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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/macros.h" | 5 #include "base/macros.h" |
| 6 #include "ui/gl/gl_switches.h" | 6 #include "ui/gl/gl_switches.h" |
| 7 | 7 |
| 8 namespace gl { | 8 namespace gl { |
| 9 | 9 |
| 10 const char kGLImplementationDesktopName[] = "desktop"; | 10 const char kGLImplementationDesktopName[] = "desktop"; |
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| 64 | 64 |
| 65 // Select which implementation of GL the GPU process should use. Options are: | 65 // Select which implementation of GL the GPU process should use. Options are: |
| 66 // desktop: whatever desktop OpenGL the user has installed (Linux and Mac | 66 // desktop: whatever desktop OpenGL the user has installed (Linux and Mac |
| 67 // default). | 67 // default). |
| 68 // egl: whatever EGL / GLES2 the user has installed (Windows default - actually | 68 // egl: whatever EGL / GLES2 the user has installed (Windows default - actually |
| 69 // ANGLE). | 69 // ANGLE). |
| 70 // osmesa: The OSMesa software renderer. | 70 // osmesa: The OSMesa software renderer. |
| 71 // swiftshader: The SwiftShader software renderer. | 71 // swiftshader: The SwiftShader software renderer. |
| 72 const char kUseGL[] = "use-gl"; | 72 const char kUseGL[] = "use-gl"; |
| 73 | 73 |
| 74 const char kSwiftShaderPath[] = "swiftshader-path"; | |
| 75 | |
| 76 // Inform Chrome that a GPU context will not be lost in power saving mode, | 74 // Inform Chrome that a GPU context will not be lost in power saving mode, |
| 77 // screen saving mode, etc. Note that this flag does not ensure that a GPU | 75 // screen saving mode, etc. Note that this flag does not ensure that a GPU |
| 78 // context will never be lost in any situations, say, a GPU reset. | 76 // context will never be lost in any situations, say, a GPU reset. |
| 79 const char kGpuNoContextLost[] = "gpu-no-context-lost"; | 77 const char kGpuNoContextLost[] = "gpu-no-context-lost"; |
| 80 | 78 |
| 81 // Disables the use of DirectComposition to draw to the screen. | 79 // Disables the use of DirectComposition to draw to the screen. |
| 82 const char kDisableDirectComposition[] = "disable-direct-composition"; | 80 const char kDisableDirectComposition[] = "disable-direct-composition"; |
| 83 | 81 |
| 84 // Indicates whether the dual GPU switching is supported or not. | 82 // Indicates whether the dual GPU switching is supported or not. |
| 85 const char kSupportsDualGpus[] = "supports-dual-gpus"; | 83 const char kSupportsDualGpus[] = "supports-dual-gpus"; |
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| 138 | 136 |
| 139 namespace features { | 137 namespace features { |
| 140 | 138 |
| 141 #if defined(OS_WIN) | 139 #if defined(OS_WIN) |
| 142 // Wait for D3D VSync signals in GPU process (as opposed to delay based VSync | 140 // Wait for D3D VSync signals in GPU process (as opposed to delay based VSync |
| 143 // generated in Browser process based on VSync parameters). | 141 // generated in Browser process based on VSync parameters). |
| 144 const base::Feature kD3DVsync{"D3DVsync", base::FEATURE_DISABLED_BY_DEFAULT}; | 142 const base::Feature kD3DVsync{"D3DVsync", base::FEATURE_DISABLED_BY_DEFAULT}; |
| 145 #endif // defined(OS_WIN) | 143 #endif // defined(OS_WIN) |
| 146 | 144 |
| 147 } // namespace features | 145 } // namespace features |
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