchStart. |
- PressTouchPoint(0, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- for (int i = 0; i < 3; ++i) { |
- SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
- INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- |
- MoveTouchPoint(0, 10, 5+i); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // Consuming a scroll event will throttle subsequent touchmoves. |
- SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
- INPUT_EVENT_ACK_STATE_CONSUMED); |
- MoveTouchPoint(0, 10, 7+i); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- } |
-} |
- |
-// Ensure that touchmove's are appropriately throttled during a typical |
-// scroll sequences that transitions between scrolls consumed and unconsumed. |
-TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) { |
- // Process a TouchStart |
- PressTouchPoint(0, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Now send the first touch move and associated GestureScrollBegin. |
- MoveTouchPoint(0, 0, 5); |
- WebGestureEvent followup_scroll(WebInputEvent::GestureScrollBegin, |
- WebInputEvent::NoModifiers, |
- WebInputEvent::TimeStampForTesting); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- SendGestureEventAck(WebInputEvent::GestureScrollBegin, |
- INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- |
- // Send the second touch move and associated GestureScrollUpdate, but don't |
- // ACK the gesture event yet. |
- MoveTouchPoint(0, 0, 50); |
- followup_scroll.setType(WebInputEvent::GestureScrollUpdate); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Now queue a second touchmove and verify it's not (yet) dispatched. |
- MoveTouchPoint(0, 0, 100); |
- SetFollowupEvent(followup_scroll); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Queuing the final touchend should flush the pending async touchmove. In |
- // this case, we will first dispatch an async touchmove and then a touchend. |
- // For the async touchmove, we will not send ack again. |
- ReleaseTouchPoint(0); |
- followup_scroll.setType(WebInputEvent::GestureScrollEnd); |
- SetFollowupEvent(followup_scroll); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(2U, all_sent_events().size()); |
- EXPECT_EQ(WebInputEvent::TouchMove, all_sent_events()[0].type()); |
- EXPECT_NE(WebInputEvent::Blocking, all_sent_events()[0].dispatchType); |
- EXPECT_EQ(WebInputEvent::TouchEnd, all_sent_events()[1].type()); |
- EXPECT_NE(WebInputEvent::Blocking, all_sent_events()[1].dispatchType); |
- EXPECT_EQ(2U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, queued_event_count()); |
- |
- // Ack the touchend. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Now mark the scrolls as not consumed (which would cause future touchmoves |
- // in the active sequence to be sent if there was one). |
- SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
- INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
- INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- |
- // Start a new touch sequence and verify that throttling has been reset. |
- // Touch moves after the start of scrolling will again be throttled. |
- PressTouchPoint(0, 0); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- MoveTouchPoint(0, 0, 5); |
- followup_scroll.setType(WebInputEvent::GestureScrollBegin); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- MoveTouchPoint(0, 0, 6); |
- followup_scroll.setType(WebInputEvent::GestureScrollUpdate); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- MoveTouchPoint(0, 0, 10); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Subsequent touchmove's should be deferred. |
- MoveTouchPoint(0, 0, 25); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, uncancelable_touch_moves_pending_ack_count()); |
- |
- // The pending touchmove should be flushed with the the new touchmove if |
- // sufficient time has passed and ack to the client. |
- AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
- MoveTouchPoint(0, 0, 15); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_NE(WebInputEvent::Blocking, sent_event().dispatchType); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Non-touchmove events should always flush any pending touchmove events. In |
- // this case, we will first dispatch an async touchmove and then a |
- // touchstart. For the async touchmove, we will not send ack again. |
- MoveTouchPoint(0, 0, 25); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- PressTouchPoint(30, 30); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(2U, all_sent_events().size()); |
- EXPECT_EQ(WebInputEvent::TouchMove, all_sent_events()[0].type()); |
- EXPECT_NE(WebInputEvent::Blocking, all_sent_events()[0].dispatchType); |
- EXPECT_EQ(WebInputEvent::TouchStart, all_sent_events()[1].type()); |
- EXPECT_EQ(WebInputEvent::Blocking, all_sent_events()[1].dispatchType); |
- EXPECT_EQ(2U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, queued_event_count()); |
- |
- // Ack the touchstart. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Send a secondary touchmove. |
- MoveTouchPoint(1, 0, 25); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // An unconsumed scroll should resume synchronous touch handling. |
- SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
- INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- |
- // The pending touchmove should be coalesced with the next (now synchronous) |
- // touchmove. |
- MoveTouchPoint(0, 0, 26); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type()); |
- EXPECT_EQ(WebTouchPoint::StateMoved, sent_event().touches[0].state); |
- EXPECT_EQ(WebTouchPoint::StateMoved, sent_event().touches[1].state); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- |
- // Subsequent touches will queue until the preceding, synchronous touches are |
- // ack'ed. |
- ReleaseTouchPoint(1); |
- EXPECT_EQ(2U, queued_event_count()); |
- ReleaseTouchPoint(0); |
- EXPECT_EQ(3U, queued_event_count()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type()); |
- EXPECT_EQ(2U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type()); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
-} |
- |
-TEST_F(TouchEventQueueTest, AsyncTouchFlushedByTouchEnd) { |
- PressTouchPoint(0, 0); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Initiate async touchmove dispatch after the start of a scroll sequence. |
- MoveTouchPoint(0, 0, 5); |
- WebGestureEvent followup_scroll(WebInputEvent::GestureScrollBegin, |
- WebInputEvent::NoModifiers, |
- WebInputEvent::TimeStampForTesting); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- MoveTouchPoint(0, 0, 10); |
- followup_scroll.setType(WebInputEvent::GestureScrollUpdate); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Now queue a second touchmove and verify it's not (yet) dispatched. |
- MoveTouchPoint(0, 0, 100); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Return the touch sequence to the original touchstart position. Note that |
- // this (0, 0) touchmove will coalesce with the previous (0, 100) touchmove. |
- MoveTouchPoint(0, 0, 0); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Queuing the final touchend should flush the pending, async touchmove. In |
- // this case, we will first dispatch an async touchmove and then a touchend. |
- // For the async touchmove, we will not send ack again. |
- ReleaseTouchPoint(0); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(2U, all_sent_events().size()); |
- EXPECT_EQ(WebInputEvent::TouchMove, all_sent_events()[0].type()); |
- EXPECT_NE(WebInputEvent::Blocking, all_sent_events()[0].dispatchType); |
- EXPECT_EQ(0, all_sent_events()[0].touches[0].position.x); |
- EXPECT_EQ(0, all_sent_events()[0].touches[0].position.y); |
- EXPECT_EQ(WebInputEvent::TouchEnd, all_sent_events()[1].type()); |
- EXPECT_NE(WebInputEvent::Blocking, all_sent_events()[1].dispatchType); |
- EXPECT_EQ(2U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
-} |
- |
-// Ensure that async touch dispatch and touch ack timeout interactions work |
-// appropriately. |
-TEST_F(TouchEventQueueTest, AsyncTouchWithAckTimeout) { |
- SetUpForTimeoutTesting(); |
- |
- // The touchstart should start the timeout. |
- PressTouchPoint(0, 0); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_TRUE(IsTimeoutRunning()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- |
- // The start of a scroll gesture should trigger async touch event dispatch. |
- MoveTouchPoint(0, 1, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_TRUE(IsTimeoutRunning()); |
- WebGestureEvent followup_scroll(WebInputEvent::GestureScrollBegin, |
- WebInputEvent::NoModifiers, |
- WebInputEvent::TimeStampForTesting); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
- INPUT_EVENT_ACK_STATE_CONSUMED); |
- |
- // An async touch should fire after the throttling interval has expired, but |
- // it should not start the touch ack timeout. |
- MoveTouchPoint(0, 5, 5); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
- MoveTouchPoint(0, 5, 5); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_NE(WebInputEvent::Blocking, sent_event().dispatchType); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // An unconsumed scroll event will resume synchronous touchmoves, which are |
- // subject to the ack timeout. |
- SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
- INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- MoveTouchPoint(0, 20, 5); |
- EXPECT_TRUE(IsTimeoutRunning()); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // The timeout should fire, disabling touch forwarding until both acks are |
- // received and acking the timed out event. |
- RunTasksAndWait(DefaultTouchTimeoutDelay() * 2); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- |
- // Ack'ing the original event should trigger a cancel event. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_NE(WebInputEvent::Blocking, sent_event().dispatchType); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // Subsequent touchmove's should not be forwarded, even as the scroll gesture |
- // goes from unconsumed to consumed. |
- SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
- INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- MoveTouchPoint(0, 20, 5); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- |
- SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
- INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- MoveTouchPoint(0, 25, 5); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
-} |
- |
-// Ensure that if the touch ack for an async touchmove triggers a follow-up |
-// touch event, that follow-up touch will be forwarded appropriately. |
-TEST_F(TouchEventQueueTest, AsyncTouchWithTouchCancelAfterAck) { |
- PressTouchPoint(0, 0); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // The start of a scroll gesture should trigger async touch event dispatch. |
- MoveTouchPoint(0, 1, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- WebGestureEvent followup_scroll(WebInputEvent::GestureScrollBegin, |
- WebInputEvent::NoModifiers, |
- WebInputEvent::TimeStampForTesting); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, queued_event_count()); |
- |
- SendGestureEvent(WebInputEvent::GestureScrollUpdate); |
- |
- // The async touchmove should be ack'ed immediately, but not forwarded. |
- // However, because the ack triggers a touchcancel, both the pending touch and |
- // the queued touchcancel should be flushed. |
- WebTouchEvent followup_cancel(WebInputEvent::TouchCancel, |
- WebInputEvent::NoModifiers, |
- WebInputEvent::TimeStampForTesting); |
- followup_cancel.touchesLength = 1; |
- followup_cancel.touches[0].state = WebTouchPoint::StateCancelled; |
- SetFollowupEvent(followup_cancel); |
- MoveTouchPoint(0, 5, 5); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(2U, all_sent_events().size()); |
- EXPECT_EQ(WebInputEvent::TouchMove, all_sent_events()[0].type()); |
- EXPECT_NE(WebInputEvent::Blocking, all_sent_events()[0].dispatchType); |
- EXPECT_EQ(WebInputEvent::TouchCancel, all_sent_events()[1].type()); |
- EXPECT_NE(WebInputEvent::Blocking, all_sent_events()[1].dispatchType); |
- EXPECT_EQ(2U, GetAndResetSentEventCount()); |
- // Sending the ack is because the async touchmove is not ready for |
- // dispatching send the ack immediately. |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type()); |
- |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(WebInputEvent::TouchCancel, acked_event().type()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
-} |
- |
-// Ensure that the async touch is fully reset if the touch sequence restarts |
-// without properly terminating. |
-TEST_F(TouchEventQueueTest, AsyncTouchWithHardTouchStartReset) { |
- PressTouchPoint(0, 0); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Trigger async touchmove dispatch. |
- MoveTouchPoint(0, 1, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- WebGestureEvent followup_scroll(WebInputEvent::GestureScrollBegin, |
- WebInputEvent::NoModifiers, |
- WebInputEvent::TimeStampForTesting); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, queued_event_count()); |
- SendGestureEvent(WebInputEvent::GestureScrollUpdate); |
- |
- // The async touchmove should be immediately ack'ed but delivery is deferred. |
- MoveTouchPoint(0, 2, 2); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type()); |
- |
- // The queue should be robust to hard touch restarts with a new touch |
- // sequence. In this case, the deferred async touch should not be flushed |
- // by the new touch sequence. |
- SendGestureEvent(WebInputEvent::GestureScrollEnd); |
- ResetTouchEvent(); |
- |
- PressTouchPoint(0, 0); |
- EXPECT_EQ(WebInputEvent::TouchStart, sent_event().type()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
-} |
- |
-// Ensure that even when the interval expires, we still need to wait for the |
-// ack sent back from render to send the next async touchmove once the scroll |
-// starts. |
-TEST_F(TouchEventQueueTest, SendNextThrottledAsyncTouchMoveAfterAck) { |
- // Process a TouchStart |
- PressTouchPoint(0, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Initiate async touchmove dispatch after the start of a scroll sequence. |
- MoveTouchPoint(0, 0, 5); |
- WebGestureEvent followup_scroll(WebInputEvent::GestureScrollBegin, |
- WebInputEvent::NoModifiers, |
- WebInputEvent::TimeStampForTesting); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- MoveTouchPoint(0, 0, 10); |
- followup_scroll.setType(WebInputEvent::GestureScrollUpdate); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // We set the next touch event time to be after the throttled interval. |
- AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
- // Dispatch the touch move event when sufficient time has passed. |
- MoveTouchPoint(0, 0, 40); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_NE(WebInputEvent::Blocking, sent_event().dispatchType); |
- // When we dispatch an async touchmove, we do not put it back to the queue |
- // any more and we will ack to client right away. |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, uncancelable_touch_moves_pending_ack_count()); |
- |
- // Do not dispatch the event until throttledTouchmoves intervals expires and |
- // receive an ack from render. |
- AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
- MoveTouchPoint(0, 0, 50); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, uncancelable_touch_moves_pending_ack_count()); |
- |
- // Send pending_async_touch_move_ when we receive an ack back from render, |
- // but we will not send an ack for pending_async_touch_move_ becasue it is |
- // been acked before. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, uncancelable_touch_moves_pending_ack_count()); |
-} |
- |
-// Ensure that even when we receive the ack from render, we still need to wait |
-// for the interval expires to send the next async touchmove once the scroll |
-// starts. |
-TEST_F(TouchEventQueueTest, SendNextAsyncTouchMoveAfterAckAndTimeExpire) { |
- // Process a TouchStart |
- PressTouchPoint(0, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Initiate async touchmove dispatch after the start of a scroll sequence. |
- MoveTouchPoint(0, 0, 5); |
- WebGestureEvent followup_scroll(WebInputEvent::GestureScrollBegin, |
- WebInputEvent::NoModifiers, |
- WebInputEvent::TimeStampForTesting); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- MoveTouchPoint(0, 0, 10); |
- followup_scroll.setType(WebInputEvent::GestureScrollUpdate); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Dispatch the touch move event when sufficient time has passed. |
- AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
- MoveTouchPoint(0, 0, 40); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_NE(WebInputEvent::Blocking, sent_event().dispatchType); |
- // When we dispatch an async touchmove, we do not put it back to the queue |
- // any more and we will ack to client right away. |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, uncancelable_touch_moves_pending_ack_count()); |
- |
- // We receive an ack back from render but the time interval is not expired, |
- // so we do not dispatch the touch move event. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(0U, uncancelable_touch_moves_pending_ack_count()); |
- MoveTouchPoint(0, 0, 50); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Dispatch the touch move when sufficient time has passed. |
- AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
- MoveTouchPoint(0, 0, 50); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type()); |
- EXPECT_NE(WebInputEvent::Blocking, sent_event().dispatchType); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, uncancelable_touch_moves_pending_ack_count()); |
-} |
- |
-TEST_F(TouchEventQueueTest, AsyncTouchFlushedByNonTouchMove) { |
- // Process a TouchStart |
- PressTouchPoint(0, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Initiate async touchmove dispatch after the start of a scroll sequence. |
- MoveTouchPoint(0, 0, 5); |
- WebGestureEvent followup_scroll(WebInputEvent::GestureScrollBegin, |
- WebInputEvent::NoModifiers, |
- WebInputEvent::TimeStampForTesting); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- MoveTouchPoint(0, 0, 10); |
- followup_scroll.setType(WebInputEvent::GestureScrollUpdate); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Dispatch the touch move when sufficient time has passed. |
- AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
- MoveTouchPoint(0, 0, 40); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_NE(WebInputEvent::Blocking, sent_event().dispatchType); |
- // When we dispatch an async touchmove, we do not put it back to the queue |
- // any more and we will ack to client right away. |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, uncancelable_touch_moves_pending_ack_count()); |
- |
- for (int i = 0; i < 3; ++i) { |
- // We throttle the touchmoves, put it in the pending_async_touch_move_, |
- // do not dispatch it. |
- MoveTouchPoint(0, 10 + 10 * i, 10 + 10 * i); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(static_cast<size_t>(i + 1), |
- uncancelable_touch_moves_pending_ack_count()); |
- |
- // Send touchstart will flush pending_async_touch_move_, and increase the |
- // count. In this case, we will first dispatch an async touchmove and |
- // then a touchstart. For the async touchmove, we will not send ack again. |
- PressTouchPoint(30, 30); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(2U, all_sent_events().size()); |
- EXPECT_EQ(WebInputEvent::TouchMove, all_sent_events()[0].type()); |
- EXPECT_NE(WebInputEvent::Blocking, all_sent_events()[0].dispatchType); |
- EXPECT_EQ(10 + 10 * i, all_sent_events()[0].touches[0].position.x); |
- EXPECT_EQ(10 + 10 * i, all_sent_events()[0].touches[0].position.y); |
- EXPECT_EQ(static_cast<size_t>(i + 2), |
- uncancelable_touch_moves_pending_ack_count()); |
- EXPECT_EQ(WebInputEvent::TouchStart, all_sent_events()[1].type()); |
- EXPECT_EQ(WebInputEvent::Blocking, all_sent_events()[1].dispatchType); |
- EXPECT_EQ(2U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- |
- SendTouchEventAckWithID(INPUT_EVENT_ACK_STATE_NOT_CONSUMED, |
- GetUniqueTouchEventID()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- } |
- |
- EXPECT_EQ(4U, uncancelable_touch_moves_pending_ack_count()); |
- |
- // When we receive an ack from render we decrease the count. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(3U, uncancelable_touch_moves_pending_ack_count()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- |
- // Do not dispatch the next uncancelable touchmove when we have not received |
- // all the acks back from render. |
- AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
- MoveTouchPoint(0, 20, 30); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(3U, uncancelable_touch_moves_pending_ack_count()); |
- |
- // Once we receive the ack from render, we do not dispatch the |
- // pending_async_touchmove_ until the count is 0. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(2U, uncancelable_touch_moves_pending_ack_count()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- |
- // When we receive this ack from render, and the count is 0, so we can |
- // dispatch the pending_async_touchmove_. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, uncancelable_touch_moves_pending_ack_count()); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type()); |
- EXPECT_NE(WebInputEvent::Blocking, sent_event().dispatchType); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
-} |
- |
-// Ensure that even when we receive the ack from render, we still need to wait |
-// for the interval expires to send the next async touchmove once the scroll |
-// starts. |
-TEST_F(TouchEventQueueTest, DoNotIncreaseIfClientConsumeAsyncTouchMove) { |
- // Process a TouchStart |
- PressTouchPoint(0, 1); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Initiate async touchmove dispatch after the start of a scroll sequence. |
- MoveTouchPoint(0, 0, 5); |
- WebGestureEvent followup_scroll(WebInputEvent::GestureScrollBegin, |
- WebInputEvent::NoModifiers, |
- WebInputEvent::TimeStampForTesting); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- MoveTouchPoint(0, 0, 10); |
- followup_scroll.setType(WebInputEvent::GestureScrollUpdate); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Dispatch the touch move event when sufficient time has passed. |
- AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
- MoveTouchPoint(0, 0, 40); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_NE(WebInputEvent::Blocking, sent_event().dispatchType); |
- // When we dispatch an async touchmove, we do not put it back to the queue |
- // any more and we will ack to client right away. |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, uncancelable_touch_moves_pending_ack_count()); |
- |
- // We receive an ack back from render but the time interval is not expired, |
- // so we do not dispatch the touch move event. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(0U, uncancelable_touch_moves_pending_ack_count()); |
- MoveTouchPoint(0, 0, 50); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Dispatch the touch move when sufficient time has passed. Becasue the event |
- // is consumed by client already, we would not increase the count and ack to |
- // client again. |
- AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
- SetSyncAckResult(INPUT_EVENT_ACK_STATE_CONSUMED); |
- MoveTouchPoint(0, 0, 50); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type()); |
- EXPECT_NE(WebInputEvent::Blocking, sent_event().dispatchType); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, uncancelable_touch_moves_pending_ack_count()); |
-} |
- |
-TEST_F(TouchEventQueueTest, TouchAbsorptionWithConsumedFirstMove) { |
- // Queue a TouchStart. |
- PressTouchPoint(0, 1); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- MoveTouchPoint(0, 20, 5); |
- SendGestureEvent(blink::WebInputEvent::GestureScrollBegin); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(2U, GetAndResetSentEventCount()); |
- |
- // Even if the first touchmove event was consumed, subsequent unconsumed |
- // touchmove events should trigger scrolling. |
- MoveTouchPoint(0, 60, 5); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- MoveTouchPoint(0, 20, 5); |
- WebGestureEvent followup_scroll(WebInputEvent::GestureScrollUpdate, |
- WebInputEvent::NoModifiers, |
- WebInputEvent::TimeStampForTesting); |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
- INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // Touch move event is throttled. |
- MoveTouchPoint(0, 60, 5); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
-} |
- |
-TEST_F(TouchEventQueueTest, TouchStartCancelableDuringScroll) { |
- // Queue a touchstart and touchmove that go unconsumed, transitioning to an |
- // active scroll sequence. |
- PressTouchPoint(0, 1); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- ASSERT_EQ(1U, GetAndResetSentEventCount()); |
- |
- MoveTouchPoint(0, 20, 5); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- SendGestureEvent(blink::WebInputEvent::GestureScrollBegin); |
- SendGestureEvent(blink::WebInputEvent::GestureScrollUpdate); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- ASSERT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // Even though scrolling has begun, touchstart events should be cancelable, |
- // allowing, for example, customized pinch processing. |
- PressTouchPoint(10, 11); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- ASSERT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // As the touch start was consumed, touchmoves should no longer be throttled. |
- MoveTouchPoint(1, 11, 11); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- ASSERT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // With throttling disabled, touchend and touchmove events should also be |
- // cancelable. |
- MoveTouchPoint(1, 12, 12); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- ASSERT_EQ(1U, GetAndResetSentEventCount()); |
- ReleaseTouchPoint(1); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- ASSERT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // If subsequent touchmoves aren't consumed, the generated scroll events |
- // will restore async touch dispatch. |
- MoveTouchPoint(0, 25, 5); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- SendGestureEvent(blink::WebInputEvent::GestureScrollUpdate); |
- EXPECT_EQ(WebInputEvent::Blocking, sent_event().dispatchType); |
- ASSERT_EQ(1U, GetAndResetSentEventCount()); |
- AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
- MoveTouchPoint(0, 30, 5); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_NE(WebInputEvent::Blocking, sent_event().dispatchType); |
- ASSERT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // The touchend will be uncancelable during an active scroll sequence. |
- ReleaseTouchPoint(0); |
- EXPECT_NE(WebInputEvent::Blocking, sent_event().dispatchType); |
- ASSERT_EQ(1U, GetAndResetSentEventCount()); |
-} |
- |
-TEST_F(TouchEventQueueTest, UnseenTouchPointerIdsNotForwarded) { |
- SyntheticWebTouchEvent event; |
- event.PressPoint(0, 0); |
- SendTouchEvent(event); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Give the touchmove a previously unseen pointer id; it should not be sent. |
- int press_id = event.touches[0].id; |
- event.MovePoint(0, 1, 1); |
- event.touches[0].id = 7; |
- SendTouchEvent(event); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Give the touchmove a valid id; it should be sent. |
- event.touches[0].id = press_id; |
- SendTouchEvent(event); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Do the same for release. |
- event.ReleasePoint(0); |
- event.touches[0].id = 11; |
- SendTouchEvent(event); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Give the touchmove a valid id; it should be sent. |
- event.touches[0].id = press_id; |
- SendTouchEvent(event); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
-} |
- |
-// Tests that touch points states are correct in TouchMove events. |
-TEST_F(TouchEventQueueTest, PointerStatesInTouchMove) { |
- PressTouchPoint(1, 1); |
- PressTouchPoint(2, 2); |
- PressTouchPoint(3, 3); |
- PressTouchPoint(4, 4); |
- EXPECT_EQ(4U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // Receive ACK for the first three touch-events. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, queued_event_count()); |
- |
- // Test current touches state before sending TouchMoves. |
- const WebTouchEvent& event1 = sent_event(); |
- EXPECT_EQ(WebInputEvent::TouchStart, event1.type()); |
- EXPECT_EQ(WebTouchPoint::StateStationary, event1.touches[0].state); |
- EXPECT_EQ(WebTouchPoint::StateStationary, event1.touches[1].state); |
- EXPECT_EQ(WebTouchPoint::StateStationary, event1.touches[2].state); |
- EXPECT_EQ(WebTouchPoint::StatePressed, event1.touches[3].state); |
- |
- // Move x-position for 1st touch, y-position for 2nd touch |
- // and do not move other touches. |
- MoveTouchPoints(0, 1.1f, 1.f, 1, 2.f, 20.001f); |
- MoveTouchPoints(2, 3.f, 3.f, 3, 4.f, 4.f); |
- EXPECT_EQ(2U, queued_event_count()); |
- |
- // Receive an ACK for the last TouchPress event. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- |
- // 1st TouchMove is sent. Test for touches state. |
- const WebTouchEvent& event2 = sent_event(); |
- EXPECT_EQ(WebInputEvent::TouchMove, event2.type()); |
- EXPECT_EQ(WebTouchPoint::StateMoved, event2.touches[0].state); |
- EXPECT_EQ(WebTouchPoint::StateMoved, event2.touches[1].state); |
- EXPECT_EQ(WebTouchPoint::StateStationary, event2.touches[2].state); |
- EXPECT_EQ(WebTouchPoint::StateStationary, event2.touches[3].state); |
- |
- // Move only 4th touch but not others. |
- MoveTouchPoints(0, 1.1f, 1.f, 1, 2.f, 20.001f); |
- MoveTouchPoints(2, 3.f, 3.f, 3, 4.1f, 4.1f); |
- |
- // Receive an ACK for previous (1st) TouchMove. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- |
- // 2nd TouchMove is sent. Test for touches state. |
- const WebTouchEvent& event3 = sent_event(); |
- EXPECT_EQ(WebInputEvent::TouchMove, event3.type()); |
- EXPECT_EQ(WebTouchPoint::StateStationary, event3.touches[0].state); |
- EXPECT_EQ(WebTouchPoint::StateStationary, event3.touches[1].state); |
- EXPECT_EQ(WebTouchPoint::StateStationary, event3.touches[2].state); |
- EXPECT_EQ(WebTouchPoint::StateMoved, event3.touches[3].state); |
-} |
- |
-// Tests that touch point state is correct in TouchMove events |
-// when point properties other than position changed. |
-TEST_F(TouchEventQueueTest, PointerStatesWhenOtherThanPositionChanged) { |
- PressTouchPoint(1, 1); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- |
- // Default initial radiusX/Y is (1.f, 1.f). |
- // Default initial rotationAngle is 1.f. |
- // Default initial force is 1.f. |
- |
- // Change touch point radius only. |
- ChangeTouchPointRadius(0, 1.5f, 1.f); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- |
- // TouchMove is sent. Test for pointer state. |
- const WebTouchEvent& event1 = sent_event(); |
- EXPECT_EQ(WebInputEvent::TouchMove, event1.type()); |
- EXPECT_EQ(WebTouchPoint::StateMoved, event1.touches[0].state); |
- |
- // Change touch point force. |
- ChangeTouchPointForce(0, 0.9f); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- |
- // TouchMove is sent. Test for pointer state. |
- const WebTouchEvent& event2 = sent_event(); |
- EXPECT_EQ(WebInputEvent::TouchMove, event2.type()); |
- EXPECT_EQ(WebTouchPoint::StateMoved, event2.touches[0].state); |
- |
- // Change touch point rotationAngle. |
- ChangeTouchPointRotationAngle(0, 1.1f); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- |
- // TouchMove is sent. Test for pointer state. |
- const WebTouchEvent& event3 = sent_event(); |
- EXPECT_EQ(WebInputEvent::TouchMove, event3.type()); |
- EXPECT_EQ(WebTouchPoint::StateMoved, event3.touches[0].state); |
- |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(4U, GetAndResetSentEventCount()); |
- EXPECT_EQ(4U, GetAndResetAckedEventCount()); |
-} |
- |
-// Tests that TouchMoves are filtered when none of the points are changed. |
-TEST_F(TouchEventQueueTest, FilterTouchMovesWhenNoPointerChanged) { |
- PressTouchPoint(1, 1); |
- PressTouchPoint(2, 2); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(2U, GetAndResetSentEventCount()); |
- EXPECT_EQ(2U, GetAndResetAckedEventCount()); |
- |
- // Move 1st touch point. |
- MoveTouchPoint(0, 10, 10); |
- EXPECT_EQ(1U, queued_event_count()); |
- |
- // TouchMove should be allowed and test for touches state. |
- const WebTouchEvent& event1 = sent_event(); |
- EXPECT_EQ(WebInputEvent::TouchMove, event1.type()); |
- EXPECT_EQ(WebTouchPoint::StateMoved, event1.touches[0].state); |
- EXPECT_EQ(WebTouchPoint::StateStationary, event1.touches[1].state); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- |
- // Do not really move any touch points, but use previous values. |
- MoveTouchPoint(0, 10, 10); |
- ChangeTouchPointRadius(1, 1, 1); |
- MoveTouchPoint(1, 2, 2); |
- EXPECT_EQ(2U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- |
- // Receive an ACK for 1st TouchMove. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- |
- // Tries to forward TouchMove but should be filtered |
- // when none of the touch points have changed. |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(4U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, acked_event_state()); |
- |
- // Move 2nd touch point. |
- MoveTouchPoint(1, 3, 3); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- |
- // TouchMove should be allowed and test for touches state. |
- const WebTouchEvent& event2 = sent_event(); |
- EXPECT_EQ(WebInputEvent::TouchMove, event2.type()); |
- EXPECT_EQ(WebTouchPoint::StateStationary, event2.touches[0].state); |
- EXPECT_EQ(WebTouchPoint::StateMoved, event2.touches[1].state); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
-} |
- |
-// Tests that touch-scroll-notification is not pushed into an empty queue. |
-TEST_F(TouchEventQueueTest, TouchScrollNotificationOrder_EmptyQueue) { |
- PrependTouchScrollNotification(); |
- |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
-} |
- |
-// Tests touch-scroll-notification firing order when the event is placed at the |
-// end of touch queue because of a pending ack for the head of the queue. |
-TEST_F(TouchEventQueueTest, TouchScrollNotificationOrder_EndOfQueue) { |
- PressTouchPoint(1, 1); |
- |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, queued_event_count()); |
- |
- // Send the touch-scroll-notification when 3 events are in the queue. |
- PrependTouchScrollNotification(); |
- |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(2U, queued_event_count()); |
- |
- // Receive an ACK for the touchstart. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type()); |
- EXPECT_EQ(1U, queued_event_count()); |
- |
- // Receive an ACK for the touch-scroll-notification. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_IGNORED); |
- |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, queued_event_count()); |
- |
- EXPECT_EQ(WebInputEvent::TouchStart, all_sent_events()[0].type()); |
- EXPECT_EQ(WebInputEvent::TouchScrollStarted, all_sent_events()[1].type()); |
- EXPECT_EQ(2U, GetAndResetSentEventCount()); |
-} |
- |
-// Tests touch-scroll-notification firing order when the event is placed in the |
-// 2nd position in the touch queue between two events. |
-TEST_F(TouchEventQueueTest, TouchScrollNotificationOrder_SecondPosition) { |
- PressTouchPoint(1, 1); |
- MoveTouchPoint(0, 5, 5); |
- ReleaseTouchPoint(0); |
- |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(3U, queued_event_count()); |
- |
- // Send the touch-scroll-notification when 3 events are in the queue. |
- PrependTouchScrollNotification(); |
- |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(4U, queued_event_count()); |
- |
- // Receive an ACK for the touchstart. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type()); |
- EXPECT_EQ(3U, queued_event_count()); |
- |
- // Receive an ACK for the touch-scroll-notification. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_IGNORED); |
- |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(2U, queued_event_count()); |
- |
- // Receive an ACK for the touchmove. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type()); |
- EXPECT_EQ(1U, queued_event_count()); |
- |
- // Receive an ACK for the touchend. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(WebInputEvent::TouchEnd, acked_event().type()); |
- EXPECT_EQ(0U, queued_event_count()); |
- |
- EXPECT_EQ(WebInputEvent::TouchStart, all_sent_events()[0].type()); |
- EXPECT_EQ(WebInputEvent::TouchScrollStarted, all_sent_events()[1].type()); |
- EXPECT_EQ(WebInputEvent::TouchMove, all_sent_events()[2].type()); |
- EXPECT_EQ(WebInputEvent::TouchEnd, all_sent_events()[3].type()); |
- EXPECT_EQ(4U, GetAndResetSentEventCount()); |
-} |
- |
-// Tests that if touchStartOrFirstTouchMove is correctly set up for touch |
-// events. |
-TEST_F(TouchEventQueueTest, TouchStartOrFirstTouchMove) { |
- PressTouchPoint(1, 1); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(WebInputEvent::TouchStart, sent_event().type()); |
- EXPECT_TRUE(sent_event().touchStartOrFirstTouchMove); |
- |
- MoveTouchPoint(0, 5, 5); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type()); |
- EXPECT_TRUE(sent_event().touchStartOrFirstTouchMove); |
- |
- MoveTouchPoint(0, 15, 15); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type()); |
- EXPECT_FALSE(sent_event().touchStartOrFirstTouchMove); |
- |
- ReleaseTouchPoint(0); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type()); |
- EXPECT_FALSE(sent_event().touchStartOrFirstTouchMove); |
-} |
- |
-} // namespace content |