Index: content/browser/renderer_host/input/passthrough_touch_event_queue.h |
diff --git a/content/browser/renderer_host/input/passthrough_touch_event_queue.h b/content/browser/renderer_host/input/passthrough_touch_event_queue.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ff9e6274363de764fdff3aec6c75c0adfe60d3f3 |
--- /dev/null |
+++ b/content/browser/renderer_host/input/passthrough_touch_event_queue.h |
@@ -0,0 +1,134 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_PASSTHROUGH_TOUCH_EVENT_QUEUE_H_ |
+#define CONTENT_BROWSER_RENDERER_HOST_INPUT_PASSTHROUGH_TOUCH_EVENT_QUEUE_H_ |
+ |
+#include "content/browser/renderer_host/input/touch_event_queue.h" |
+ |
+#include <set> |
+ |
+namespace content { |
+ |
+class TouchTimeoutHandler; |
+ |
+// A queue for that takes a touch-event and forwards it on to the |
tdresser
2017/02/23 15:10:45
Wording is wrong here. "A queue for that takes"
dtapuska
2017/02/23 16:52:12
Done.
|
+// renderer process immediately. This class assumes that queueing will |
+// happen inside the renderer process. This class will hold onto the pending |
+// events so that it can re-order the acks so that they appear in a |
+// logical order to the rest of the browser process. Due to the threaded |
+// model of the renderer it is possible that an ack for a touchend can |
+// be sent before the corresponding ack for the touchstart. This class |
+// corrects that state. |
+class CONTENT_EXPORT PassthroughTouchEventQueue : public TouchEventQueue { |
+ public: |
+ PassthroughTouchEventQueue(TouchEventQueueClient* client, |
+ const Config& config); |
+ |
+ ~PassthroughTouchEventQueue() override; |
+ |
+ // TouchEventQueue overrides. |
+ void QueueEvent(const TouchEventWithLatencyInfo& event) override; |
+ |
+ void PrependTouchScrollNotification() override; |
+ |
+ void ProcessTouchAck(InputEventAckState ack_result, |
+ const ui::LatencyInfo& latency_info, |
+ const uint32_t unique_touch_event_id) override; |
+ void OnGestureScrollEvent( |
+ const GestureEventWithLatencyInfo& gesture_event) override; |
+ |
+ void OnGestureEventAck(const GestureEventWithLatencyInfo& event, |
+ InputEventAckState ack_result) override; |
+ |
+ void OnHasTouchEventHandlers(bool has_handlers) override; |
+ |
+ bool IsPendingAckTouchStart() const override; |
+ |
+ void SetAckTimeoutEnabled(bool enabled) override; |
+ |
+ void SetIsMobileOptimizedSite(bool mobile_optimized_site) override; |
+ |
+ bool IsAckTimeoutEnabled() const override; |
+ |
+ bool Empty() const override; |
+ |
+ protected: |
+ void SendTouchCancelEventForTouchEvent( |
+ const TouchEventWithLatencyInfo& event_to_cancel) override; |
+ void UpdateTouchConsumerStates(const blink::WebTouchEvent& event, |
+ InputEventAckState ack_result) override; |
+ // Empties the queue of touch events. This may result in any number of gesture |
+ // events being sent to the renderer. |
+ void FlushQueue() override; |
+ |
+ private: |
+ friend class PassthroughTouchEventQueueTest; |
+ |
+ class TouchEventWithLatencyInfoAndAckState |
+ : public TouchEventWithLatencyInfo { |
+ public: |
+ TouchEventWithLatencyInfoAndAckState(const TouchEventWithLatencyInfo&); |
+ bool operator<(const TouchEventWithLatencyInfoAndAckState&) const; |
+ InputEventAckState ack_state() const { return ack_state_; } |
+ void set_ack_state(InputEventAckState state) { ack_state_ = state; } |
+ |
+ private: |
+ InputEventAckState ack_state_; |
+ }; |
+ |
+ enum PreFilterResult { |
+ ACK_WITH_NO_CONSUMER_EXISTS, |
+ ACK_WITH_NOT_CONSUMED, |
+ FORWARD_TO_RENDERER, |
+ }; |
+ // Filter touches prior to forwarding to the renderer, e.g., if the renderer |
+ // has no touch handler. |
+ PreFilterResult FilterBeforeForwarding(const blink::WebTouchEvent& event); |
+ |
+ void AckTouchEventToClient(const TouchEventWithLatencyInfo& acked_event, |
+ InputEventAckState ack_result); |
+ |
+ void SendTouchEventImmediately(TouchEventWithLatencyInfo* touch, |
+ bool wait_for_ack); |
+ |
+ void AckCompletedEvents(); |
+ |
+ bool IsTimeoutRunningForTesting() const; |
+ const TouchEventWithLatencyInfo& GetLatestEventForTesting() const; |
+ size_t SizeForTesting() const; |
+ |
+ // Handles touch event forwarding and ack'ed event dispatch. |
+ TouchEventQueueClient* client_; |
+ |
+ // Whether the renderer has at least one touch handler. |
+ bool has_handlers_; |
+ |
+ // Whether any pointer in the touch sequence may have having a consumer. |
+ bool maybe_has_handler_for_current_sequence_; |
+ |
+ // Whether to allow any remaining touches for the current sequence. Note that |
+ // this is a stricter condition than an empty |touch_consumer_states_|, as it |
+ // also prevents forwarding of touchstart events for new pointers in the |
+ // current sequence. This is only used when the event is synthetically |
+ // cancelled after a touch timeout. |
+ bool drop_remaining_touches_in_sequence_; |
+ |
+ // Optional handler for timed-out touch event acks. |
+ std::unique_ptr<TouchTimeoutHandler> timeout_handler_; |
+ |
+ // Whether touch events should be sent as uncancelable or not. |
+ bool send_touch_events_async_; |
+ |
+ // Event is saved to compare pointer positions for new touchmove events. |
+ std::unique_ptr<blink::WebTouchEvent> last_sent_touchevent_; |
+ |
+ std::set<TouchEventWithLatencyInfoAndAckState> outstanding_touches_; |
tdresser
2017/02/23 15:10:45
Should this be a set? You're referring to the firs
dtapuska
2017/02/23 16:52:12
Added comment and adjusted code checking for touch
|
+ |
+ DISALLOW_COPY_AND_ASSIGN(PassthroughTouchEventQueue); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_PASSTHROUGH_TOUCH_EVENT_QUEUE_H_ |