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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 typedef HTMLCanvasElement VRSource; | 5 typedef (HTMLCanvasElement or OffscreenCanvas) VRSource; |
6 | 6 |
7 // https://w3c.github.io/webvr/#interface-vrlayer | 7 // https://w3c.github.io/webvr/#interface-vrlayer |
8 | 8 |
9 dictionary VRLayer { | 9 dictionary VRLayer { |
10 // The canvas to be presented to the VRDisplay | 10 // The canvas to be presented to the VRDisplay |
11 VRSource? source = null; | 11 VRSource? source = null; |
12 | 12 |
13 // The left and right bounds contain 4 git statvalues defining the texture bou
nds | 13 // The left and right bounds contain 4 git statvalues defining the texture bou
nds |
14 // within the canvas to present to the eye in UV space. | 14 // within the canvas to present to the eye in UV space. |
15 // [0] left offset of the bounds (0.0 - 1.0) | 15 // [0] left offset of the bounds (0.0 - 1.0) |
16 // [1] top offset of the bounds (0.0 - 1.0) | 16 // [1] top offset of the bounds (0.0 - 1.0) |
17 // [2] width of the bounds (0.0 - 1.0) | 17 // [2] width of the bounds (0.0 - 1.0) |
18 // [3] height of the bounds (0.0 - 1.0) | 18 // [3] height of the bounds (0.0 - 1.0) |
19 sequence<float> leftBounds = []; //= [0.0, 0.0, 0.5, 1.0]; | 19 sequence<float> leftBounds = []; //= [0.0, 0.0, 0.5, 1.0]; |
20 sequence<float> rightBounds = []; //= [0.5, 0.0, 0.5, 1.0]; | 20 sequence<float> rightBounds = []; //= [0.5, 0.0, 0.5, 1.0]; |
21 }; | 21 }; |
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