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Side by Side Diff: ui/gl/init/gl_initializer_win.cc

Issue 2715563002: Moving SwiftShader from component to bundled library (Closed)
Patch Set: Specify x11 only support on Linux Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/init/gl_initializer.h" 5 #include "ui/gl/init/gl_initializer.h"
6 6
7 #include <dwmapi.h> 7 #include <dwmapi.h>
8 8
9 #include "base/at_exit.h" 9 #include "base/at_exit.h"
10 #include "base/base_paths.h" 10 #include "base/base_paths.h"
(...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after
97 97
98 base::FilePath gles_path; 98 base::FilePath gles_path;
99 const base::CommandLine* command_line = 99 const base::CommandLine* command_line =
100 base::CommandLine::ForCurrentProcess(); 100 base::CommandLine::ForCurrentProcess();
101 const std::string use_gl = 101 const std::string use_gl =
102 command_line->GetSwitchValueASCII(switches::kUseGL); 102 command_line->GetSwitchValueASCII(switches::kUseGL);
103 bool using_swift_shader = 103 bool using_swift_shader =
104 (use_gl == kGLImplementationSwiftShaderName) || 104 (use_gl == kGLImplementationSwiftShaderName) ||
105 (use_gl == kGLImplementationSwiftShaderForWebGLName); 105 (use_gl == kGLImplementationSwiftShaderForWebGLName);
106 if (using_swift_shader) { 106 if (using_swift_shader) {
107 if (!command_line->HasSwitch(switches::kSwiftShaderPath)) 107 #if !BUILDFLAG(ENABLE_SWIFTSHADER)
108 return false; 108 return false;
109 gles_path = command_line->GetSwitchValuePath(switches::kSwiftShaderPath); 109 #endif
110 gles_path = module_path.Append(L"swiftshader/");
grt (UTC plus 2) 2017/02/27 09:31:56 nit: put these next three lines within #else/#endi
sugoi 2017/02/28 16:45:10 Done. Also did a similar fix in the x11 path.
110 // Preload library 111 // Preload library
111 LoadLibrary(L"ddraw.dll"); 112 LoadLibrary(L"ddraw.dll");
112 } else { 113 } else {
113 gles_path = module_path; 114 gles_path = module_path;
114 } 115 }
115 116
116 // Load libglesv2.dll before libegl.dll because the latter is dependent on 117 // Load libglesv2.dll before libegl.dll because the latter is dependent on
117 // the former and if there is another version of libglesv2.dll in the dll 118 // the former and if there is another version of libglesv2.dll in the dll
118 // search path, it will get loaded instead. 119 // search path, it will get loaded instead.
119 base::NativeLibrary gles_library = 120 base::NativeLibrary gles_library =
120 base::LoadNativeLibrary(gles_path.Append(L"libglesv2.dll"), nullptr); 121 base::LoadNativeLibrary(gles_path.Append(L"libglesv2.dll"), nullptr);
121 if (!gles_library) { 122 if (!gles_library) {
122 DVLOG(1) << "libglesv2.dll not found"; 123 DVLOG(1) << "libglesv2.dll not found";
123 return false; 124 return false;
124 } 125 }
125 126
126 // When using EGL, first try eglGetProcAddress and then Windows 127 // When using EGL, first try eglGetProcAddress and then Windows
127 // GetProcAddress on both the EGL and GLES2 DLLs. 128 // GetProcAddress on both the EGL and GLES2 DLLs.
128 base::NativeLibrary egl_library = 129 base::NativeLibrary egl_library =
129 base::LoadNativeLibrary(gles_path.Append(L"libegl.dll"), nullptr); 130 base::LoadNativeLibrary(gles_path.Append(L"libegl.dll"), nullptr);
130 if (!egl_library) { 131 if (!egl_library) {
131 DVLOG(1) << "libegl.dll not found."; 132 DVLOG(1) << "libegl.dll not found.";
132 base::UnloadNativeLibrary(gles_library); 133 base::UnloadNativeLibrary(gles_library);
133 return false; 134 return false;
134 } 135 }
135 136
136 #if BUILDFLAG(ENABLE_SWIFTSHADER) 137 // Note: This is no longer required by SwiftShader, but we will keep this
138 // registration code for the time being in case someone attemps to
139 // use a legacy version of SwiftShader with Chromium.
137 if (using_swift_shader) { 140 if (using_swift_shader) {
138 // Register key so that SwiftShader doesn't display watermark logo. 141 // Register key so that SwiftShader doesn't display watermark logo.
139 typedef void (__stdcall *RegisterFunc)(const char* key); 142 typedef void (__stdcall *RegisterFunc)(const char* key);
140 RegisterFunc reg = reinterpret_cast<RegisterFunc>( 143 RegisterFunc reg = reinterpret_cast<RegisterFunc>(
141 base::GetFunctionPointerFromNativeLibrary(gles_library, "Register")); 144 base::GetFunctionPointerFromNativeLibrary(gles_library, "Register"));
142 if (reg) { 145 if (reg) {
143 reg("SS3GCKK6B448CF63"); 146 reg("SS3GCKK6B448CF63");
144 } 147 }
145 } 148 }
146 #endif
147 149
148 GLGetProcAddressProc get_proc_address = 150 GLGetProcAddressProc get_proc_address =
149 reinterpret_cast<GLGetProcAddressProc>( 151 reinterpret_cast<GLGetProcAddressProc>(
150 base::GetFunctionPointerFromNativeLibrary(egl_library, 152 base::GetFunctionPointerFromNativeLibrary(egl_library,
151 "eglGetProcAddress")); 153 "eglGetProcAddress"));
152 if (!get_proc_address) { 154 if (!get_proc_address) {
153 LOG(ERROR) << "eglGetProcAddress not found."; 155 LOG(ERROR) << "eglGetProcAddress not found.";
154 base::UnloadNativeLibrary(egl_library); 156 base::UnloadNativeLibrary(egl_library);
155 base::UnloadNativeLibrary(gles_library); 157 base::UnloadNativeLibrary(gles_library);
156 return false; 158 return false;
(...skipping 146 matching lines...) Expand 10 before | Expand all | Expand 10 after
303 void ShutdownGLPlatform() { 305 void ShutdownGLPlatform() {
304 GLSurfaceEGL::ShutdownOneOff(); 306 GLSurfaceEGL::ShutdownOneOff();
305 ClearBindingsEGL(); 307 ClearBindingsEGL();
306 ClearBindingsGL(); 308 ClearBindingsGL();
307 ClearBindingsOSMESA(); 309 ClearBindingsOSMESA();
308 ClearBindingsWGL(); 310 ClearBindingsWGL();
309 } 311 }
310 312
311 } // namespace init 313 } // namespace init
312 } // namespace gl 314 } // namespace gl
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