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Side by Side Diff: third_party/WebKit/Source/modules/vr/VRLayer.idl

Issue 2711513006: Add OffscreenCanvas to VRSource (Closed)
Patch Set: Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 typedef HTMLCanvasElement VRSource; 5 typedef (HTMLCanvasElement or OffscreenCanvas) VRSource;
6 6
7 // https://w3c.github.io/webvr/#interface-vrlayer 7 // https://w3c.github.io/webvr/#interface-vrlayer
8 8
9 dictionary VRLayer { 9 dictionary VRLayer {
10 // The canvas to be presented to the VRDisplay 10 // The canvas to be presented to the VRDisplay
11 VRSource? source = null; 11 VRSource? source = null;
12 12
13 // The left and right bounds contain 4 git statvalues defining the texture bou nds 13 // The left and right bounds contain 4 git statvalues defining the texture bou nds
14 // within the canvas to present to the eye in UV space. 14 // within the canvas to present to the eye in UV space.
15 // [0] left offset of the bounds (0.0 - 1.0) 15 // [0] left offset of the bounds (0.0 - 1.0)
16 // [1] top offset of the bounds (0.0 - 1.0) 16 // [1] top offset of the bounds (0.0 - 1.0)
17 // [2] width of the bounds (0.0 - 1.0) 17 // [2] width of the bounds (0.0 - 1.0)
18 // [3] height of the bounds (0.0 - 1.0) 18 // [3] height of the bounds (0.0 - 1.0)
19 sequence<float> leftBounds = []; //= [0.0, 0.0, 0.5, 1.0]; 19 sequence<float> leftBounds = []; //= [0.0, 0.0, 0.5, 1.0];
20 sequence<float> rightBounds = []; //= [0.5, 0.0, 0.5, 1.0]; 20 sequence<float> rightBounds = []; //= [0.5, 0.0, 0.5, 1.0];
21 }; 21 };
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