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Unified Diff: third_party/WebKit/Source/core/css/cssom/CSSMatrixComponent.cpp

Issue 2711473005: Rename CSSMatrixTransformComponent -> CSSMatrixComponent (Closed)
Patch Set: Rename cssMatrixTransformComponent.html => cssMatrixComponent.html Created 3 years, 10 months ago
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Index: third_party/WebKit/Source/core/css/cssom/CSSMatrixComponent.cpp
diff --git a/third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp b/third_party/WebKit/Source/core/css/cssom/CSSMatrixComponent.cpp
similarity index 51%
rename from third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp
rename to third_party/WebKit/Source/core/css/cssom/CSSMatrixComponent.cpp
index 33b44a5eefb4d7b51f26247fb46b68c0cb3e3346..75c53daab43922066988c56971aba75dcc32b0a8 100644
--- a/third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp
+++ b/third_party/WebKit/Source/core/css/cssom/CSSMatrixComponent.cpp
@@ -2,16 +2,16 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "core/css/cssom/CSSMatrixTransformComponent.h"
+#include "core/css/cssom/CSSMatrixComponent.h"
-#include "core/css/CSSPrimitiveValue.h"
-#include "wtf/MathExtras.h"
#include <cmath>
#include <memory>
+#include "core/css/CSSPrimitiveValue.h"
+#include "wtf/MathExtras.h"
namespace blink {
-CSSFunctionValue* CSSMatrixTransformComponent::toCSSValue() const {
+CSSFunctionValue* CSSMatrixComponent::toCSSValue() const {
CSSFunctionValue* result =
CSSFunctionValue::create(m_is2D ? CSSValueMatrix : CSSValueMatrix3d);
@@ -34,73 +34,68 @@ CSSFunctionValue* CSSMatrixTransformComponent::toCSSValue() const {
return result;
}
-CSSMatrixTransformComponent* CSSMatrixTransformComponent::perspective(
- double length) {
+CSSMatrixComponent* CSSMatrixComponent::perspective(double length) {
std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
if (length != 0)
matrix->setM34(-1 / length);
- return new CSSMatrixTransformComponent(std::move(matrix), PerspectiveType);
+ return new CSSMatrixComponent(std::move(matrix), PerspectiveType);
}
-CSSMatrixTransformComponent* CSSMatrixTransformComponent::rotate(double angle) {
+CSSMatrixComponent* CSSMatrixComponent::rotate(double angle) {
std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
matrix->rotate(angle);
- return new CSSMatrixTransformComponent(std::move(matrix), RotationType);
+ return new CSSMatrixComponent(std::move(matrix), RotationType);
}
-CSSMatrixTransformComponent* CSSMatrixTransformComponent::rotate3d(double angle,
- double x,
- double y,
- double z) {
+CSSMatrixComponent* CSSMatrixComponent::rotate3d(double angle,
+ double x,
+ double y,
+ double z) {
std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
matrix->rotate3d(x, y, z, angle);
- return new CSSMatrixTransformComponent(std::move(matrix), Rotation3DType);
+ return new CSSMatrixComponent(std::move(matrix), Rotation3DType);
}
-CSSMatrixTransformComponent* CSSMatrixTransformComponent::scale(double x,
- double y) {
+CSSMatrixComponent* CSSMatrixComponent::scale(double x, double y) {
std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
matrix->setM11(x);
matrix->setM22(y);
- return new CSSMatrixTransformComponent(std::move(matrix), ScaleType);
+ return new CSSMatrixComponent(std::move(matrix), ScaleType);
}
-CSSMatrixTransformComponent* CSSMatrixTransformComponent::scale3d(double x,
- double y,
- double z) {
+CSSMatrixComponent* CSSMatrixComponent::scale3d(double x, double y, double z) {
std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
matrix->setM11(x);
matrix->setM22(y);
matrix->setM33(z);
- return new CSSMatrixTransformComponent(std::move(matrix), Scale3DType);
+ return new CSSMatrixComponent(std::move(matrix), Scale3DType);
}
-CSSMatrixTransformComponent* CSSMatrixTransformComponent::skew(double ax,
- double ay) {
+CSSMatrixComponent* CSSMatrixComponent::skew(double ax, double ay) {
double tanAx = std::tan(deg2rad(ax));
double tanAy = std::tan(deg2rad(ay));
std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
matrix->setM12(tanAy);
matrix->setM21(tanAx);
- return new CSSMatrixTransformComponent(std::move(matrix), SkewType);
+ return new CSSMatrixComponent(std::move(matrix), SkewType);
}
-CSSMatrixTransformComponent* CSSMatrixTransformComponent::translate(double x,
- double y) {
+CSSMatrixComponent* CSSMatrixComponent::translate(double x, double y) {
std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
matrix->setM41(x);
matrix->setM42(y);
- return new CSSMatrixTransformComponent(std::move(matrix), TranslationType);
+ return new CSSMatrixComponent(std::move(matrix), TranslationType);
}
-CSSMatrixTransformComponent*
-CSSMatrixTransformComponent::translate3d(double x, double y, double z) {
+CSSMatrixComponent* CSSMatrixComponent::translate3d(double x,
+ double y,
+ double z) {
std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
matrix->setM41(x);
matrix->setM42(y);
matrix->setM43(z);
- return new CSSMatrixTransformComponent(std::move(matrix), Translation3DType);
+ return new CSSMatrixComponent(std::move(matrix), Translation3DType);
}
} // namespace blink

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