Index: chrome/tools/build/win/FILES.cfg |
diff --git a/chrome/tools/build/win/FILES.cfg b/chrome/tools/build/win/FILES.cfg |
index 74ec2abb4c8d40ff8cd4c70f6048fae06a6f214d..7d549db4115078e25bf856d566f5d005c7928724 100644 |
--- a/chrome/tools/build/win/FILES.cfg |
+++ b/chrome/tools/build/win/FILES.cfg |
@@ -382,6 +382,17 @@ FILES = [ |
'buildtype': ['dev', 'official'], |
'filegroup': ['default', 'symsrc'], |
}, |
+ # SwiftShader files: |
+ { |
+ 'filename': 'swiftshader/libEGL.dll', |
grt (UTC plus 2)
2017/02/23 15:00:50
are there pdb files for these as well?
sugoi
2017/02/23 15:22:55
Yes, I think so (I'm not in front of my Windows de
grt (UTC plus 2)
2017/02/23 15:33:38
In that case, please add stanzas for the .pdbs as
|
+ 'buildtype': ['dev', 'official'], |
+ 'filegroup': ['default', 'symsrc'], |
+ }, |
+ { |
+ 'filename': 'swiftshader/libGLESv2.dll', |
+ 'buildtype': ['dev', 'official'], |
+ 'filegroup': ['default', 'symsrc'], |
+ }, |
Ken Russell (switch to Gerrit)
2017/02/23 01:58:05
There are conditions like BUILDFLAG(ENABLE_SWIFTSH
sugoi
2017/02/23 03:41:31
Not sure yet, I'm not super knowledgeable about ho
|
# Native Client plugin files: |
{ |
'filename': 'nacl_irt_x86_32.nexe', |